/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "advancedDetector.h" #include "common/config-manager.h" #include "common/scummsys.h" #include "common/system.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/file.h" #include "common/events.h" #include "common/array.h" #include "common/algorithm.h" #include "common/translation.h" #include "engines/util.h" #include "engines/engine.h" #include "graphics/cursorman.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "gui/saveload.h" #include "dm/dm.h" #include "dm/gfx.h" #include "dm/dungeonman.h" #include "dm/eventman.h" #include "dm/menus.h" #include "dm/champion.h" #include "dm/loadsave.h" #include "dm/objectman.h" #include "dm/inventory.h" #include "dm/text.h" #include "dm/movesens.h" #include "dm/group.h" #include "dm/timeline.h" #include "dm/projexpl.h" #include "dm/dialog.h" #include "dm/sounds.h" namespace DM { const char *debugGetDirectionName(Direction dir) { static const char *directionNames[] = {"North", "East", "South", "West"}; if (dir < 0 || dir > 3) return "Invalid direction"; return directionNames[dir]; } void turnDirRight(Direction &dir) { dir = (Direction)((dir + 1) & 3); } void turnDirLeft(Direction &dir) { dir = (Direction)((dir - 1) & 3); } Direction returnOppositeDir(Direction dir) { return (Direction)((dir + 2) & 3); } uint16 returnPrevVal(uint16 val) { return (Direction)((val + 3) & 3); } uint16 returnNextVal(uint16 val) { return (val + 1) & 0x3; } bool isOrientedWestEast(Direction dir) { return dir & 1; } uint16 toggleFlag(uint16& val, uint16 mask) { return val ^= mask; } uint16 bitmapByteCount(uint16 pixelWidth, uint16 height) { return pixelWidth / 2 * height; } uint16 normalizeModulo4(uint16 val) { return val & 3; } int32 filterTime(int32 mapTime) { return mapTime & 0x00FFFFFF; } int32 setMapAndTime(int32 &mapTime, uint32 map, uint32 time) { return (mapTime) = ((time) | (((long)(map)) << 24)); } uint16 getMap(int32 mapTime) { return ((uint16)((mapTime) >> 24)); } Thing thingWithNewCell(Thing thing, int16 cell) { return Thing(((thing.toUint16()) & 0x3FFF) | ((cell) << 14)); } int16 getDistance(int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2) { return ABS(mapx1 - mapx2) + ABS(mapy1 - mapy2); } DMEngine::DMEngine(OSystem *syst, const DMADGameDescription *desc) : Engine(syst), _console(nullptr), _gameVersion(desc) { // register random source _rnd = new Common::RandomSource("dm"); _dungeonMan = nullptr; _displayMan = nullptr; _eventMan = nullptr; _menuMan = nullptr; _championMan = nullptr; _objectMan = nullptr; _inventoryMan = nullptr; _textMan = nullptr; _moveSens = nullptr; _groupMan = nullptr; _timeline = nullptr; _projexpl = nullptr; _displayMan = nullptr; _sound = nullptr; _engineShouldQuit = false; _dungeonId = 0; _newGameFl = 0; _restartGameRequest = false; _stopWaitingForPlayerInput = true; _gameTimeTicking = false; _restartGameAllowed = false; _gameId = 0; _pressingEye = false; _stopPressingEye = false; _pressingMouth = false; _stopPressingMouth = false; _highlightBoxInversionRequested = false; _projectileDisableMovementTicks = 0; _lastProjectileDisabledMovementDirection = 0; _gameWon = false; _newPartyMapIndex = kM1_mapIndexNone; _setMousePointerToObjectInMainLoop = false; _disabledMovementTicks = 0; _gameTime = 0; _stringBuildBuffer[0] = '\0'; _waitForInputMaxVerticalBlankCount = 0; _savedScreenForOpenEntranceDoors = nullptr; for (uint16 i = 0; i < 10; ++i) _entranceDoorAnimSteps[i] = nullptr; _interfaceCredits = nullptr; debug("DMEngine::DMEngine"); _saveThumbnail = nullptr; _canLoadFromGMM = false; _loadSaveSlotAtRuntime = -1; } DMEngine::~DMEngine() { debug("DMEngine::~DMEngine"); // dispose of resources delete _rnd; delete _console; delete _displayMan; delete _dungeonMan; delete _eventMan; delete _menuMan; delete _championMan; delete _objectMan; delete _inventoryMan; delete _textMan; delete _moveSens; delete _groupMan; delete _timeline; delete _projexpl; delete _dialog; delete _sound; delete _saveThumbnail; delete[] _savedScreenForOpenEntranceDoors; // clear debug channels DebugMan.clearAllDebugChannels(); } bool DMEngine::hasFeature(EngineFeature f) const { return (f == kSupportsSavingDuringRuntime) || (f == kSupportsLoadingDuringRuntime); } Common::Error DMEngine::loadGameState(int slot) { if (loadgame(slot) != kM1_LoadgameFailure) { _displayMan->fillScreen(k0_ColorBlack); _displayMan->startEndFadeToPalette(_displayMan->_palDungeonView[0]); _newGameFl = k0_modeLoadSavedGame; startGame(); _restartGameRequest = false; _eventMan->hideMouse(); _eventMan->discardAllInput(); return Common::kNoError; } return Common::kNoGameDataFoundError; } bool DMEngine::canLoadGameStateCurrently() { return _canLoadFromGMM; } void DMEngine::delay(uint16 verticalBlank) { for (uint16 i = 0; i < verticalBlank * 2; ++i) { _eventMan->processInput(); _displayMan->updateScreen(); _system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz } } uint16 DMEngine::getScaledProduct(uint16 val, uint16 scale, uint16 vale2) { return ((uint32)val * vale2) >> scale; } void DMEngine::initializeGame() { initMemoryManager(); _displayMan->loadGraphics(); _displayMan->initializeGraphicData(); _displayMan->loadFloorSet(k0_FloorSetStone); _displayMan->loadWallSet(k0_WallSetStone); _sound->loadSounds(); // @ F0506_AMIGA_AllocateData if (!ConfMan.hasKey("save_slot")) // skip drawing title if loading from launcher drawTittle(); _textMan->initialize(); _objectMan->loadObjectNames(); _eventMan->initMouse(); int16 saveSlot = -1; do { // if loading from the launcher if (ConfMan.hasKey("save_slot")) { saveSlot = ConfMan.getInt("save_slot"); } else { // else show the entrance processEntrance(); if (_engineShouldQuit) return; if (_newGameFl == k0_modeLoadSavedGame) { // if resume was clicked, bring up ScummVM load screen GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); saveSlot = dialog->runModalWithCurrentTarget(); delete dialog; } } } while (loadgame(saveSlot) != k1_LoadgameSuccess); _displayMan->loadIntoBitmap(k11_MenuSpellAreLinesIndice, _menuMan->_bitmapSpellAreaLines); // @ F0396_MENUS_LoadSpellAreaLinesBitmap // There was some memory wizardy for the Amiga platform, I skipped that part _displayMan->allocateFlippedWallBitmaps(); startGame(); if (_newGameFl) _moveSens->getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY); _eventMan->showMouse(); _eventMan->discardAllInput(); } void DMEngine::initMemoryManager() { static uint16 palSwoosh[16] = {0x000, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0x000, 0xFFF, 0xAAA, 0xFFF, 0xAAA, 0x444, 0xFF0, 0xFF0}; // @ K0057_aui_Palette_Swoosh _displayMan->buildPaletteChangeCopperList(palSwoosh, palSwoosh); for (uint16 i = 0; i < 16; ++i) { _displayMan->_paletteTopAndBottomScreen[i] = _displayMan->_palDungeonView[0][i]; _displayMan->_paletteMiddleScreen[i] = _displayMan->_palDungeonView[0][i]; } } void DMEngine::startGame() { static Box boxScreenTop(0, 319, 0, 32); // @ G0061_s_Graphic562_Box_ScreenTop static Box boxScreenRight(224, 319, 33, 169); // @ G0062_s_Graphic562_Box_ScreenRight static Box boxScreenBottom(0, 319, 169, 199); // @ G0063_s_Graphic562_Box_ScreenBottom _pressingEye = false; _stopPressingEye = false; _pressingMouth = false; _stopPressingMouth = false; _highlightBoxInversionRequested = false; _eventMan->_highlightBoxEnabled = false; _championMan->_partyIsSleeping = false; _championMan->_actingChampionOrdinal = indexToOrdinal(kM1_ChampionNone); _menuMan->_actionAreaContainsIcons = true; _eventMan->_useChampionIconOrdinalAsMousePointerBitmap = indexToOrdinal(kM1_ChampionNone); _eventMan->_primaryMouseInput = _eventMan->_primaryMouseInputInterface; _eventMan->_secondaryMouseInput = _eventMan->_secondaryMouseInputMovement; _eventMan->_primaryKeyboardInput = _eventMan->_primaryKeyboardInputInterface; _eventMan->_secondaryKeyboardInput = _eventMan->_secondaryKeyboardInputMovement; processNewPartyMap(_dungeonMan->_partyMapIndex); if (!_newGameFl) { _displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen); _displayMan->_useByteBoxCoordinates = false; delay(1); _displayMan->fillScreenBox(boxScreenTop, k0_ColorBlack); _displayMan->fillScreenBox(boxScreenRight, k0_ColorBlack); _displayMan->fillScreenBox(boxScreenBottom, k0_ColorBlack); } else { _displayMan->_useByteBoxCoordinates = false; _displayMan->fillScreenBox(boxScreenTop, k0_ColorBlack); _displayMan->fillScreenBox(boxScreenRight, k0_ColorBlack); _displayMan->fillScreenBox(boxScreenBottom, k0_ColorBlack); } _displayMan->buildPaletteChangeCopperList(_displayMan->_palDungeonView[0], _displayMan->_paletteTopAndBottomScreen); _menuMan->drawMovementArrows(); _championMan->resetDataToStartGame(); _gameTimeTicking = true; } void DMEngine::processNewPartyMap(uint16 