#include "champion.h" #include "dungeonman.h" #include "eventman.h" #include "menus.h" #include "inventory.h" namespace DM { uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks /* 30 for champion inventory, 8 for chest */ 0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0x0002, /* Head Head */ 0x0008, /* Torso Torso */ 0x0010, /* Legs Legs */ 0x0020, /* Feet Feet */ 0x0100, /* Pouch 2 Pouch */ 0x0080, /* Quiver Line2 1 Quiver 2 */ 0x0080, /* Quiver Line1 2 Quiver 2 */ 0x0080, /* Quiver Line2 2 Quiver 2 */ 0x0004, /* Neck Neck */ 0x0100, /* Pouch 1 Pouch */ 0x0040, /* Quiver Line1 1 Quiver 1 */ 0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */ 0x0400, /* Chest 1 Chest */ 0x0400, /* Chest 2 Chest */ 0x0400, /* Chest 3 Chest */ 0x0400, /* Chest 4 Chest */ 0x0400, /* Chest 5 Chest */ 0x0400, /* Chest 6 Chest */ 0x0400, /* Chest 7 Chest */ 0x0400}; /* Chest 8 Chest */ Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) { _leaderIndex = kChampionNone; } uint16 ChampionMan::getChampionPortraitX(uint16 index) { return ((index) & 0x7) << 5; } uint16 ChampionMan::getChampionPortraitY(uint16 index) { return ((index) >> 3) * 29; } int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) { int val = 0; for (uint16 i = 0; i < characterCount; ++i) { val = (val << 4) + (string[i] - 'A'); } return val; } ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) { for (uint16 i = 0; i < _partyChampionCount; ++i) { if ((_champions[i]._cell == cell) && _champions[i]._currHealth) return (ChampionIndex)i; } return kChampionNone; } void ChampionMan::resetDataToStartGame() { if (!_vm->_dungeonMan->_messages._newGame) { warning("MISSING CODE: stuff for resetting for loaded games"); assert(false); } _leaderHand = Thing::_thingNone; _leaderHandObjectIconIndex = kIconIndiceNone; _leaderEmptyHanded = true; } void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) { DisplayMan &dispMan = *_vm->_displayMan; DungeonMan &dunMan = *_vm->_dungeonMan; if (!_leaderEmptyHanded || _partyChampionCount == 4) return; uint16 prevChampCount = _partyChampionCount; Champion *champ = &_champions[prevChampCount]; warning("MISSING CODE: Fill champ memory with zero bytes"); dispMan._useByteBoxCoordinates = true; { // block on purpose Box &destBox = gBoxChampionPortrait; dispMan.blitToBitmap(dispMan.getBitmap(kChampionPortraitsIndice), 256, getChampionPortraitX(championPortraitIndex), getChampionPortraitY(championPortraitIndex), champ->_portrait, 32, destBox._x1, destBox._x2, destBox._y1, destBox._y2, kColorNoTransparency); } champ->_actionIndex = kChampionActionNone; champ->_enableActionEventIndex = -1; champ->_hideDamageReceivedIndex = -1; champ->_dir = dunMan._currMap._partyDir; ViewCell AL_0_viewCell = kViewCellFronLeft; while (getIndexInCell((ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3)) != kChampionNone) AL_0_viewCell = (ViewCell)(AL_0_viewCell + 1); champ->_cell = (ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3); champ->clearAttributes(kChampionAttributeIcon); champ->_directionMaximumDamageReceived = dunMan._currMap._partyDir; champ->_food = 1500 + _vm->_rnd->getRandomNumber(256); champ->_water = 1500 + _vm->_rnd->getRandomNumber(256); int16 AL_0_slotIndex_Red; for (AL_0_slotIndex_Red = kChampionSlotReadyHand; AL_0_slotIndex_Red < kChampionSlotChest_1; ++AL_0_slotIndex_Red) { champ->setSlot((ChampionSlot)AL_0_slotIndex_Red, Thing::_thingNone); } Thing thing = dunMan.getSquareFirstThing(dunMan._currMap._partyPosX, dunMan._currMap._partyPosY); while (thing.getType() != kTextstringType) { thing = dunMan.getNextThing(thing); } char decodedChampionText[77]; char* character_Green = decodedChampionText; dunMan.decodeText(character_Green, thing, (TextType)(kTextTypeScroll | kDecodeEvenIfInvisible)); int16 AL_0_characterIndex = 0; uint16 AL_2_character; while ((AL_2_character = *character_Green++) != '\n') { champ->_name[AL_0_characterIndex++] = AL_2_character; } champ->_name[AL_0_characterIndex] = '\0'; AL_0_characterIndex = 0; bool AL_4_champTitleCopied = false; for (;;) { // infinite AL_2_character = *character_Green++; if (AL_2_character == '\n') { if (AL_4_champTitleCopied) break; AL_4_champTitleCopied = true; } else { champ->_title[AL_0_characterIndex++] = AL_2_character; } } champ->_title[AL_0_characterIndex] = '\0'; if (*character_Green++ == 'M') { champ->setAttributeFlag(kChampionAttributeMale, true); } character_Green++; champ->_currHealth = champ->_maxHealth = getDecodedValue(character_Green, 4); character_Green += 4; champ->_currStamina = champ->_maxStamina = getDecodedValue(character_Green, 4); character_Green += 4; character_Green++; int16 AL_0_statisticIndex; for (AL_0_statisticIndex = kChampionStatLuck; AL_0_statisticIndex <= kChampionStatAntifire; ++AL_0_statisticIndex) { champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMinimum, 30); uint16 currMaxVal = getDecodedValue(character_Green, 2); champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent, currMaxVal); champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum, currMaxVal); character_Green += 2; } champ->setStatistic(kChampionStatLuck, kChampionStatMinimum, 10); character_Green++; int16 AL_0_skillIndex; int16 AL_2_skillValue; for (AL_0_skillIndex = kChampionSkillSwing; AL_0_skillIndex <= kChampionSkillWater; AL_0_skillIndex++) { if ((AL_2_skillValue = *character_Green++ - 'A') > 0) { champ->setSkillExp((ChampionSkill)AL_0_skillIndex, 125L << AL_2_skillValue); } } for (AL_0_skillIndex = kChampionSkillFighter; AL_0_skillIndex <= kChampionSkillWizard; ++AL_0_skillIndex) { int32 baseSkillExp = 0; int16 hiddenSkillIndex = (AL_0_skillIndex + 1) << 2; for (uint16 AL_4_hiddenSkillCounter = 0; AL_4_hiddenSkillCounter < 4; ++AL_4_hiddenSkillCounter) { baseSkillExp += champ->getSkill((ChampionSkill)(hiddenSkillIndex + AL_4_hiddenSkillCounter))._experience; } champ->setSkillExp((ChampionSkill)AL_0_skillIndex, baseSkillExp); } _candidateChampionOrdinal = prevChampCount + 1; if (++_partyChampionCount == 1) { _vm->_eventMan->commandSetLeader(kChampionFirst); _vm->_menuMan->_shouldRefreshActionArea = true; } else { _vm->_menuMan->clearActingChampion(); _vm->_menuMan->drawActionIcon((ChampionIndex)(_partyChampionCount - 1)); } int16 mapX = _vm->_dungeonMan->_currMap._partyPosX; int16 mapY = _vm->_dungeonMan->_currMap._partyPosY; uint16 championObjectsCell = returnOppositeDir((direction)(dunMan._currMap._partyDir)); mapX += _dirIntoStepCountEast[dunMan._currMap._partyDir]; mapY += _dirIntoStepCountNorth[dunMan._currMap._partyDir]; thing = dunMan.getSquareFirstThing(mapX, mapY); AL_0_slotIndex_Red = kChampionSlotBackpackLine_1_1; uint16 slotIndex_Green; while (thing != Thing::_thingNone) { ThingType AL_2_thingType = thing.getType(); if ((AL_2_thingType > kSensorThingType) && (thing.getCell() == championObjectsCell)) { int16 objectAllowedSlots = gObjectInfo[dunMan.getObjectInfoIndex(thing)].getAllowedSlots(); switch (AL_2_thingType) { case kArmourThingType: for (slotIndex_Green = kChampionSlotHead; slotIndex_Green <= kChampionSlotFeet; slotIndex_Green++) { if (objectAllowedSlots & gSlotMasks[slotIndex_Green]) goto T0280048; } if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) { slotIndex_Green = kChampionSlotNeck; } else { goto T0280046; } break; case kWeaponThingType: if (champ->getSlot(kChampionSlotActionHand) == Thing::_thingNone) { slotIndex_Green = kChampionSlotActionHand; } else { goto T0280046; } break; case kScrollThingType: case kPotionThingType: if (champ->getSlot(kChampionSlotPouch_1) == Thing::_thingNone) { slotIndex_Green = kChampionSlotPouch_1; } else if (champ->getSlot(kChampionSlotPouch_2) == Thing::_thingNone) { slotIndex_Green = kChampionSlotPouch_2; } else { goto T0280046; } break; case kContainerThingType: case kJunkThingType: T0280046: if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) { slotIndex_Green = kChampionSlotNeck; } else { slotIndex_Green = AL_0_slotIndex_Red++; } break; } T0280048: if (champ->getSlot((ChampionSlot)slotIndex_Green) != Thing::_thingNone) { goto T0280046; } warning("MISSING CODE: F0301_CHAMPION_AddObjectInSlot"); } thing = dunMan.getNextThing(thing); } _vm->_inventoryMan->toggleInventory((ChampionIndex)prevChampCount); _vm->_menuMan->drawDisabledMenu(); } }