Bugs: Display: Broken colour palette Portraits, alcoves etc. look broken from afar Arrow and hand display is messed up Items are displayed in the wrong cells Gui is messed up by drawn spell area line on startup Spellcasting tabs are displayed inproperly, switching between them is possible tho Logic: When object are put on the right side of the current square, they disappear Object display is a bit mixed up with regards to which cell is it drawn in Possible bugs: - k1_LeftMouseButton and k2_RightMouseButton have values 1 and 2 respectively, contrary to the original in the original: MASK0x0001_MOUSE_RIGHT_BUTTON, MASK0x0002_MOUSE_LEFT_BUTTON - possible garbage value return in f140_getObjectWeight - After loading, creatures are in the wrong cells of a square Todo: Add wiki entry for DM I forgot to add localization warnings Double check enums with hex literals Double check strcat, strstr usages I forgot to add a bunch of warning for show/hide mouse pointer and other mouse functions Finish stuff: F0444_STARTEND_Endgame Make missing code warnings to STUB methods Add quit resuest from scummvm f380_processCommandQueue Missing main loop methods Save file f433_processCommand140_saveGame fails silently Sounds F0438_STARTEND_OpenEntranceDoors F0442_STARTEND_ProcessCommand202_EntranceDrawCredits G0335_ui_SelectedDialogChoice Add dialogs Add failcheck to saveing and loading Refactoring Places implementing mini mainloop and where input doesn't really matter should call discardInput instead of processInput