mapIndex) { _groupMan->removeAllActiveGroups(); _dungeonMan->setCurrentMapAndPartyMap(mapIndex); _displayMan->loadCurrentMapGraphics(); _groupMan->addAllActiveGroups(); _inventoryMan->setDungeonViewPalette(); } Common::Error DMEngine::run() { initConstants(); // scummvm/engine specific initGraphics(320, 200, false); _console = new Console(this); _displayMan = new DisplayMan(this); _dungeonMan = new DungeonMan(this); _eventMan = new EventManager(this); _menuMan = new MenuMan(this); _championMan = new ChampionMan(this); _objectMan = new ObjectMan(this); _inventoryMan = new InventoryMan(this); _textMan = new TextMan(this); _moveSens = new MovesensMan(this); _groupMan = new GroupMan(this); _timeline = new Timeline(this); _projexpl = new ProjExpl(this); _dialog = new DialogMan(this); _sound = SoundMan::getSoundMan(this, _gameVersion); _displayMan->setUpScreens(320, 200); initializeGame(); while (true) { gameloop(); if (_engineShouldQuit) return Common::kNoError; if (_loadSaveSlotAtRuntime == -1) endGame(_championMan->_partyDead); else { loadGameState(_loadSaveSlotAtRuntime); _menuMan->drawEnabledMenus(); _displayMan->updateScreen(); _loadSaveSlotAtRuntime = -1; } } return Common::kNoError; } void DMEngine::gameloop() { _canLoadFromGMM = true; _waitForInputMaxVerticalBlankCount = 15; while (true) { if (_engineShouldQuit) { _canLoadFromGMM = false; return; } // DEBUG CODE for (int16 i = 0; i < _championMan->_partyChampionCount; ++i) { Champion &champ = _championMan->_champions[i]; if (_console->_debugGodmodeHP) champ._currHealth = champ._maxHealth; if (_console->_debugGodmodeMana) champ._currMana = champ._maxMana; if (_console->_debugGodmodeStamina) champ._currStamina = champ._maxStamina; } for (;;) { if (_newPartyMapIndex != kM1_mapIndexNone) { processNewPartyMap(_newPartyMapIndex); _moveSens->getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY); _newPartyMapIndex = kM1_mapIndexNone; _eventMan->discardAllInput(); } _timeline->processTimeline(); if (_newPartyMapIndex == kM1_mapIndexNone) break; } if (!_inventoryMan->_inventoryChampionOrdinal && !_championMan->_partyIsSleeping) { Box box(0, 223, 0, 135); _displayMan->fillBoxBitmap(_displayMan->_bitmapViewport, box, k0_ColorBlack, k112_byteWidthViewport, k136_heightViewport); // (possibly dummy code) _displayMan->drawDungeon(_dungeonMan->_partyDir, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY); if (_setMousePointerToObjectInMainLoop) { _setMousePointerToObjectInMainLoop = false; _eventMan->showMouse(); _eventMan->setPointerToObject(_objectMan->_objectIconForMousePointer); _eventMan->hideMouse(); } if (_eventMan->_refreshMousePointerInMainLoop) { _eventMan->_refreshMousePointerInMainLoop = false; _eventMan->_mousePointerBitmapUpdated = true; _eventMan->showMouse(); _eventMan->hideMouse(); } } _eventMan->highlightBoxDisable(); _sound->playPendingSound(); _championMan->applyAndDrawPendingDamageAndWounds(); if (_championMan->_partyDead) break; _gameTime++; if (!(_gameTime & 511)) _inventoryMan->decreaseTorchesLightPower(); if (_championMan->_party._freezeLifeTicks) _championMan->_party._freezeLifeTicks -= 1; _menuMan->refreshActionAreaAndSetChampDirMaxDamageReceived(); if (!(_gameTime & (_championMan->_partyIsSleeping ? 15 : 63))) _championMan->applyTimeEffects(); if (_disabledMovementTicks) _disabledMovementTicks--; if (_projectileDisableMovementTicks) _projectileDisableMovementTicks--; _textMan->clearExpiredRows(); _stopWaitingForPlayerInput = false; uint16 vblankCounter = 0; do { _eventMan->processInput(); if (_stopPressingEye) { _pressingEye = false; _stopPressingEye = false; _inventoryMan->drawStopPressingEye(); } else if (_stopPressingMouth) { _pressingMouth = false; _stopPressingMouth = false; _inventoryMan->drawStopPressingMouth(); } _eventMan->processCommandQueue(); if (_engineShouldQuit || _loadSaveSlotAtRuntime != -1) { _canLoadFromGMM = false; return; } _displayMan->updateScreen(); if (!_stopWaitingForPlayerInput) { _eventMan->highlightBoxDisable(); } if (++vblankCounter > _waitForInputMaxVerticalBlankCount) _stopWaitingForPlayerInput = true; else if (!_stopWaitingForPlayerInput) _system->delayMillis(10); } while (!_stopWaitingForPlayerInput || !