#include "dungeonman.h" #include "gfx.h" #include "common/file.h" #include "common/memstream.h" namespace DM { // TODO: refactor direction into a class int8 dirIntoStepCountEast[4] = {0 /* North */, 1 /* East */, 0 /* West */, -1 /* South */}; int8 dirIntoStepCountNorth[4] = {-1 /* North */, 0 /* East */, 1 /* West */, 0 /* South */}; void turnDirRight(direction &dir) { dir = (direction)((dir + 1) & 3); } } using namespace DM; CreatureInfo gCreatureInfo[kCreatureTypeCount] = { // @ G0243_as_Graphic559_CreatureInfo /* { CreatureAspectIndex, AttackSoundOrdinal, Attributes, GraphicInfo, MovementTicks, AttackTicks, Defense, BaseHealth, Attack, PoisonAttack, Dexterity, Ranges, Properties, Resistances, AnimationTicks, WoundProbabilities, AttackType } */ {0, 4, 0x0482, 0x623D, 8, 20, 55, 150, 150, 240, 55, 0x1153, 0x299B, 0x0876, 0x0254, 0xFD40, 4}, {1, 0, 0x0480, 0xA625, 15, 32, 20, 110, 80, 15, 20, 0x3132, 0x33A9, 0x0E42, 0x0384, 0xFC41, 3}, {2, 6, 0x0510, 0x6198, 3, 5, 50, 10, 10, 0, 110, 0x1376, 0x710A, 0x0235, 0x0222, 0xFD20, 0}, {3, 0, 0x04B4, 0xB225, 10, 21, 30, 40, 58, 0, 80, 0x320A, 0x96AA, 0x0B3C, 0x0113, 0xF910, 5}, {4, 1, 0x0701, 0xA3B8, 9, 8, 45, 101, 90, 0, 65, 0x1554, 0x58FF, 0x0A34, 0x0143, 0xFE93, 4}, {5, 0, 0x0581, 0x539D, 20, 18, 100, 60, 30, 0, 30, 0x1232, 0x4338, 0x0583, 0x0265, 0xFFD6, 3}, {6, 3, 0x070C, 0x0020, 120, 10, 5, 165, 5, 0, 5, 0x1111, 0x10F1, 0x0764, 0x02F2, 0xFC84, 6}, {7, 7, 0x0300, 0x0220, 185, 15, 170, 50, 40, 5, 10, 0x1463, 0x25C4, 0x06E3, 0x01F4, 0xFD93, 4}, /* Atari ST: AttackSoundOrdinal = 0 */ {8, 2, 0x1864, 0x5225, 11, 16, 15, 30, 55, 0, 80, 0x1423, 0x4664, 0x0FC8, 0x0116, 0xFB30, 6}, {9, 10, 0x0282, 0x71B8, 21, 14, 240, 120, 219, 0, 35, 0x1023, 0x3BFF, 0x0FF7, 0x04F3, 0xF920, 3}, /* Atari ST: AttackSoundOrdinal = 7 */ {10, 2, 0x1480, 0x11B8, 17, 12, 25, 33, 20, 0, 40, 0x1224, 0x5497, 0x0F15, 0x0483, 0xFB20, 3}, {11, 0, 0x18C6, 0x0225, 255, 8, 45, 80, 105, 0, 60, 0x1314, 0x55A5, 0x0FF9, 0x0114, 0xFD95, 1}, {12, 11, 0x1280, 0x6038, 7, 7, 22, 20, 22, 0, 80, 0x1013, 0x6596, 0x0F63, 0x0132, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 8 */ {13, 9, 0x14A2, 0xB23D, 5, 10, 42, 39, 90, 100, 88, 0x1343, 0x5734, 0x0638, 0x0112, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 0 */ {14, 0, 0x05B8, 0x1638, 10, 20, 47, 44, 75, 0, 90, 0x4335, 0xD952, 0x035B, 0x0664, 0xFD60, 5}, {15, 5, 0x0381, 0x523D, 18, 19, 72, 70, 45, 35, 35, 0x1AA1, 0x15AB, 0x0B93, 0x0253, 0xFFC5, 4}, {16, 10, 0x0680, 0xA038, 13, 8, 28, 20, 25, 0, 41, 0x1343, 0x2148, 0x0321, 0x0332, 0xFC30, 3}, /* Atari ST: AttackSoundOrdinal = 7 */ {17, 0, 0x04A0, 0xF23D, 1, 16, 180, 8, 28, 20, 150, 0x1432, 0x19FD, 0x0004, 0x0112, 0xF710, 4}, {18, 11, 0x0280, 0xA3BD, 14, 6, 140, 60, 105, 0, 70, 0x1005, 0x7AFF, 0x0FFA, 0x0143, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 8 */ {19, 0, 0x0060, 0xE23D, 5, 18, 15, 33, 61, 