/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "common/scummsys.h" #include "common/system.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "engines/util.h" #include "engines/engine.h" #include "graphics/palette.h" #include "common/file.h" #include "common/events.h" #include "common/array.h" #include "common/algorithm.h" #include "dm/dm.h" #include "gfx.h" #include "dungeonman.h" #include "eventman.h" #include "menus.h" #include "champion.h" #include "loadsave.h" #include "objectman.h" #include "inventory.h" #include "text.h" #include "movesens.h" #include "group.h" #include "timeline.h" #include "projexpl.h" namespace DM { void warning(bool repeat, const char* s, ...) { va_list va; va_start(va, s); Common::String output = Common::String::vformat(s, va); va_end(va); if (repeat) { ::warning(output.c_str()); } else { static Common::Array stringsPrinted; if (Common::find(stringsPrinted.begin(), stringsPrinted.end(), s) == stringsPrinted.end()) { stringsPrinted.push_back(output); ::warning(output.c_str()); } } } void turnDirRight(direction &dir) { dir = (direction)((dir + 1) & 3); } void turnDirLeft(direction &dir) { dir = (direction)((dir - 1) & 3); } direction returnOppositeDir(direction dir) { return (direction)((dir + 2) & 3); } uint16 returnPrevVal(uint16 val) { return (direction)((val + 3) & 3); } uint16 returnNextVal(uint16 val) { return (val + 1) & 0x3; } bool isOrientedWestEast(direction dir) { return dir & 1; } uint16 toggleFlag(uint16& val, uint16 mask) { return val ^= mask; } uint16 M75_bitmapByteCount(uint16 pixelWidth, uint16 height) { return pixelWidth / 2 * height; } uint16 M21_normalizeModulo4(uint16 val) { return val & 3; } int32 M30_time(int32 map_time) { return map_time & 0x00FFFFFF; } int32 M33_setMapAndTime(int32 &map_time, uint32 map, uint32 time) { return (map_time) = ((time) | (((long)(map)) << 24)); } uint16 M29_map(int32 map_time) { return ((uint16)((map_time) >> 24)); } Thing M15_thingWithNewCell(Thing thing, int16 cell) { return Thing(((thing.toUint16()) & 0x3FFF) | ((cell) << 14)); } int16 M38_distance(int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2) { return ABS(mapx1 - mapx2) + ABS(mapy1 - mapy2); } DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) { // Do not load data files // Do not initialize graphics here // Do not initialize audio devices here // Do these from run //Specify all default directories //const Common::FSNode gameDataDir(ConfMan.get("example")); //SearchMan.addSubDirectoryMatching(gameDataDir, "example2"); DebugMan.addDebugChannel(kDMDebugExample, "example", "example desc"); // register random source _rnd = new Common::RandomSource("quux"); _dungeonMan = nullptr; _displayMan = nullptr; _eventMan = nullptr; _menuMan = nullptr; _championMan = nullptr; _loadsaveMan = nullptr; _objectMan = nullptr; _inventoryMan = nullptr; _textMan = nullptr; _movsens = nullptr; _groupMan = nullptr; _timeline = nullptr; _projexpl = nullptr; _g298_newGame = false; _g523_restartGameRequest = false; _g321_stopWaitingForPlayerInput = true; _g301_gameTimeTicking = false; _g524_restartGameAllowed = false; _g525_gameId = 0; _g331_pressingEye = false; _g332_stopPressingEye = false; _g333_pressingMouth = false; _g334_stopPressingMouth = false; _g340_highlightBoxInversionRequested = false; _g311_projectileDisableMovementTicks = 0; _g312_lastProjectileDisabledMovementDirection = 0; _g302_gameWon = false; _g327_newPartyMapIndex = kM1_mapIndexNone; _g325_setMousePointerToObjectInMainLoop = false; _g310_disabledMovementTicks = 0; _g313_gameTime = 0; _g353_stringBuildBuffer[0] = '\0'; debug("DMEngine::DMEngine"); warning(false, "DUMMY CODE: setting _g298_newGame to true, should be in