_gameTimeTicking); } _canLoadFromGMM = false; } int16 DMEngine::ordinalToIndex(int16 val) { return val - 1; } int16 DMEngine::indexToOrdinal(int16 val) { return val + 1; } void DMEngine::processEntrance() { _eventMan->_primaryMouseInput = _eventMan->_primaryMouseInputEntrance; _eventMan->_secondaryMouseInput = nullptr; _eventMan->_primaryKeyboardInput = nullptr; _eventMan->_secondaryKeyboardInput = nullptr; _entranceDoorAnimSteps[0] = new byte[128 * 161 * 12]; for (uint16 idx = 1; idx < 8; idx++) _entranceDoorAnimSteps[idx] = _entranceDoorAnimSteps[idx - 1] + 128 * 161; _entranceDoorAnimSteps[8] = _entranceDoorAnimSteps[7] + 128 * 161; _entranceDoorAnimSteps[9] = _entranceDoorAnimSteps[8] + 128 * 161 * 2; _displayMan->loadIntoBitmap(k3_entranceRightDoorGraphicIndice, _entranceDoorAnimSteps[4]); _displayMan->loadIntoBitmap(k2_entranceLeftDoorGraphicIndice, _entranceDoorAnimSteps[0]); _interfaceCredits = _displayMan->getNativeBitmapOrGraphic(k5_creditsGraphicIndice); _displayMan->_useByteBoxCoordinates = false; Box displayBox(0, 100, 0, 160); for (uint16 idx = 1; idx < 4; idx++) { _displayMan->blitToBitmap(_entranceDoorAnimSteps[0], _entranceDoorAnimSteps[idx], displayBox, idx << 2, 0, k64_byteWidth, k64_byteWidth, kM1_ColorNoTransparency, 161, 161); displayBox._x2 -= 4; } displayBox._x2 = 127; for (uint16 idx = 5; idx < 8; idx++) { displayBox._x1 += 4; _displayMan->blitToBitmap(_entranceDoorAnimSteps[4], _entranceDoorAnimSteps[idx], displayBox, 0, 0, k64_byteWidth, k64_byteWidth, kM1_ColorNoTransparency, 161, 161); } do { drawEntrance(); _eventMan->showMouse(); _eventMan->discardAllInput(); _newGameFl = k99_modeWaitingOnEntrance; do { _eventMan->processInput(); if (_engineShouldQuit) return; _eventMan->processCommandQueue(); _displayMan->updateScreen(); } while (_newGameFl == k99_modeWaitingOnEntrance); } while (_newGameFl == k202_CommandEntranceDrawCredits); //Strangerke: CHECKME: Earlier versions were using G0566_puc_Graphic534_Sound01Switch _sound->play(k01_soundSWITCH, 112, 0x40, 0x40); delay(20); _eventMan->showMouse(); if (_newGameFl) openEntranceDoors(); delete[] _entranceDoorAnimSteps[0]; for (uint16 i = 0; i < 10; ++i) _entranceDoorAnimSteps[i] = nullptr; } void DMEngine::endGame(bool doNotDrawCreditsOnly) { static Box boxEndgameRestartOuterEN(103, 217, 145, 159); static Box boxEndgameRestartInnerEN(105, 215, 147, 157); static Box boxEndgameRestartOuterDE(82, 238, 145, 159); static Box boxEndgameRestartInnerDE(84, 236, 147, 157); static Box boxEndgameRestartOuterFR(100, 220, 145, 159); static Box boxEndgameRestartInnerFR(102, 218, 147, 157); Box restartOuterBox; Box restartInnerBox; switch (getGameLanguage()) { // localized default: case Common::EN_ANY: restartOuterBox = boxEndgameRestartOuterEN; restartInnerBox = boxEndgameRestartInnerEN; break; case Common::DE_DEU: restartOuterBox = boxEndgameRestartOuterDE; restartInnerBox = boxEndgameRestartInnerDE; break; case Common::FR_FRA: restartOuterBox = boxEndgameRestartOuterFR; restartInnerBox = boxEndgameRestartInnerFR; break; } static Box theEndBox(120, 199, 95, 108); static Box championMirrorBox(11, 74, 7, 49); static Box championPortraitBox(27, 58, 13, 41); bool waitBeforeDrawingRestart = true; _eventMan->setMousePointerToNormal(k0_pointerArrow); _eventMan->showMouse(); _eventMan->_primaryMouseInput = nullptr; _eventMan->_secondaryMouseInput = nullptr; _eventMan->_primaryKeyboardInput = nullptr; _eventMan->_secondaryKeyboardInput = nullptr; if (doNotDrawCreditsOnly && !_gameWon) { _sound->requestPlay(k06_soundSCREAM, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY, k0_soundModePlayImmediately); delay(240); } if (_displayMan->_paletteSwitchingEnabled) { uint16 oldPalTopAndBottomScreen[16]; for (uint16 i = 0; i < 16; ++i) oldPalTopAndBottomScreen[i] = _displayMan->_paletteTopAndBottomScreen[i]; for (int i = 0; i <= 7; i++) { delay(1); for (int colIdx = 0; colIdx < 16; colIdx++) { _displayMan->_paletteMiddleScreen[colIdx] = _displayMan->getDarkenedColor(_displayMan->_paletteMiddleScreen[colIdx]); _displayMan->_paletteTopAndBottomScreen[colIdx] = _displayMan->getDarkenedColor(_displayMan->_paletteTopAndBottomScreen[colIdx]); } } _displayMan->_paletteSwitchingEnabled = false; delay(1); for (uint16 i = 0; i < 16; ++i) _displayMan->_paletteTopAndBottomScreen[i] = oldPalTopAndBottomScreen[i]; } else _displayMan->startEndFadeToPalette(_displayMan->_blankBuffer); uint16 darkBluePalette[16]; if (doNotDrawCreditsOnly) { if (_gameWon) { // Strangerke: Related to portraits. Game data