0, 65, 0x3258, 0xAC77, 0x0F56, 0x0117, 0xFC40, 5}, {20, 8, 0x10DE, 0x0225, 25, 25, 75, 144, 66, 0, 50, 0x1381, 0x7679, 0x0EA7, 0x0345, 0xFD93, 3}, /* Atari ST: AttackSoundOrdinal = 0 */ {21, 3, 0x0082, 0xA3BD, 7, 15, 33, 77, 130, 0, 60, 0x1592, 0x696A, 0x0859, 0x0224, 0xFC30, 4}, {22, 0, 0x1480, 0x53BD, 10, 14, 68, 100, 100, 0, 75, 0x4344, 0xBDF9, 0x0A5D, 0x0124, 0xF920, 3}, {23, 0, 0x38AA, 0x0038, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5}, {24, 1, 0x068A, 0x97BD, 13, 28, 110, 255, 255, 0, 70, 0x3645, 0xBF7C, 0x06CD, 0x0445, 0xFC30, 4}, /* Atari ST Version 1.0 1987-12-08 1987-12-11: Ranges = 0x2645 */ {25, 0, 0x38AA, 0x0000, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5}, {26, 0, 0x38AA, 0x0000, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5}}; int16 DM::ordinalToIndex(int16 val) { return val - 1; } int16 DM::indexToOrdinal(int16 val) { return val + 1; } void DungeonMan::mapCoordsAfterRelMovement(direction dir, int16 stepsForward, int16 stepsRight, int16 &posX, int16 &posY) { posX += dirIntoStepCountEast[dir] * stepsForward; posY += dirIntoStepCountNorth[dir] * stepsForward; turnDirRight(dir); posX += dirIntoStepCountEast[dir] * stepsRight; posY += dirIntoStepCountNorth[dir] * stepsRight; } DungeonMan::DungeonMan(DMEngine *dmEngine) : _vm(dmEngine), _rawDunFileData(NULL), _maps(NULL), _rawMapData(NULL) {} DungeonMan::~DungeonMan() { delete[] _rawDunFileData; delete[] _maps; delete[] _dunData.mapsFirstColumnIndex; delete[] _dunData.columnsCumulativeSquareThingCount; delete[] _dunData.squareFirstThings; delete[] _dunData.textData; delete[] _dunData.mapData; for (uint16 i = 0; i < 16; ++i) { if (_dunData.thingsData[i]) delete[] _dunData.thingsData[i][0]; delete[] _dunData.thingsData[i]; } } void DungeonMan::decompressDungeonFile() { Common::File f; f.open("Dungeon.dat"); if (f.readUint16BE() == 0x8104) { _rawDunFileDataSize = f.readUint32BE(); delete[] _rawDunFileData; _rawDunFileData = new byte[_rawDunFileDataSize]; f.readUint16BE(); byte common[4]; for (uint16 i = 0; i < 4; ++i) common[i] = f.readByte(); byte lessCommon[16]; for (uint16 i = 0; i < 16; ++i) lessCommon[i] = f.readByte(); // start unpacking uint32 uncompIndex = 0; uint8 bitsUsedInWord = 0; uint16 wordBuff = f.readUint16BE(); uint8 bitsLeftInByte = 8; byte byteBuff = f.readByte(); while (uncompIndex < _rawDunFileDataSize) { while (bitsUsedInWord != 0) { uint8 shiftVal; if (f.eos()) { shiftVal = bitsUsedInWord; wordBuff <<= shiftVal; } else { shiftVal = MIN(bitsLeftInByte, bitsUsedInWord); wordBuff <<= shiftVal; wordBuff |= (byteBuff >> (8 - shiftVal)); byteBuff <<= shiftVal; bitsLeftInByte -= shiftVal; if (!bitsLeftInByte) { byteBuff = f.readByte(); bitsLeftInByte = 8; } } bitsUsedInWord -= shiftVal; } if (((wordBuff >> 15) & 1) == 0) { _rawDunFileData[uncompIndex++] = common[(wordBuff >> 13) & 3]; bitsUsedInWord += 3; } else