processEntrance"); _g298_newGame = true; } DMEngine::~DMEngine() { debug("DMEngine::~DMEngine"); // dispose of resources delete _rnd; delete _console; delete _displayMan; delete _dungeonMan; delete _eventMan; delete _menuMan; delete _championMan; delete _loadsaveMan; delete _objectMan; delete _inventoryMan; delete _textMan; delete _movsens; delete _groupMan; delete _timeline; delete _projexpl; // clear debug channels DebugMan.clearAllDebugChannels(); } void DMEngine::f22_delay(uint16 verticalBlank) { _system->delayMillis(verticalBlank * 20); // Google says most Amiga games had a refreshrate of 50 hz } uint16 DMEngine::f30_getScaledProduct(uint16 val, uint16 scale, uint16 vale2) { return ((uint32)val * vale2) >> scale; } void DMEngine::f463_initializeGame() { _displayMan->f479_loadGraphics(); _displayMan->f460_initializeGraphicData(); // DUMMY CODE: next line _displayMan->loadPalette(g21_PalDungeonView[0]); _displayMan->f94_loadFloorSet(k0_FloorSetStone); _displayMan->f95_loadWallSet(k0_WallSetStone); _textMan->f54_textInitialize(); _objectMan->loadObjectNames(); _eventMan->initMouse(); //F0441_STARTEND_ProcessEntrance(); while (_loadsaveMan->f435_loadgame() != k1_LoadgameSuccess) { warning(false, "TODO: F0441_STARTEND_ProcessEntrance"); } //F0396_MENUS_LoadSpellAreaLinesBitmap() is not needed, every bitmap has been loaded // There was some memory wizardy for the Amiga platform, I skipped that part _displayMan->f461_allocateFlippedWallBitmaps(); f462_startGame(); if (_g298_newGame) _movsens->f267_getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY); _eventMan->f78_showMouse(); _eventMan->f357_discardAllInput(); } void DMEngine::f448_initMemoryManager() { warning(false, "STUB FUNCTION"); for (uint16 i = 0; i < 16; ++i) _displayMan->_g347_paletteTopAndBottomScreen[i] = g21_PalDungeonView[0][i]; } void DMEngine::f462_startGame() { static Box g61_boxScreenTop(0, 319, 0, 32); // @ G0061_s_Graphic562_Box_ScreenTop static Box g62_boxScreenRight(224, 319, 33, 169); // @ G0062_s_Graphic562_Box_ScreenRight static Box g63_boxScreenBottom(0, 319, 169, 199); // @ G0063_s_Graphic562_Box_ScreenBottom _g331_pressingEye = false; _g332_stopPressingEye = false; _g333_pressingMouth = false; _g334_stopPressingMouth = false; _g340_highlightBoxInversionRequested = false; _eventMan->_g341_highlightBoxEnabled = false; _championMan->_g300_partyIsSleeping = false; _championMan->_g506_actingChampionOrdinal = M0_indexToOrdinal(kM1_ChampionNone); _menuMan->_g509_actionAreaContainsIcons = true; _eventMan->_g599_useChampionIconOrdinalAsMousePointerBitmap = M0_indexToOrdinal(kM1_ChampionNone); _eventMan->_g441_primaryMouseInput = g447_PrimaryMouseInput_Interface; _eventMan->_g442_secondaryMouseInput = g448_SecondaryMouseInput_Movement; _eventMan->_g443_primaryKeyboardInput = g458_primaryKeyboardInput_interface; _eventMan->_g444_secondaryKeyboardInput = g459_secondaryKeyboardInput_movement; f3_processNewPartyMap(_dungeonMan->_g309_partyMapIndex); if (!_g298_newGame) { warning(false, "TODO: loading game"); assert(false); } else { _displayMan->_g578_useByteBoxCoordinates = false; _displayMan->D24_fillScreenBox(g61_boxScreenTop, k0_ColorBlack); _displayMan->D24_fillScreenBox(g62_boxScreenRight, k0_ColorBlack); _displayMan->D24_fillScreenBox(g63_boxScreenBottom, k0_ColorBlack); } warning(false, "TODO: build copper"); _menuMan->f395_drawMovementArrows(); _championMan->f278_resetDataToStartGame(); _g301_gameTimeTicking = true; } void DMEngine::f3_processNewPartyMap(uint16 mapIndex) { _groupMan->f194_removeAllActiveGroups(); _dungeonMan->f174_setCurrentMapAndPartyMap(mapIndex); _displayMan->f96_loadCurrentMapGraphics(); _groupMan->f195_addAllActiveGroups(); _inventoryMan->f337_setDungeonViewPalette(); } Common::Error