could be missing for earlier versions of the game. _displayMan->fillScreen(k12_ColorDarkestGray); for (int16 championIndex = k0_ChampionFirst; championIndex < _championMan->_partyChampionCount; championIndex++) { int16 textPosY = championIndex * 48; Champion *curChampion = &_championMan->_champions[championIndex]; _displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(k208_wallOrn_43_champMirror), &championMirrorBox, k32_byteWidth, k10_ColorFlesh, 43); _displayMan->blitToScreen(curChampion->_portrait, &championPortraitBox, k16_byteWidth, k1_ColorDarkGary, 29); _textMan->printEndGameString(87, textPosY += 14, k9_ColorGold, curChampion->_name); int textPosX = (6 * strlen(curChampion->_name)) + 87; char championTitleFirstCharacter = curChampion->_title[0]; if ((championTitleFirstCharacter != ',') && (championTitleFirstCharacter != ';') && (championTitleFirstCharacter != '-')) textPosX += 6; _textMan->printEndGameString(textPosX, textPosY++, k9_ColorGold, curChampion->_title); for (int16 idx = k0_ChampionSkillFighter; idx <= k3_ChampionSkillWizard; idx++) { uint16 skillLevel = MIN(16, _championMan->getSkillLevel(championIndex, idx | (k0x4000_IgnoreObjectModifiers | k0x8000_IgnoreTemporaryExperience))); if (skillLevel == 1) continue; char displStr[20]; strcpy(displStr, _inventoryMan->_skillLevelNames[skillLevel - 2]); strcat(displStr, " "); strcat(displStr, _championMan->_baseSkillName[idx]); _textMan->printEndGameString(105, textPosY = textPosY + 8, k13_ColorLightestGray, displStr); } championMirrorBox._y1 += 48; championMirrorBox._y2 += 48; championPortraitBox._y1 += 48; championPortraitBox._y1 += 48; } _displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen); _engineShouldQuit = true; return; } T0444017: _displayMan->fillScreen(k0_ColorBlack); _displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(k6_theEndIndice), &theEndBox, k40_byteWidth, kM1_ColorNoTransparency, 14); for (uint16 i = 0; i < 16; ++i) darkBluePalette[i] = D01_RGB_DARK_BLUE; uint16 curPalette[16]; for (uint16 i = 0; i < 15; ++i) curPalette[i] = darkBluePalette[i]; curPalette[15] = D09_RGB_WHITE; _displayMan->startEndFadeToPalette(curPalette); _displayMan->updateScreen(); if (waitBeforeDrawingRestart) delay(300); if (_restartGameAllowed) { _displayMan->_useByteBoxCoordinates = false; _displayMan->fillScreenBox(restartOuterBox, k12_ColorDarkestGray); _displayMan->fillScreenBox(restartInnerBox, k0_ColorBlack); switch (getGameLanguage()) { // localized default: case Common::EN_ANY: _textMan->printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RESTART THIS GAME"); break; case Common::DE_DEU: _textMan->printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "DIESES SPIEL NEU STARTEN"); break; case Common::FR_FRA: _textMan->printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RECOMMENCER CE JEU"); break; } curPalette[1] = D03_RGB_PINK; curPalette[4] = D09_RGB_WHITE; _eventMan->_primaryMouseInput = _eventMan->_primaryMouseInputRestartGame; _eventMan->discardAllInput(); _eventMan->hideMouse(); _displayMan->startEndFadeToPalette(curPalette); for (int16 verticalBlankCount = 900; --verticalBlankCount && !_restartGameRequest; delay(1)) _eventMan->processCommandQueue(); _eventMan->showMouse(); if (_restartGameRequest) { _displayMan->startEndFadeToPalette(darkBluePalette); _displayMan->fillScreen(k0_ColorBlack); _displayMan->startEndFadeToPalette(_displayMan->_palDungeonView[0]); _newGameFl = k0_modeLoadSavedGame; if (loadgame(1) != kM1_LoadgameFailure) { startGame(); _restartGameRequest = false; _eventMan->hideMouse(); _eventMan->discardAllInput(); return; } } } _displayMan->startEndFadeToPalette(darkBluePalette); } Box box(0, 319, 0, 199); _displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(k5_creditsGraphicIndice), &box, k160_byteWidthScreen, kM1_ColorNoTransparency, k200_heightScreen); _displayMan->startEndFadeToPalette(_displayMan->_palCredits); _eventMan->waitForMouseOrKeyActivity(); if (_engineShouldQuit) return; if (_restartGameAllowed && doNotDrawCreditsOnly) { waitBeforeDrawingRestart = false; _displayMan->startEndFadeToPalette(darkBluePalette); goto T0444017; } _engineShouldQuit = true; return; } void DMEngine::drawEntrance() { static Box doorsUpperHalfBox = Box(0, 231, 0, 80); static Box doorsLowerHalfBox = Box(0, 231, 81, 160); static Box closedDoorLeftBox = Box(0, 104, 30, 