/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_CHAMPION_H #define DM_CHAMPION_H #include "common/str.h" #include "dm.h" #include "gfx.h" namespace DM { extern Box gBoxChampionIcons[4]; // @ G0054_ai_Graphic562_Box_ChampionIcons extern Color gChampionColor[4]; // @ G0046_auc_Graphic562_ChampionColor class Scent { uint16 _scent; public: explicit Scent(uint16 scent = 0): _scent(scent) {} uint16 getMapX() { return _scent & 0x1F; } uint16 getMapY() { return (_scent >> 5) & 0x1F; } uint16 getMapIndex() { return (_scent >> 10) & 0x3F; } void setMapX(uint16 val) { _scent = (_scent & ~0x1F) & (val & 0x1F); } void setMapY(uint16 val) { _scent = (_scent & ~(0x1F << 5)) & (val & 0x1F); } void setMapIndex(uint16 val) { _scent = (_scent & ~(0x1F << 10)) & (val & 0x3F); } }; // @ SCENT class Party { public: Party() { _magicalLightAmount = _event73Count_ThievesEye = _event79Count_Footprints = _shieldDefense = 0; _fireShieldDefense = _spellShieldDefense = _scentCount = _freezeLifeTicks = _firstScentIndex = 0; _lastScentIndex = _event71Count_Invisibility = 0; for (int16 i = 0; i < 24; ++i) _scentStrengths[i] = 0; } int16 _magicalLightAmount; byte _event73Count_ThievesEye; byte _event79Count_Footprints; int16 _shieldDefense; int16 _fireShieldDefense; int16 _spellShieldDefense; byte _scentCount; byte _freezeLifeTicks; byte _firstScentIndex; byte _lastScentIndex; Scent _scents[24]; // if I remember correctly, user defined default constructors are always called byte _scentStrengths[24]; byte _event71Count_Invisibility; }; // @ PARTY enum IconIndice { kIconIndiceNone = -1, // @ CM1_ICON_NONE kIconIndiceJunkCompassNorth = 0, // @ C000_ICON_JUNK_COMPASS_NORTH kIconIndiceJunkCompassWest = 3, // @ C003_ICON_JUNK_COMPASS_WEST kIconIndiceWeaponTorchUnlit = 4, // @ C004_ICON_WEAPON_TORCH_UNLIT kIconIndiceWeaponTorchLit = 7, // @ C007_ICON_WEAPON_TORCH_LIT kIconIndiceJunkWater = 8, // @ C008_ICON_JUNK_WATER kIconIndiceJunkWaterSkin = 9, // @ C009_ICON_JUNK_WATERSKIN kIconIndiceJunkJewelSymalUnequipped = 10, // @ C010_ICON_JUNK_JEWEL_SYMAL_UNEQUIPPED kIconIndiceJunkJewelSymalEquipped = 11, // @ C011_ICON_JUNK_JEWEL_SYMAL_EQUIPPED kIconIndiceJunkIllumuletUnequipped = 12, // @ C012_ICON_JUNK_ILLUMULET_UNEQUIPPED kIconIndiceJunkIllumuletEquipped = 13, // @ C013_ICON_JUNK_ILLUMULET_EQUIPPED kIconIndiceWeaponFlamittEmpty = 14, // @ C014_ICON_WEAPON_FLAMITT_EMPTY kIconIndiceWeaponEyeOfTimeEmpty = 16, // @ C016_ICON_WEAPON_EYE_OF_TIME_EMPTY kIconIndiceWeaponStormringEmpty = 18, // @ C018_ICON_WEAPON_STORMRING_EMPTY kIconIndiceWeaponStaffOfClawsEmpty = 20, // @ C020_ICON_WEAPON_STAFF_OF_CLAWS_EMPTY kIconIndiceWeaponStaffOfClawsFull = 22, // @ C022_ICON_WEAPON_STAFF_OF_CLAWS_FULL kIconIndiceWeaponBoltBladeStormEmpty = 23, // @ C023_ICON_WEAPON_BOLT_BLADE_STORM_EMPTY