/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "dm.h" namespace DM { class DialogMan { DMEngine *_vm; public: explicit DialogMan(DMEngine *vm); void f427_dialogDraw(char *msg1, char *msg2, char *choice1, char *choice2, char *choice3, char *choice4, bool screenDialog, bool clearScreen, bool fading); // @ F0427_DIALOG_Draw void f425_printCenteredChoice(byte *bitmap, char *str, int16 posX, int16 posY); // @ F0425_DIALOG_PrintCenteredChoice bool f426_isMessageOnTwoLines(char *str, char *part1, char *part2); // @ F0426_DIALOG_IsMessageOnTwoLines }; }