190); static Box closedDoorRightBox = Box(105, 231, 30, 190); /* Atari ST: { 0x000, 0x333, 0x444, 0x420, 0x654, 0x210, 0x040, 0x050, 0x432, 0x700, 0x543, 0x321, 0x222, 0x555, 0x310, 0x777 }, RGB colors are different */ static uint16 palEntrance[16] = {0x000, 0x666, 0x888, 0x840, 0xCA8, 0x0C0, 0x080, 0x0A0, 0x864, 0xF00, 0xA86, 0x642, 0x444, 0xAAA, 0x620, 0xFFF}; // @ G0020_aui_Graphic562_Palette_Entrance byte *microDungeonCurrentMapData[32]; _dungeonMan->_partyMapIndex = k255_mapIndexEntrance; _displayMan->_drawFloorAndCeilingRequested = true; _dungeonMan->_currMapWidth = 5; _dungeonMan->_currMapHeight = 5; _dungeonMan->_currMapData = microDungeonCurrentMapData; Map map; // uninitialized, won't be used _dungeonMan->_currMap = ↦ Square microDungeonSquares[25]; for (uint16 i = 0; i < 25; ++i) microDungeonSquares[i] = Square(k0_ElementTypeWall, 0); for (int16 idx = 0; idx < 5; idx++) { microDungeonCurrentMapData[idx] = (byte*)µDungeonSquares[idx * 5]; microDungeonSquares[idx + 10] = Square(k1_CorridorElemType, 0); } microDungeonSquares[7] = Square(k1_CorridorElemType, 0); _displayMan->startEndFadeToPalette(_displayMan->_blankBuffer); // note, a global variable is used here in the original _displayMan->loadIntoBitmap(k4_entranceGraphicIndice, _displayMan->_bitmapScreen); _displayMan->drawDungeon(kDirSouth, 2, 0); if (!_savedScreenForOpenEntranceDoors) _savedScreenForOpenEntranceDoors = new byte[k200_heightScreen * k160_byteWidthScreen * 2]; memcpy(_savedScreenForOpenEntranceDoors, _displayMan->_bitmapScreen, 320 * 200); _displayMan->_useByteBoxCoordinates = false, _displayMan->blitToBitmap(_displayMan->_bitmapScreen, _entranceDoorAnimSteps[8], doorsUpperHalfBox, 0, 30, k160_byteWidthScreen, k128_byteWidth, kM1_ColorNoTransparency, 200, 161); _displayMan->_useByteBoxCoordinates = false, _displayMan->blitToBitmap(_displayMan->_bitmapScreen, _entranceDoorAnimSteps[8], doorsLowerHalfBox, 0, 111, k160_byteWidthScreen, k128_byteWidth, kM1_ColorNoTransparency, 200, 161); _displayMan->blitToScreen(_entranceDoorAnimSteps[0], &closedDoorLeftBox, k64_byteWidth, kM1_ColorNoTransparency, 161); _displayMan->blitToScreen(_entranceDoorAnimSteps[4], &closedDoorRightBox, k64_byteWidth, kM1_ColorNoTransparency, 161); _displayMan->startEndFadeToPalette(palEntrance); } void DMEngine::openEntranceDoors() { Box rightDoorBox(109, 231, 30, 193); byte *rightDoorBitmap = _displayMan->getNativeBitmapOrGraphic(k3_entranceRightDoorGraphicIndice); Box leftDoorBox(0, 100, 30, 193); uint16 leftDoorBlitFrom = 0; byte *leftDoorBitmap = _displayMan->getNativeBitmapOrGraphic(k2_entranceLeftDoorGraphicIndice); Box screenBox(0, 319, 0, 199); for (uint16 animStep = 1; animStep < 32; ++animStep) { if ((animStep % 3) == 1) { // Strangerke: CHECKME: Earlier versions of the game were using G0565_puc_Graphic535_Sound02DoorRattle instead of k02_soundDOOR_RATTLE 2 _sound->play(k02_soundDOOR_RATTLE, 145, 0x40, 0x40); } _displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kM1_ColorNoTransparency, 200); _displayMan->blitToBitmap(leftDoorBitmap, _displayMan->_bitmapScreen, leftDoorBox, leftDoorBlitFrom, 0, 64, k160_byteWidthScreen, kM1_ColorNoTransparency, 161, k200_heightScreen); _displayMan->blitToBitmap(rightDoorBitmap, _displayMan->_bitmapScreen, rightDoorBox, 0, 0, 64, k160_byteWidthScreen, kM1_ColorNoTransparency, 161, k200_heightScreen); _eventMan->discardAllInput(); _displayMan->updateScreen(); leftDoorBox._x2 -= 4; leftDoorBlitFrom += 4; rightDoorBox._x1 += 4; delay(3); } delete[] _savedScreenForOpenEntranceDoors; _savedScreenForOpenEntranceDoors = nullptr; } void DMEngine::drawTittle() { static Box boxTitleStrikesBackDestination(0, 319, 118, 174); static Box boxTitleStrikesBackSource(0, 319, 0, 56); static Box boxTitlePresents(0, 319, 90, 105); static Box boxTitleDungeonChaos(0, 319, 0, 79); _displayMan->_useByteBoxCoordinates = false; byte *allocatedMem = new byte[145600 * 2]; byte *titleSteps = allocatedMem; byte *bitmapTitle = titleSteps; _displayMan->loadIntoBitmap(k1_titleGraphicsIndice, titleSteps); titleSteps += 320 * 200; uint16 blitPalette[16]; for (uint16 i = 0; i < 16; ++i) blitPalette[i] = D01_RGB_DARK_BLUE; _displayMan->startEndFadeToPalette(blitPalette); _displayMan->fillScreen(k0_ColorBlack); // uncomment this to draw 'Presents' //_displayMan->f132_blitToBitmap(L1384_puc_Bitmap_Title, _displayMan->_g348_bitmapScreen, G0005_s_Graphic562_Box_Title_Presents, 