kIconIndiceWeaponFuryRaBladeEmpty = 25, // @ C025_ICON_WEAPON_FURY_RA_BLADE_EMPTY kIconIndiceWeaponTheFirestaff = 27, // @ C027_ICON_WEAPON_THE_FIRESTAFF kIconIndiceWeaponTheFirestaffComplete = 28, // @ C028_ICON_WEAPON_THE_FIRESTAFF_COMPLETE kIconIndiceScrollOpen = 30, // @ C030_ICON_SCROLL_SCROLL_OPEN kIconIndiceScrollClosed = 31, // @ C031_ICON_SCROLL_SCROLL_CLOSED kIconIndiceWeaponDagger = 32, // @ C032_ICON_WEAPON_DAGGER kIconIndiceWeaponDeltaSideSplitter = 38, // @ C038_ICON_WEAPON_DELTA_SIDE_SPLITTER kIconIndiceWeaponDiamondEdge = 39, // @ C039_ICON_WEAPON_DIAMOND_EDGE kIconIndiceWeaponVorpalBlade = 40, // @ C040_ICON_WEAPON_VORPAL_BLADE kIconIndiceWeaponTheInquisitorDragonFang = 41, // @ C041_ICON_WEAPON_THE_INQUISITOR_DRAGON_FANG kIconIndiceWeaponHardcleaveExecutioner = 43, // @ C043_ICON_WEAPON_HARDCLEAVE_EXECUTIONER kIconIndiceWeaponMaceOfOrder = 45, // @ C045_ICON_WEAPON_MACE_OF_ORDER kIconIndiceWeaponArrow = 51, // @ C051_ICON_WEAPON_ARROW kIconIndiceWeaponSlayer = 52, // @ C052_ICON_WEAPON_SLAYER kIconIndiceWeaponRock = 54, // @ C054_ICON_WEAPON_ROCK kIconIndiceWeaponPoisonDart = 55, // @ C055_ICON_WEAPON_POISON_DART kIconIndiceWeaponThrowingStar = 56, // @ C056_ICON_WEAPON_THROWING_STAR kIconIndiceWeaponStaff = 58, // @ C058_ICON_WEAPON_STAFF kIconIndiceWeaponWand = 59, // @ C059_ICON_WEAPON_WAND kIconIndiceWeaponTeowand = 60, // @ C060_ICON_WEAPON_TEOWAND kIconIndiceWeaponYewStaff = 61, // @ C061_ICON_WEAPON_YEW_STAFF kIconIndiceWeaponStaffOfManarStaffOfIrra = 62, // @ C062_ICON_WEAPON_STAFF_OF_MANAR_STAFF_OF_IRRA kIconIndiceWeaponSnakeStaffCrossOfNeta = 63, // @ C063_ICON_WEAPON_SNAKE_STAFF_CROSS_OF_NETA kIconIndiceWeaponTheConduitSerpentStaff = 64, // @ C064_ICON_WEAPON_THE_CONDUIT_SERPENT_STAFF kIconIndiceWeaponDragonSpit = 65, // @ C065_ICON_WEAPON_DRAGON_SPIT kIconIndiceWeaponSceptreOfLyf = 66, // @ C066_ICON_WEAPON_SCEPTRE_OF_LYF kIconIndiceArmourCloakOfNight = 81, // @ C081_ICON_ARMOUR_CLOAK_OF_NIGHT kIconIndiceArmourCrownOfNerra = 104, // @ C104_ICON_ARMOUR_CROWN_OF_NERRA kIconIndiceArmourElvenBoots = 119, // @ C119_ICON_ARMOUR_ELVEN_BOOTS kIconIndiceJunkGemOfAges = 120, // @ C120_ICON_JUNK_GEM_OF_AGES kIconIndiceJunkEkkhardCross = 121, // @ C121_ICON_JUNK_EKKHARD_CROSS kIconIndiceJunkMoonstone = 122, // @ C122_ICON_JUNK_MOONSTONE kIconIndiceJunkPendantFeral = 124, // @ C124_ICON_JUNK_PENDANT_FERAL kIconIndiceJunkBoulder = 128, // @ C128_ICON_JUNK_BOULDER kIconIndiceJunkRabbitsFoot = 137, // @ C137_ICON_JUNK_RABBITS_FOOT kIconIndiceArmourDexhelm = 140, // @ C140_ICON_ARMOUR_DEXHELM kIconIndiceArmourFlamebain = 141, // @ C141_ICON_ARMOUR_FLAMEBAIN kIconIndiceArmourPowertowers = 142, // @ C142_ICON_ARMOUR_POWERTOWERS kIconIndiceContainerChestClosed = 144, // @ C144_ICON_CONTAINER_CHEST_CLOSED kIconIndiceContainerChestOpen = 