DMEngine::run() { initArrays(); // scummvm/engine specific initGraphics(320, 200, false); _console = new Console(this); _displayMan = new DisplayMan(this); _dungeonMan = new DungeonMan(this); _eventMan = new EventManager(this); _menuMan = new MenuMan(this); _championMan = new ChampionMan(this); _loadsaveMan = new LoadsaveMan(this); _objectMan = new ObjectMan(this); _inventoryMan = new InventoryMan(this); _textMan = new TextMan(this); _movsens = new MovesensMan(this); _groupMan = new GroupMan(this); _timeline = new Timeline(this); _projexpl = new ProjExpl(this); _displayMan->setUpScreens(320, 200); f463_initializeGame(); // @ F0463_START_InitializeGame_CPSADEF while (true) { f2_gameloop(); warning(false, "TODO: F0444_STARTEND_Endgame(G0303_B_PartyDead);"); } return Common::kNoError; } void DMEngine::f2_gameloop() { warning(false, "DUMMY CODE SETTING PARTY POS AND DIRECTION"); _dungeonMan->_g306_partyMapX = 10; _dungeonMan->_g307_partyMapY = 4; _dungeonMan->_g308_partyDir = kDirNorth; warning(false, "DUMMY CODE: setting InventoryMan::_g432_inventoryChampionOrdinal to zero"); _inventoryMan->_g432_inventoryChampionOrdinal = 0; while (true) { if (_g327_newPartyMapIndex != kM1_mapIndexNone) { T0002002: f3_processNewPartyMap(_g327_newPartyMapIndex); _movsens->f267_getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY); _g327_newPartyMapIndex = kM1_mapIndexNone; _eventMan->f357_discardAllInput(); } _timeline->f261_processTimeline(); if (_g327_newPartyMapIndex != kM1_mapIndexNone) goto T0002002; if (!_inventoryMan->_g432_inventoryChampionOrdinal && !_championMan->_g300_partyIsSleeping) { Box box(0, 223, 0, 135); warning(false, "DUMMY CODE: clearing screen to black"); _displayMan->f135_fillBoxBitmap(_displayMan->_g296_bitmapViewport, box, k0_ColorBlack, k112_byteWidthViewport, k136_heightViewport); // dummy code _displayMan->f128_drawDungeon(_dungeonMan->_g308_partyDir, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY); if (_g325_setMousePointerToObjectInMainLoop) { _g325_setMousePointerToObjectInMainLoop = false; _eventMan->f78_showMouse(); _eventMan->f68_setPointerToObject(_objectMan->_g412_objectIconForMousePointer); _eventMan->f77_hideMouse(); } if (_eventMan->_g326_refreshMousePointerInMainLoop) { _eventMan->_g326_refreshMousePointerInMainLoop = false; _eventMan->_g598_mousePointerBitmapUpdated = true; _eventMan->f78_showMouse(); _eventMan->f77_hideMouse(); } } if (_championMan->_g303_partyDead) break; _g313_gameTime++; if (!(_g313_gameTime & 511)) _inventoryMan->f338_decreaseTorchesLightPower(); if (_g310_disabledMovementTicks) { _g310_disabledMovementTicks--; } if (_championMan->_g407_party._freezeLifeTicks) { _championMan->_g407_party._freezeLifeTicks -= 1; } _menuMan->f390_refreshActionAreaAndSetChampDirMaxDamageReceived(); if (_g311_projectileDisableMovementTicks) _g311_projectileDisableMovementTicks--; _g321_stopWaitingForPlayerInput = false; do { _eventMan->processInput(); if (_g332_stopPressingEye) { _g331_pressingEye = false; _g332_stopPressingEye = false; _inventoryMan->f353_drawStopPressingEye(); } else if (_g334_stopPressingMouth) { _g333_pressingMouth = false; _g334_stopPressingMouth = false; _inventoryMan->f350_drawStopPressingMouth(); } _eventMan->f380_processCommandQueue(); _displayMan->updateScreen(); // if (!_vm->_g321_stopWaitingForPlayerInput) { warning(false, "MISSING CODE: F0363_COMMAND_HighlightBoxDisable"); // } } while (!_g321_stopWaitingForPlayerInput || !_g301_gameTimeTicking); _system->delayMillis(18); } } int16 DMEngine::M1_ordinalToIndex(int16 val) { return val - 1; } int16 DMEngine::M0_indexToOrdinal(int16 val) { return val + 1; } } // End of namespace DM