Bugs: Display: Spellcasting tabs are displayed inproperly, switching between them is possible tho Cursor icons are drawn twice DisplayMan::blitBoxFilledWithMaskedBitmap does not produce the same effect as the original Logic: Items thrown on the right side end up on the left side Restarting the game after the party is dead segfaults Todo: Add wiki entry for DM Double check enums with hex literals Double check strcat, strstr usages I forgot to add a bunch of warning for show/hide mouse pointer and other mouse functions Code stuff todo: Complete stub methods(blitShrink) Add proper save header, add error handling to it Add translations to f433_processCommand140_saveGame 'LOAD'