if (((wordBuff >> 14) & 3) == 2) { _rawDunFileData[uncompIndex++] = lessCommon[(wordBuff >> 10) & 15]; bitsUsedInWord += 6; } else if (((wordBuff >> 14) & 3) == 3) { _rawDunFileData[uncompIndex++] = (wordBuff >> 6) & 255; bitsUsedInWord += 10; } } } else { // TODO: if the dungeon is uncompressed, read it here } f.close(); } uint8 gAdditionalThingCounts[16] = { 0, /* Door */ 0, /* Teleporter */ 0, /* Text String */ 0, /* Sensor */ 75, /* Group */ 100, /* Weapon */ 120, /* Armour */ 0, /* Scroll */ 5, /* Potion */ 0, /* Container */ 140, /* Junk */ 0, /* Unused */ 0, /* Unused */ 0, /* Unused */ 60, /* Projectile */ 50 /* Explosion */ }; // @ G0236_auc_Graphic559_AdditionalThingCounts // this is the number of uint16s the data has to be stored, not the lenght of the data in dungeon.dat! unsigned char gThingDataWordCount[16] = { 2, /* Door */ 3, /* Teleporter */ 2, /* Text String */ 4, /* Sensor */ 9, /* Group */ 2, /* Weapon */ 2, /* Armour */ 2, /* Scroll */ 2, /* Potion */ 4, /* Container */ 2, /* Junk */ 0, /* Unused */ 0, /* Unused */ 0, /* Unused */ 5, /* Projectile */ 2 /* Explosion */ }; // @ G0235_auc_Graphic559_ThingDataByteCount const Thing Thing::thingNone(0); const Thing Thing::thingEndOfList(0xFFFE); void DungeonMan::loadDungeonFile() { if (_messages.newGame) decompressDungeonFile(); Common::MemoryReadStream dunDataStream(_rawDunFileData, _fileHeader.rawMapDataSize, DisposeAfterUse::NO); // initialize _fileHeader _fileHeader.dungeonId = _fileHeader.ornamentRandomSeed = dunDataStream.readUint16BE(); _fileHeader.rawMapDataSize = dunDataStream.readUint16BE(); _fileHeader.mapCount = dunDataStream.readByte(); dunDataStream.readByte(); // discard 1 byte _fileHeader.textDataWordCount = dunDataStream.readUint16BE(); uint16 partyPosition = dunDataStream.readUint16BE(); _fileHeader.partyStartDir = (direction)((partyPosition >> 10) & 3); _fileHeader.partyStartPosY = (partyPosition >> 5) & 0x1F; _fileHeader.partyStartPosX = (partyPosition >> 0) & 0x1F; _fileHeader.squareFirstThingCount = dunDataStream.readUint16BE(); for (uint16 i = 0; i < kThingTypeTotal; ++i) _fileHeader.thingCounts[i] = dunDataStream.readUint16BE(); // init party position and mapindex if (_messages.newGame) { _currMap.partyDir = _fileHeader.partyStartDir; _currMap.partyPosX = _fileHeader.partyStartPosX; _currMap.partyPosY = _fileHeader.partyStartPosY; _currMap.currPartyMapIndex = 0; } // load map data delete[] _maps; _maps = new Map[_fileHeader.mapCount]; for (uint16 i = 0; i < _fileHeader.mapCount; ++i) { _maps[i].rawDunDataOffset = dunDataStream.readUint16BE(); dunDataStream.readUint32BE(); // discard 4 bytes _maps[i].offsetMapX = dunDataStream.readByte(); _maps[i].offsetMapY = dunDataStream.readByte(); uint16 tmp = dunDataStream.readUint16BE(); _maps[i].height = tmp >> 11; _maps[i].width = (tmp >> 6) & 0x1F; _maps[i].level = tmp & 0x1F; // Only