/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_H #define DM_H #include "common/random.h" #include "engines/engine.h" #include "common/savefile.h" #include "common/str.h" #include "engines/savestate.h" #include "console.h" #include #include struct ADGameDescription; namespace DM { class DisplayMan; class DungeonMan; class EventManager; class MenuMan; class ChampionMan; class ObjectMan; class InventoryMan; class TextMan; class MovesensMan; class GroupMan; class Timeline; class ProjExpl; class DialogMan; class SoundMan; enum OriginalSaveFormat { k_saveFormat_accept_any = -1, k_saveFormat_endOfList = 0, k_saveFormat_dm_atari_st = 1, k_saveFormat_dm_amiga__2_x_pc98_x68000_fm_towns_csb_atari_st = 2, k_saveFormat_dm_apple_iigs = 3, k_saveFormat_dm_amiga_36_pc_csb_amiga_pc98_x68000_fm_towns = 5, k_saveFormat_total }; enum OriginalSavePlatform { k_savePlatform_accept_any = -1, k_savePlatform_endOfList = 0, k_savePlatform_atari_st = 1, // @ C1_PLATFORM_ATARI_ST k_savePlatform_apple_iigs = 2, // @ C2_PLATFORM_APPLE_IIGS k_savePlatform_amiga = 3, // @ C3_PLATFORM_AMIGA k_savePlatform_pc98 = 5, // @ C5_PLATFORM_PC98 k_savePlatform_x68000 = 6, // @ C6_PLATFORM_X68000 k_savePlatform_fm_towns_en = 7, // @ C7_PLATFORM_FM_TOWNS_EN k_savePlatform_fm_towns_jp = 8, // @ C8_PLATFORM_FM_TOWNS_JP k_savePlatform_pc = 9, // @ C9_PLATFORM_PC k_savePlatform_total }; enum SaveTarget { k_saveTarget_accept_any = -1, k_saveTarget_endOfList = 0, k_saveTarget_DM21 = 1, k_saveTarget_total }; struct DMADGameDescription { ADGameDescription _desc; SaveTarget _saveTargetToWrite; OriginalSaveFormat _origSaveFormatToWrite; OriginalSavePlatform _origPlatformToWrite; SaveTarget _saveTargetToAccept[k_saveTarget_total + 1]; OriginalSaveFormat _saveFormatToAccept[k_saveFormat_total + 1]; OriginalSavePlatform _origPlatformToAccept[k_savePlatform_total + 1]; }; void warning(bool repeat, const char *s, ...); enum Direction { kDirNorth = 0, kDirEast = 1, kDirSouth = 2, kDirWest = 3 }; const char *debugGetDirectionName(Direction dir); enum ThingType { kM1_PartyThingType = -1, // @ CM1_THING_TYPE_PARTY k0_DoorThingType = 0, // @ C00_THING_TYPE_DOOR k1_TeleporterThingType = 1, // @ C01_THING_TYPE_TELEPORTER k2_TextstringType = 2, // @ C02_THING_TYPE_TEXTSTRING k3_SensorThingType = 3, // @ C03_THING_TYPE_SENSOR k4_GroupThingType = 4, // @ C04_THING_TYPE_GROUP k5_WeaponThingType = 5, // @ C05_THING_TYPE_WEAPON k6_ArmourThingType = 6, // @ C06_THING_TYPE_ARMOUR k7_ScrollThingType = 7, // @ C07_THING_TYPE_SCROLL k8_PotionThingType = 8, // @ C08_THING_TYPE_POTION k9_ContainerThingType = 9, // @ C09_THING_TYPE_CONTAINER k10_JunkThingType = 10, // @ C10_THING_TYPE_JUNK k14_ProjectileThingType = 14, // @ C14_THING_TYPE_PROJECTILE k15_ExplosionThingType = 15, // @ C15_THING_TYPE_EXPLOSION k16_ThingTypeTotal = 16 // +1 than the last (explosionThingType) }; // @ C[00..15]_THING_TYPE_... class Thing { public: uint16 _data; static const Thing _none; // @ C0xFFFF_THING_NONE static const Thing _endOfList; // @ C0xFFFE_THING_ENDOFLIST static const Thing _firstExplosion; // @ C0xFF80_THING_FIRST_EXPLOSION static const Thing _explFireBall; // @ C0xFF80_THING_EXPLOSION_FIREBALL static const Thing _explSlime; // @ C0xFF81_THING_EXPLOSION_SLIME static const Thing _explLightningBolt; // @ C0xFF82_THING_EXPLOSION_LIGHTNING_BOLT static const Thing _explHarmNonMaterial; // @ C0xFF83_THING_EXPLOSION_HARM_NON_MATERIAL static const Thing _explOpenDoor; // @ C0xFF84_THING_EXPLOSION_OPEN_DOOR static const Thing _explPoisonBolt; // @ C0xFF86_THING_EXPLOSION_POISON_BOLT static const Thing _explPoisonCloud; // @ C0xFF87_THING_EXPLOSION_POISON_CLOUD static const Thing _explSmoke; // @ C0xFFA8_THING_EXPLOSION_SMOKE static