/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "dm/dm.h" #include "common/config-manager.h" #include "common/error.h" #include "common/fs.h" #include "engines/advancedDetector.h" namespace DM { static const PlainGameDescriptor DMGames[] = { {"dm", "Dungeon Master"}, {0, 0} }; static const ADGameDescription gameDescriptions[] = { { "dm", "Amiga 2.0v English", { {"graphics.dat", 0, "c2205f6225bde728417de29394f97d55", 411960}, {"Dungeon.dat", 0, "43a213da8eda413541dd12f90ce202f6", 25006}, AD_LISTEND }, Common::EN_GRB, Common::kPlatformAmiga, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, AD_TABLE_END_MARKER }; static ADGameDescription fallbackDesc = { "dm", "Unknown version", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }; static const ADExtraGuiOptionsMap optionsList[] = { AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class DMMetaEngine : public AdvancedMetaEngine { public: DMMetaEngine() : AdvancedMetaEngine(DM::gameDescriptions, sizeof(ADGameDescription), DMGames, optionsList) { _singleId = "dm"; } virtual const char *getName() const { return "Dungeon Master"; } virtual const char *getOriginalCopyright() const { return "Dummy"; } virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { return gameDescriptions; } virtual bool hasFeature(MetaEngineFeature f) const { return false; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if(desc) *engine = new DM::DMEngine(syst); return desc != nullptr; } virtual int getMaximumSaveSlot() const { return 99; } virtual SaveStateList listSaves(const char *target) const { return SaveStateList(); } SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { return SaveStateDescriptor(); } virtual void removeSaveState(const char *target, int slot) const {} }; } #if PLUGIN_ENABLED_DYNAMIC(DM) REGISTER_PLUGIN_DYNAMIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine); #else REGISTER_PLUGIN_STATIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine); #endif