/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_STXT_H #define DIRECTOR_STXT_H #include "director/director.h" namespace Director { class Stxt { public: Stxt(Common::SeekableSubReadStreamEndian &textStream); public: Common::String _ftext; uint32 _fontId; uint16 _fontSize; TextType _textType; TextAlignType _textAlign; SizeType _textShadow; byte _textSlant; uint16 _palinfo1, _palinfo2, _palinfo3; uint16 _unk1f; uint16 _unk2f; byte _unk3f; }; } // End of namespace Director #endif