const Thing _explFluxcage; // @ C0xFFB2_THING_EXPLOSION_FLUXCAGE static const Thing _explRebirthStep1; // @ C0xFFE4_THING_EXPLOSION_REBIRTH_STEP1 static const Thing _explRebirthStep2; // @ C0xFFE5_THING_EXPLOSION_REBIRTH_STEP2 static const Thing _party; // @ C0xFFFF_THING_PARTY Thing() : _data(0) {} Thing(const Thing &other) { set(other._data); } explicit Thing(uint16 d) { set(d); } void set(uint16 d) { _data = d; } byte getCell() const { return _data >> 14; } ThingType getType() const { return (ThingType)((_data >> 10) & 0xF); } uint16 getIndex() const { return _data & 0x3FF; } void setCell(uint16 cell) { _data = (_data & ~(0x3 << 14)) | ((cell & 0x3) << 14); } void setType(uint16 type) { _data = (_data & ~(0xF << 10)) | ((type & 0xF) << 10); } void setIndex(uint16 index) { _data = (_data & ~0x3FF) | (index & 0x3FF); } uint16 getTypeAndIndex() { return _data & 0x3FFF; } uint16 toUint16() const { return _data; } // I don't like 'em cast operators bool operator==(const Thing &rhs) const { return _data == rhs._data; } bool operator!=(const Thing &rhs) const { return _data != rhs._data; } }; // @ THING void turnDirRight(Direction &dir); void turnDirLeft(Direction &dir); Direction returnOppositeDir(Direction dir); // @ M18_OPPOSITE uint16 returnPrevVal(uint16 val); // @ M19_PREVIOUS uint16 returnNextVal(uint16 val); // @ M17_NEXT bool isOrientedWestEast(Direction dir); // @ M16_IS_ORIENTED_WEST_EAST #define setFlag(val, mask) ((val) |= (mask)) #define getFlag(val, mask) ((val) & (mask)) #define clearFlag(val, mask) ((val) &= (~(mask))) // @ M09_CLEAR uint16 toggleFlag(uint16 &val, uint16 mask); // @ M10_TOGGLE uint16 bitmapByteCount(uint16 pixelWidth, uint16 height); // @ M75_BITMAP_BYTE_COUNT uint16 normalizeModulo4(uint16 val); // @ M21_NORMALIZE int32 filterTime(int32 map_time); // @ M30_TIME int32 setMapAndTime(int32 &map_time, uint32 map, uint32 time); // @ M33_SET_MAP_AND_TIME uint16 getMap(int32 map_time); // @ M29_MAP Thing thingWithNewCell(Thing thing, int16 cell); // @ M15_THING_WITH_NEW_CELL int16 getDistance(int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2);// @ M38_DISTANCE enum Cell { kM1_CellAny = -1, // @ CM1_CELL_ANY k0_CellNorthWest = 0, // @ C00_CELL_NORTHWEST k1_CellNorthEast = 1, // @ C01_CELL_NORTHEAST k2_CellSouthEast = 2, // @ C02_CELL_SOUTHEAST k3_CellSouthWest = 3 // @ C03_CELL_SOUTHWEST }; #define kM1_mapIndexNone -1 // @ CM1_MAP_INDEX_NONE #define k255_mapIndexEntrance 255 // @ C255_MAP_INDEX_ENTRANCE //TODO: Directly use CLIP template inline T getBoundedValue(T min, T val, T max) { return CLIP(min, val, max); } // @ F0026_MAIN_GetBoundedValue #define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember)) #define k0_modeLoadSavedGame 0 // @ C000_MODE_LOAD_SAVED_GAME #define k1_modeLoadDungeon 1 // @ C001_MODE_LOAD_DUNGEON #define k99_modeWaitingOnEntrance 99 // @ C099_MODE_WAITING_ON_ENTRANCE #define k202_modeEntranceDrawCredits 202 // @ C202_MODE_ENTRANCE_DRAW_CREDITS enum LoadgameResponse { kM1_LoadgameFailure = -1, // @ CM1_LOAD_GAME_FAILURE k1_LoadgameSuccess = 1// @ C01_LOAD_GAME_SUCCESS }; struct SaveGameHeader { byte _version; SaveStateDescriptor _descr; }; class DMEngine : public Engine { void startGame(); // @ F0462_START_StartGame_CPSF void processNewPartyMap(uint16 mapIndex); // @ F0003_MAIN_ProcessNewPartyMap_CPSE void initializeGame(); // @ F0463_START_InitializeGame_CPSADEF void initMemoryManager(); // @ F0448_STARTUP1_InitializeMemoryManager_CPSADEF void gameloop(); // @ F0002_MAIN_GameLoop_CPSDF void initConstants(); Common::String getSavefileName(uint16 slot); void writeSaveGameHeader(Common::OutSaveFile *out, const Common::String &saveName); bool writeCompleteSaveFile(int16 slot, Common::String &desc, int16 saveAndPlayChoice); void drawEntrance(); // @ F0439_STARTEND_DrawEntrance public: explicit DMEngine(OSystem *syst, const DMADGameDescription *gameDesc); ~DMEngine(); virtual bool hasFeature(EngineFeature f) const; virtual Common::Error loadGameState(int slot); virtual bool canLoadGameStateCurrently(); GUI::Debugger *getDebugger() { return _console; } void delay(uint16 verticalBlank); // @ F0022_MAIN_Delay uint16 getScaledProduct(uint16 val, uint16 scale, uint16 vale2); // @ F0030_MAIN_GetScaledProduct uint16 getRandomNumber(uint32 max) { return _rnd->getRandomNumber(max - 1); } int16 ordinalToIndex(int16 val); // @ M01_ORDINAL_TO_INDEX int16 indexToOrdinal(int16 val); // @ M00_INDEX_TO_ORDINAL void displayErrorAndStop(int16 errorIndex); // @ F0019_MAIN_DisplayErrorAndStop virtual Common::Error run(); // @ main void saveGame(); // @ F0433_STARTEND_ProcessCommand140_SaveGame_CPSCDF LoadgameResponse loadgame(int16 slot); // @ F0435_STARTEND_LoadGame_CPSF void processEntrance(); // @ F0441_STARTEND_ProcessEntrance void endGame(bool doNotDrawCreditsOnly); // @ F0444_STARTEND_Endgame void openEntranceDoors(); // @ F0438_STARTEND_OpenEntranceDoors void drawTittle(); // @ F0437_STARTEND_DrawTitle void entranceDrawCredits(); void fuseSequnce(); // @ F0446_STARTEND_FuseSequence void fuseSequenceUpdate(); // @ F0445_STARTEND_FuseSequenceUpdate Common::Language getGameLanguage(); private: uint16 _dungeonId; // @ G0526_ui_DungeonID byte *_entranceDoorAnimSteps[10]; // @ G0562_apuc_Bitmap_EntranceDoorAnimationSteps byte *_interfaceCredits; // @ G0564_puc_Graphic5_InterfaceCredits Common::RandomSource *_rnd; byte *_savedScreenForOpenEntranceDoors; // ad-hoc HACK const DMADGameDescription *_gameVersion; bool _canLoadFromGMM; public: Console *_console; DisplayMan *_displayMan; DungeonMan *_dungeonMan; EventManager *_eventMan; MenuMan *_menuMan; ChampionMan *_championMan; ObjectMan *_objectMan; InventoryMan *_inventoryMan; TextMan *_textMan; MovesensMan *_moveSens; GroupMan *_groupMan; Timeline *_timeline; ProjExpl *_projexpl; DialogMan *_dialog; SoundMan *_sound; Common::MemoryWriteStreamDynamic *_saveThumbnail; bool _engineShouldQuit; int _loadSaveSlotAtRuntime; int16 _newGameFl; // @ G0298_B_NewGame bool _restartGameRequest; // @ G0523_B_RestartGameRequested bool _stopWaitingForPlayerInput; // @ G0321_B_StopWaitingForPlayerInput bool _gameTimeTicking; // @ G0301_B_GameTimeTicking bool _restartGameAllowed; // @ G0524_B_RestartGameAllowed int32 _gameId; // @ G0525_l_GameID, probably useless here bool _pressingEye; // @ G0331_B_PressingEye bool _stopPressingEye; // @ G0332_B_StopPressingEye bool _pressingMouth; // @ G0333_B_PressingMouth bool _stopPressingMouth; // @ G0334_B_StopPressingMouth bool _highlightBoxInversionRequested; // @ G0340_B_HighlightBoxInversionRequested int16 _projectileDisableMovementTicks; // @ G0311_i_ProjectileDisabledMovementTicks int16 _lastProjectileDisabledMovementDirection; // @ G0312_i_LastProjectileDisabledMovementDirection bool _gameWon; // @ G0302_B_GameWon int16 _newPartyMapIndex; // @ G0327_i_NewPartyMapIndex bool _setMousePointerToObjectInMainLoop; // @ G0325_B_SetMousePointerToObjectInMainLoop int16 _disabledMovementTicks; // @ G0310_i_DisabledMovementTicks int8 _dirIntoStepCountEast[4]; // @ G0233_ai_Graphic559_DirectionToStepEastCount int8 _dirIntoStepCountNorth[4]; // @ G0234_ai_Graphic559_DirectionToStepNorthCount int32 _gameTime; // @ G0313_ul_GameTime char _stringBuildBuffer[128]; // @ G0353_ac_StringBuildBuffer int16 _waitForInputMaxVerticalBlankCount; // @ G0318_i_WaitForInputMaximumVerticalBlankCount }; bool readSaveGameHeader(Common::InSaveFile* in, SaveGameHeader* header); } // End of namespace DM #endif