/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DIRECTOR_UTIL_H #define DIRECTOR_UTIL_H namespace Common { class String; } namespace Director { int castNumToNum(const char *str); char *numToCastNum(int num); Common::String *toLowercaseMac(Common::String *s); Common::String convertPath(Common::String &path); Common::String getPath(Common::String path, Common::String cwd); void processQuitEvent(); // events.cpp } // End of namespace Director #endif