/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "dm/dm.h" #include "gfx.h" #include "dungeonman.h" #include "eventman.h" #include "menus.h" #include "champion.h" #include "loadsave.h" #include "objectman.h" #include "inventory.h" #include "text.h" #include "movesens.h" namespace DM { void DMEngine::initArrays() { // G0233_ai_Graphic559_DirectionToStepEastCount _dirIntoStepCountEast[0] = 0; // North _dirIntoStepCountEast[1] = 1; // East _dirIntoStepCountEast[2] = 0; // West _dirIntoStepCountEast[3] = -1; // South // G0234_ai_Graphic559_DirectionToStepNorthCount _dirIntoStepCountNorth[0] = -1; // North _dirIntoStepCountNorth[1] = 0; // East _dirIntoStepCountNorth[2] = 1; // West _dirIntoStepCountNorth[3] = 0; // South } } // End of namespace DM