0, 137, k160_byteWidthScreen, k160_byteWidthScreen, kM1_ColorNoTransparency, k200_heightScreen, k200_heightScreen); blitPalette[15] = D09_RGB_WHITE; _displayMan->startEndFadeToPalette(blitPalette); byte *masterStrikesBack = titleSteps; _displayMan->blitToBitmap(bitmapTitle, masterStrikesBack, boxTitleStrikesBackSource, 0, 80, k160_byteWidthScreen, k160_byteWidthScreen, kM1_ColorNoTransparency, 200, 57); titleSteps += 320 * 57; byte *bitmapDungeonChaos = titleSteps; /* Unreferenced on Atari ST */ _displayMan->blitToBitmap(bitmapTitle, bitmapDungeonChaos, boxTitleDungeonChaos, 0, 0, k160_byteWidthScreen, k160_byteWidthScreen, kM1_ColorNoTransparency, 200, 80); titleSteps += 320 * 80; bitmapTitle = bitmapDungeonChaos; uint16 destinationHeight = 12; int16 destinationPixelWidth = 48; byte *shrinkedTitle[20]; /* Only the first 18 entries are actually used */ int16 blitCoordinates[20][5]; /* Only the first 18 entries are actually used */ for (int16 i = 0; i < 18; i++) { shrinkedTitle[i] = titleSteps; _displayMan->blitToBitmapShrinkWithPalChange(bitmapTitle, titleSteps, 320, 80, destinationPixelWidth, destinationHeight, _displayMan->_palChangesNoChanges); blitCoordinates[i][0] = (320 - destinationPixelWidth) / 2; blitCoordinates[i][1] = blitCoordinates[i][0] + destinationPixelWidth - 1; blitCoordinates[i][2] = (160 - destinationHeight) / 2; blitCoordinates[i][3] = blitCoordinates[i][2] + destinationHeight - 1; titleSteps += (blitCoordinates[i][4] = ((destinationPixelWidth + 15) / 16) * 8) * destinationHeight * 2; destinationHeight += 4; destinationPixelWidth += 16; } blitPalette[15] = D01_RGB_DARK_BLUE; _displayMan->startEndFadeToPalette(blitPalette); _displayMan->fillScreen(k0_ColorBlack); blitPalette[3] = D05_RGB_DARK_GOLD; blitPalette[4] = D02_RGB_LIGHT_BROWN; blitPalette[5] = D06_RGB_GOLD; blitPalette[6] = D04_RGB_LIGHTER_BROWN; blitPalette[8] = D08_RGB_YELLOW; blitPalette[15] = D07_RGB_RED; blitPalette[10] = D01_RGB_DARK_BLUE; blitPalette[12] = D01_RGB_DARK_BLUE; _displayMan->startEndFadeToPalette(blitPalette); delay(1); for (int16 i = 0; i < 18; i++) { delay(2); Box box(blitCoordinates[i]); _displayMan->blitToBitmap(shrinkedTitle[i], _displayMan->_bitmapScreen, box, 0, 0, blitCoordinates[i][4], k160_byteWidthScreen, kM1_ColorNoTransparency, blitCoordinates[i][3] - blitCoordinates[i][2] + 1, k200_heightScreen); } delay(25); _displayMan->blitToBitmap(masterStrikesBack, _displayMan->_bitmapScreen, boxTitleStrikesBackDestination, 0, 0, k160_byteWidthScreen, k160_byteWidthScreen, k0_ColorBlack, 57, k200_heightScreen); blitPalette[10] = D00_RGB_BLACK; blitPalette[12] = D07_RGB_RED; _displayMan->startEndFadeToPalette(blitPalette); delete[] allocatedMem; delay(75); } void DMEngine::entranceDrawCredits() { _eventMan->showMouse(); _displayMan->startEndFadeToPalette(_displayMan->_blankBuffer); _displayMan->loadIntoBitmap(k5_creditsGraphicIndice, _displayMan->_bitmapScreen); _displayMan->startEndFadeToPalette(_displayMan->_palCredits); delay(50); _eventMan->waitForMouseOrKeyActivity(); _newGameFl = k202_modeEntranceDrawCredits; } void DMEngine::fuseSequence() { _gameWon = true; if (_inventoryMan->_inventoryChampionOrdinal) _inventoryMan->toggleInventory(k4_ChampionCloseInventory); _eventMan->highlightBoxDisable(); _championMan->_party._magicalLightAmount = 200; _inventoryMan->setDungeonViewPalette(); _championMan->_party._fireShieldDefense = _championMan->_party._spellShieldDefense = _championMan->_party._shieldDefense = 100; _timeline->refreshAllChampionStatusBoxes(); fuseSequenceUpdate(); int16 lordChaosMapX = _dungeonMan->_partyMapX; int16 lordChaosMapY = _dungeonMan->_partyMapY; lordChaosMapX += _dirIntoStepCountEast[_dungeonMan->_partyDir], lordChaosMapY += _dirIntoStepCountNorth[_dungeonMan->_partyDir]; Thing lordChaosThing = _groupMan->groupGetThing(lordChaosMapX, lordChaosMapY); Group *lordGroup = (Group*)_dungeonMan->getThingData(lordChaosThing); lordGroup->_health[0] = 10000; _dungeonMan->setGroupCells(lordGroup, k255_CreatureTypeSingleCenteredCreature, _dungeonMan->_partyMapIndex); _dungeonMan->setGroupDirections(lordGroup, returnOppositeDir(_dungeonMan->_partyDir), _dungeonMan->_partyMapIndex); bool removeFluxcagesFromLordChaosSquare = true; int16 fluxCageMapX = _dungeonMan->_partyMapX; int16 fluxcageMapY = _dungeonMan->_partyMapY; for(;;) { Thing curThing = _dungeonMan->getSquareFirstObject(fluxCageMapX, fluxcageMapY); while (curThing != Thing::_endOfList) { if (curThing.getType() == k15_ExplosionThingType) { Explosion *curExplosion = (Explosion*)_dungeonMan->getThingData(curThing); if (curExplosion->getType() == k50_ExplosionType_Fluxcage) { _dungeonMan->unlinkThingFromList(curThing, Thing(0), fluxCageMapX, fluxcageMapY); curExplosion->setNextThing(Thing::_none); continue; } } curThing = _dungeonMan->getNextThing(curThing); } if (removeFluxcagesFromLordChaosSquare) { removeFluxcagesFromLordChaosSquare = false; fluxCageMapX = lordChaosMapX; fluxcageMapY = lordChaosMapY; } else break; } fuseSequenceUpdate(); for (int16 attackId = 55; attackId <= 255; attackId += 40) { _projexpl->createExplosion(Thing::_explFireBall, attackId, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature); fuseSequenceUpdate(); } _sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, k1_soundModePlayIfPrioritized); lordGroup->_type = k25_CreatureTypeLordOrder; fuseSequenceUpdate(); for (int16 attackId = 55; attackId <= 255; attackId += 40) { _projexpl->createExplosion(Thing::_explHarmNonMaterial, attackId, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature); fuseSequenceUpdate(); } for (int16 cycleCount = 3; cycleCount > 0; cycleCount--) { for (int16 switchCount = 4; switchCount > 0; switchCount--) { _sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, k1_soundModePlayIfPrioritized); lordGroup->_type = (switchCount & 0x0001) ? k25_CreatureTypeLordOrder : k23_CreatureTypeLordChaos; for (int16 fuseSequenceUpdateCount = cycleCount - 1; fuseSequenceUpdateCount >= 0; fuseSequenceUpdateCount--) fuseSequenceUpdate(); } } _projexpl->createExplosion(Thing::_explFireBall, 255, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature); _projexpl->createExplosion(Thing::_explHarmNonMaterial, 255, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature); fuseSequenceUpdate(); lordGroup->_type = k26_CreatureTypeGreyLord; fuseSequenceUpdate(); _displayMan->_doNotDrawFluxcagesDuringEndgame = true; fuseSequenceUpdate(); for (int16 curMapX = 0; curMapX < _dungeonMan->_currMapWidth; curMapX++) { for (int curMapY = 0; curMapY < _dungeonMan->_currMapHeight; curMapY++) { Thing curThing = _groupMan->groupGetThing(curMapX, curMapY); if ((curThing != Thing::_endOfList) && ((curMapX != lordChaosMapX) || (curMapY != lordChaosMapY))) { _groupMan->groupDelete(curMapX, curMapY); } } } fuseSequenceUpdate(); /* Count and get list of text things located at 0, 0 in the current map. Their text is then printed as messages in the order specified by their first letter (which is not printed) */ Thing curThing = _dungeonMan->getSquareFirstThing(0, 0); int16 textStringThingCount = 0; Thing textStringThings[8]; while (curThing != Thing::_endOfList) { if (curThing.getType() == k2_TextstringType) textStringThings[textStringThingCount++] = curThing; curThing = _dungeonMan->getNextThing(curThing); } char textFirstChar = 'A'; int16 maxCount = textStringThingCount; while (textStringThingCount--) { for (int16 idx = 0; idx < maxCount; idx++) { char decodedString[200]; _dungeonMan->decodeText(decodedString, textStringThings[idx], (TextType)(k1_TextTypeMessage | k0x8000_DecodeEvenIfInvisible)); if (decodedString[1] == textFirstChar) { _textMan->clearAllRows(); decodedString[1] = '\n'; /* New line */ _textMan->printMessage(k15_ColorWhite, &decodedString[1]); fuseSequenceUpdate(); delay(780); textFirstChar++; break; } } } for (int16 attackId = 55; attackId <= 255; attackId += 40) { _projexpl->createExplosion(Thing::_explHarmNonMaterial, attackId, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature); fuseSequenceUpdate(); } delay(600); _restartGameAllowed = false; endGame(true); } void DMEngine::fuseSequenceUpdate() { _timeline->processTimeline(); _displayMan->drawDungeon(_dungeonMan->_partyDir, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY); _sound->playPendingSound(); _eventMan->discardAllInput(); _displayMan->updateScreen(); delay(2); _gameTime++; /* BUG0_71 Some timings are too short on fast computers. The ending animation when Lord Chaos is fused plays too quickly because the execution speed is not limited */ } Common::Language DMEngine::getGameLanguage() { return _gameVersion->_desc.language; } } // End of namespace DM