145, // @ C145_ICON_CONTAINER_CHEST_OPEN kIconIndiceJunkChampionBones = 147, // @ C147_ICON_JUNK_CHAMPION_BONES kIconIndicePotionMaPotionMonPotion = 148, // @ C148_ICON_POTION_MA_POTION_MON_POTION kIconIndicePotionWaterFlask = 163, // @ C163_ICON_POTION_WATER_FLASK kIconIndiceJunkApple = 168, // @ C168_ICON_JUNK_APPLE kIconIndiceJunkIronKey = 176, // @ C176_ICON_JUNK_IRON_KEY kIconIndiceJunkMasterKey = 191, // @ C191_ICON_JUNK_MASTER_KEY kIconIndiceArmourBootOfSpeed = 194, // @ C194_ICON_ARMOUR_BOOT_OF_SPEED kIconIndicePotionEmptyFlask = 195, // @ C195_ICON_POTION_EMPTY_FLASK kIconIndiceJunkZokathra = 197, // @ C197_ICON_JUNK_ZOKATHRA kIconIndiceActionEmptyHand = 201, // @ C201_ICON_ACTION_ICON_EMPTY_HAND kIconIndiceEyeNotLooking = 202, // @ C202_ICON_EYE_NOT_LOOKING /* One pixel is different in this bitmap from the eye in C017_GRAPHIC_INVENTORY. This is visible by selecting another champion after clicking the eye */ kIconIndiceEyeLooking = 203, // @ C203_ICON_EYE_LOOKING kIconIndiceEmptyBox = 204, // @ C204_ICON_EMPTY_BOX kIconIndiceMouthOpen = 205, // @ C205_ICON_MOUTH_OPEN kIconIndiceNeck = 208, // @ C208_ICON_NECK kIconIndiceReadyHand = 212 // @ C212_ICON_READY_HAND }; enum ChampionIndex { kChampionNone = -1, // @ CM1_CHAMPION_NONE kChampionFirst = 0, // @ C00_CHAMPION_FIRST kChampionSecond = 1, kChampionThird = 2, kChampionFourth = 3, kChampionCloseInventory = 4, // @ C04_CHAMPION_CLOSE_INVENTORY kChampionSpecialInventory = 5 // @ C05_CHAMPION_SPECIAL_INVENTORY }; enum ChampionAttribute { kChampionAttributNone = 0x0000, // @ MASK0x0000_NONE kChampionAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION kChampionAttributeMale = 0x0010, // @ MASK0x0010_MALE kChampionAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE kChampionAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS kChampionAttributeLoad = 0x0200, // @ MASK0x0200_LOAD kChampionAttributeIcon = 0x0400, // @ MASK0x0400_ICON kChampionAttributePanel = 0x0800, // @ MASK0x0800_PANEL kChampionAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX kChampionAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS kChampionAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT kChampionAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND }; enum ChampionWound { kChampionWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND kChampionWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND kChampionWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND kChampionWoundHead = 0x0004, // @ MASK0x0004_HEAD kChampionWoundTorso = 0x0008, // @ MASK0x0008_TORSO kChampionWoundLegs = 0x0010, // @ MASK0x0010_LEGS kChampionWoundFeet = 0x0020 // @ MASK0x0020_FEET }; enum ChampionStatisticType { kChampionStatLuck = 0, // @ C0_STATISTIC_LUCK kChampionStatStrength = 1, // @ C1_STATISTIC_STRENGTH kChampionStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY kChampionStatWisdom = 3, // @ C3_STATISTIC_WISDOM kChampionStatVitality = 4, // @ C4_STATISTIC_VITALITY kChampionStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC kChampionStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE kChampionStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */ }; enum ChampionStatisticValue { kChampionStatMaximum = 0, // @ C0_MAXIMUM kChampionStatCurrent = 1, // @ C1_CURRENT kChampionStatMinimum = 2 // @ C2_MINIMUM }; enum ChampionSkill { kChampionSkillFighter = 0, // @ C00_SKILL_FIGHTER kChampionSkillNinja = 1, // @ C01_SKILL_NINJA kChampionSkillPriest = 2, // @ C02_SKILL_PRIEST kChampionSkillWizard = 3, // @ C03_SKILL_WIZARD kChampionSkillSwing = 4, // @ C04_SKILL_SWING kChampionSkillThrust = 5, // @ C05_SKILL_THRUST kChampionSkillClub = 6, // @ C06_SKILL_CLUB kChampionSkillParry = 7, // @ C07_SKILL_PARRY kChampionSkillSteal = 8, // @ C08_SKILL_STEAL kChampionSkillFight = 9, // @ C09_SKILL_FIGHT kChampionSkillThrow = 10, // @ C10_SKILL_THROW kChampionSkillShoot = 11, // @ C11_SKILL_SHOOT kChampionSkillIdentify = 12, // @ C12_SKILL_IDENTIFY kChampionSkillHeal = 13, // @ C13_SKILL_HEAL kChampionSkillInfluence = 14, // @ C14_SKILL_INFLUENCE kChampionSkillDefend = 15, // @ C15_SKILL_DEFEND kChampionSkillFire = 16, // @ C16_SKILL_FIRE kChampionSkillAir = 17, // @ C17_SKILL_AIR kChampionSkillEarth = 18, // @ C18_SKILL_EARTH kChampionSkillWater = 19 // @ C19_SKILL_WATER }; enum ChampionSlot { kChampionSlotLeaderHand = -1, // @ CM1_SLOT_LEADER_HAND kChampionSlotReadyHand = 0, // @ C00_SLOT_READY_HAND kChampionSlotActionHand = 1, // @ C01_SLOT_ACTION_HAND kChampionSlotHead = 2, // @ C02_SLOT_HEAD kChampionSlotTorso = 3, // @ C03_SLOT_TORSO kChampionSlotLegs = 4, // @ C04_SLOT_LEGS kChampionSlotFeet = 5, // @ C05_SLOT_FEET kChampionSlotPouch_2 = 6, // @ C06_SLOT_POUCH_2 kChampionSlotQuiverLine_2_1 = 7, // @ C07_SLOT_QUIVER_LINE2_1 kChampionSlotQuiverLine_1_2 = 8, // @ C08_SLOT_QUIVER_LINE1_2 kChampionSlotQuiverLine_2_2 = 9, // @ C09_SLOT_QUIVER_LINE2_2 kChampionSlotNeck = 10, // @ C10_SLOT_NECK kChampionSlotPouch_1 = 11, // @ C11_SLOT_POUCH_1 kChampionSlotQuiverLine_1_1 = 12, // @ C12_SLOT_QUIVER_LINE1_1 kChampionSlotBackpackLine_1_1 = 13, // @ C13_SLOT_BACKPACK_LINE1_1 kChampionSlotBackpackLine_2_2 = 14, // @ C14_SLOT_BACKPACK_LINE2_2 kChampionSlotBackpackLine_2_3 = 15, // @ C15_SLOT_BACKPACK_LINE2_3 kChampionSlotBackpackLine_2_4 = 16, // @ C16_SLOT_BACKPACK_LINE2_4 kChampionSlotBackpackLine_2_5 = 17, // @ C17_SLOT_BACKPACK_LINE2_5 kChampionSlotBackpackLine_2_6 = 18, // @ C18_SLOT_BACKPACK_LINE2_6 kChampionSlotBackpackLine_2_7 = 19, // @ C19_SLOT_BACKPACK_LINE2_7 kChampionSlotBackpackLine_2_8 = 20, // @ C20_SLOT_BACKPACK_LINE2_8 