/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_TYPES_H #define DIRECTOR_TYPES_H namespace Director { enum CastType { kCastTypeNull = 0, kCastBitmap = 1, kCastFilmLoop = 2, kCastText = 3, kCastPalette = 4, kCastPicture = 5, kCastSound = 6, kCastButton = 7, kCastShape = 8, kCastMovie = 9, kCastDigitalVideo = 10, kCastLingoScript = 11, kCastRTE = 12 }; enum ScriptType { kMovieScript = 0, kSpriteScript = 1, kFrameScript = 2, kCastScript = 3, kGlobalScript = 4, kNoneScript = -1, kMaxScriptType = 4 // Sync with score.cpp:45, array scriptTypes[] }; const char *scriptType2str(ScriptType scr); } // End of namespace Director #endif