kChampionSlotBackpackLine_2_9 = 21, // @ C21_SLOT_BACKPACK_LINE2_9 kChampionSlotBackpackLine_1_2 = 22, // @ C22_SLOT_BACKPACK_LINE1_2 kChampionSlotBackpackLine_1_3 = 23, // @ C23_SLOT_BACKPACK_LINE1_3 kChampionSlotBackpackLine_1_4 = 24, // @ C24_SLOT_BACKPACK_LINE1_4 kChampionSlotBackpackLine_1_5 = 25, // @ C25_SLOT_BACKPACK_LINE1_5 kChampionSlotBackpackLine_1_6 = 26, // @ C26_SLOT_BACKPACK_LINE1_6 kChampionSlotBackpackLine_1_7 = 27, // @ C27_SLOT_BACKPACK_LINE1_7 kChampionSlotBackpackLine_1_8 = 28, // @ C28_SLOT_BACKPACK_LINE1_8 kChampionSlotBackpackLine_1_9 = 29, // @ C29_SLOT_BACKPACK_LINE1_9 kChampionSlotChest_1 = 30, // @ C30_SLOT_CHEST_1 kChampionSlotChest_2 = 31, // @ C31_SLOT_CHEST_2 kChampionSlotChest_3 = 32, // @ C32_SLOT_CHEST_3 kChampionSlotChest_4 = 33, // @ C33_SLOT_CHEST_4 kChampionSlotChest_5 = 34, // @ C34_SLOT_CHEST_5 kChampionSlotChest_6 = 35, // @ C35_SLOT_CHEST_6 kChampionSlotChest_7 = 36, // @ C36_SLOT_CHEST_7 kChampionSlotChest_8 = 37 // @ C37_SLOT_CHEST_8 }; enum ChampionAction { kChampionActionN = 0, // @ C000_ACTION_N kChampionActionBlock = 1, // @ C001_ACTION_BLOCK kChampionActionChop = 2, // @ C002_ACTION_CHOP kChampionActionX_C003 = 3, // @ C003_ACTION_X kChampionActionBlowHorn = 4, // @ C004_ACTION_BLOW_HORN kChampionActionFlip = 5, // @ C005_ACTION_FLIP kChampionActionPunch = 6, // @ C006_ACTION_PUNCH kChampionActionKick = 7, // @ C007_ACTION_KICK kChampionActionWarCry = 8, // @ C008_ACTION_WAR_CRY kChampionActionStab_C009 = 9, // @ C009_ACTION_STAB kChampionActionClimbDown = 10, // @ C010_ACTION_CLIMB_DOWN kChampionActionFreezeLife = 11, // @ C011_ACTION_FREEZE_LIFE kChampionActionHit = 12, // @ C012_ACTION_HIT kChampionActionSwing = 13, // @ C013_ACTION_SWING kChampionActionStab_C014 = 14, // @ C014_ACTION_STAB kChampionActionThrust = 15, // @ C015_ACTION_THRUST kChampionActionJab = 16, // @ C016_ACTION_JAB kChampionActionParry = 17, // @ C017_ACTION_PARRY kChampionActionHack = 18, // @ C018_ACTION_HACK kChampionActionBerzerk = 19, // @ C019_ACTION_BERZERK kChampionActionFireball = 20, // @ C020_ACTION_FIREBALL kChampionActionDispel = 21, // @ C021_ACTION_DISPELL kChampionActionConfuse = 22, // @ C022_ACTION_CONFUSE kChampionActionLightning = 23, // @ C023_ACTION_LIGHTNING kChampionActionDisrupt = 24, // @ C024_ACTION_DISRUPT kChampionActionMelee = 25, // @ C025_ACTION_MELEE kChampionActionX_C026 = 26, // @ C026_ACTION_X kChampionActionInvoke = 27, // @ C027_ACTION_INVOKE kChampionActionSlash = 28, // @ C028_ACTION_SLASH kChampionActionCleave = 29, // @ C029_ACTION_CLEAVE kChampionActionBash = 30, // @ C030_ACTION_BASH kChampionActionStun = 31, // @ C031_ACTION_STUN kChampionActionShoot = 32, // @ C032_ACTION_SHOOT kChampionActionSpellshield = 33, // @ C033_ACTION_SPELLSHIELD kChampionActionFireshield = 34, // @ C034_ACTION_FIRESHIELD kChampionActionFluxcage = 35, // @ C035_ACTION_FLUXCAGE kChampionActionHeal = 36, // @ C036_ACTION_HEAL kChampionActionCalm = 37, // @ C037_ACTION_CALM kChampionActionLight = 38, // @ C038_ACTION_LIGHT kChampionActionWindow = 39, // @ C039_ACTION_WINDOW kChampionActionSpit = 40, // @ C040_ACTION_SPIT kChampionActionBrandish = 41, // @ C041_ACTION_BRANDISH kChampionActionThrow = 42, // @ C042_ACTION_THROW kChampionActionFuse = 43, // @ C043_ACTION_FUSE kChampionActionNone = 255 // @ C255_ACTION_NONE }; class Skill { public: int16 _temporaryExperience; int32 _experience; void resetToZero() { _temporaryExperience = _experience = 0; } }; // @ SKILL class Champion { Thing _slots[30]; Skill _skills[20]; uint16 _attributes; byte _statistics[7][3]; uint16 _wounds; public: char _name[8]; char _title[20]; direction _dir; ViewCell _cell; ChampionAction _actionIndex; uint16 _symbolStep; char _symbols[5]; uint16 _directionMaximumDamageReceived; uint16 _maximumDamageReceived; uint16 _poisonEventCount; int16 _enableActionEventIndex; int16 _hideDamageReceivedIndex; int16 _currHealth; int16 _maxHealth; int16 _currStamina; int16 _maxStamina; int16 _currMana; int16 _maxMana; int16 _actionDefense; int16 _food; int16 _water; uint16 _load; int16 _shieldDefense; byte _portrait[464]; // 32 x 29 pixel portrait Thing getSlot(ChampionSlot slot) { return _slots[slot]; } void setSlot(ChampionSlot slot, Thing val) { _slots[slot] = val; } Skill getSkill(ChampionSkill skill) { return _skills[skill]; } void setSkillExp(ChampionSkill skill, int32 val) { _skills[skill]._experience = val; } void setSkillTempExp(ChampionSkill skill, int16 val) { _skills[skill]._temporaryExperience= val; } byte& getStatistic(ChampionStatisticType type, ChampionStatisticValue valType) { return _statistics[type][valType]; } void setStatistic(ChampionStatisticType type, ChampionStatisticValue valType, byte newVal) { _statistics[type][valType] = newVal; } uint16 getAttributes() { return _attributes; } uint16 getAttributes(ChampionAttribute flag) { return _attributes & flag; } void setAttributeFlag(ChampionAttribute flag, bool value) { if (value) { _attributes |= flag; } else { _attributes &= ~flag; } } void clearAttributes(ChampionAttribute attribute = kChampionAttributNone) { _attributes = attribute; } uint16 getWounds() { return _wounds; } void setWoundsFlag(ChampionWound flag, bool value) { if (value) { _wounds |= flag; } else { _wounds &= ~flag; } } uint16 getWoundsFlag(ChampionWound wound) { return _wounds & wound; } void clearWounds() { _wounds = kChampionWoundNone; } void resetToZero() { // oh boy > . < for (int16 i = 0; i < 30; ++i) _slots[i] = Thing::_thingNone; for (int16 i = 0; i < 20; ++i) _skills[i].resetToZero(); _attributes = _wounds = 0; memset(_statistics, 0, 7 * 3); memset(_name, '\0', 8); memset(_title, '\0', 20); _dir = kDirNorth; _cell = kViewCellFronLeft; _actionIndex = kChampionActionN; _symbolStep = 0; memset(_symbols, '\0', 5); _directionMaximumDamageReceived = _maximumDamageReceived = _poisonEventCount = _enableActionEventIndex = 0; _hideDamageReceivedIndex = _currHealth = _maxHealth = _currStamina = _maxStamina = _currMana = _maxMana = 0; _actionDefense = _food = _water = _load = _shieldDefense = 0; memset(_portrait, 0, 464); } void resetSkillsToZero() { for (int16 i = 0; i < 20; ++i) _skills[i].resetToZero(); } }; // @ CHAMPION_INCLUDING_PORTRAIT class ChampionMan { DMEngine *_vm; uint16 getChampionPortraitX(uint16 index); // @ M27_PORTRAIT_X uint16 getChampionPortraitY(uint16 index); // @ M28_PORTRAIT_Y ChampionIndex getIndexInCell(ViewCell cell); // @ F0285_CHAMPION_GetIndexInCell int16 getDecodedValue(char *string, uint16 characterCount); // @ F0279_CHAMPION_GetDecodedValue void drawHealthOrStaminaOrManaValue(int16 posy, int16 currVal, int16 maxVal); // @ F0289_CHAMPION_DrawHealthOrStaminaOrManaValue Common::String getStringFromInteger(uint16 val, bool padding, uint16 paddingCharCount); // @ F0288_CHAMPION_GetStringFromInteger public: Champion _champions[4]; uint16 _partyChampionCount; // @ G0305_ui_PartyChampionCount bool _partyDead; // @ G0303_B_PartyDead Thing _leaderHand; // @ G0414_T_LeaderHandObject ChampionIndex _leaderIndex; // @ G0411_i_LeaderIndex uint16 _candidateChampionOrdinal; // @ G0299_ui_CandidateChampionOrdinal bool _partyIsSleeping; // @ G0300_B_PartyIsSleeping uint16 _actingChampionOrdinal; // @ G0506_ui_ActingChampionOrdinal IconIndice _leaderHandObjectIconIndex; // @ G0413_i_LeaderHandObjectIconIndex bool _leaderEmptyHanded; // @ G0415_B_LeaderEmptyHanded Party _party; // @ G0407_s_Party ChampionIndex _magicCasterChampionIndex; // @ G0514_i_MagicCasterChampionIndex explicit ChampionMan(DMEngine *vm); void resetDataToStartGame(); // @ F0278_CHAMPION_ResetDataToStartGame void addCandidateChampionToParty(uint16 championPortraitIndex); // @ F0280_CHAMPION_AddCandidateChampionToParty void drawChampionBarGraphs(ChampionIndex champIndex); // @ F0287_CHAMPION_DrawBarGraphs uint16 getStaminaAdjustedValue(Champion *champ, int16 val); // @ F0306_CHAMPION_GetStaminaAdjustedValue uint16 getMaximumLoad(Champion *champ); // @ F0309_CHAMPION_GetMaximumLoad void drawChampionState(ChampionIndex champIndex); // @ F0292_CHAMPION_DrawState uint16 championIconIndex(int16 val, direction dir); // @ M26_CHAMPION_ICON_INDEX void drawHealthStaminaManaValues(Champion *champ); // @ F0290_CHAMPION_DrawHealthStaminaManaValues void drawSlot(uint16 champIndex, ChampionSlot slotIndex); // @ F0291_CHAMPION_DrawSlot void renameChampion(Champion* champ); // @ F0281_CHAMPION_Rename }; } #endif