used in DMII tmp = dunDataStream.readUint16BE(); _maps[i].randFloorOrnCount = tmp >> 12; _maps[i].floorOrnCount = (tmp >> 8) & 0xF; _maps[i].randWallOrnCount = (tmp >> 4) & 0xF; _maps[i].wallOrnCount = tmp & 0xF; tmp = dunDataStream.readUint16BE(); _maps[i].difficulty = tmp >> 12; _maps[i].creatureTypeCount = (tmp >> 4) & 0xF; _maps[i].doorOrnCount = tmp & 0xF; tmp = dunDataStream.readUint16BE(); _maps[i].doorSet1 = (tmp >> 12) & 0xF; _maps[i].doorSet0 = (tmp >> 8) & 0xF; _maps[i].wallSet = (WallSet)((tmp >> 4) & 0xF); _maps[i].floorSet = (FloorSet)(tmp & 0xF); } // TODO: ??? is this - begin delete[] _dunData.mapsFirstColumnIndex; _dunData.mapsFirstColumnIndex = new uint16[_fileHeader.mapCount]; uint16 columCount = 0; for (uint16 i = 0; i < _fileHeader.mapCount; ++i) { _dunData.mapsFirstColumnIndex[i] = columCount; columCount += _maps[i].width + 1; } _dunData.columCount = columCount; // TODO: ??? is this - end uint32 actualSquareFirstThingCount = _fileHeader.squareFirstThingCount; if (_messages.newGame) // TODO: what purpose does this serve? _fileHeader.squareFirstThingCount += 300; // TODO: ??? is this - begin delete[] _dunData.columnsCumulativeSquareThingCount; _dunData.columnsCumulativeSquareThingCount = new uint16[columCount]; for (uint16 i = 0; i < columCount; ++i) _dunData.columnsCumulativeSquareThingCount[i] = dunDataStream.readUint16BE(); // TODO: ??? is this - end // TODO: ??? is this - begin delete[] _dunData.squareFirstThings; _dunData.squareFirstThings = new Thing[_fileHeader.squareFirstThingCount]; for (uint16 i = 0; i < actualSquareFirstThingCount; ++i) _dunData.squareFirstThings[i].set(dunDataStream.readUint16BE()); if (_messages.newGame) for (uint16 i = 0; i < 300; ++i) _dunData.squareFirstThings[actualSquareFirstThingCount + i] = Thing::thingNone; // TODO: ??? is this - end // load text data delete[] _dunData.textData; _dunData.textData = new uint16[_fileHeader.textDataWordCount]; for (uint16 i = 0; i < _fileHeader.textDataWordCount; ++i) _dunData.textData[i] = dunDataStream.readUint16BE(); // TODO: ??? what this if (_messages.newGame) _dunData.eventMaximumCount = 100; // load things for (uint16 thingType = kDoorThingType; thingType < kThingTypeTotal; ++thingType) { uint16 thingCount = _fileHeader.thingCounts[thingType]; if (_messages.newGame) { _fileHeader.thingCounts[thingType] = MIN((thingType == kExplosionThingType) ? 768 : 1024, thingCount + gAdditionalThingCounts[thingType]); } uint16 thingStoreWordCount = gThingDataWordCount[thingType]; if (thingStoreWordCount == 0) continue; if (_dunData.thingsData[thingType]) { delete[] _dunData.thingsData[thingType][0]; delete[] _dunData.thingsData[thingType]; } _dunData.thingsData[thingType] = new uint16*[_fileHeader.thingCounts[thingType]]; _dunData.thingsData[thingType][0] = new uint16[_fileHeader.thingCounts[thingType] * thingStoreWordCount]; for (uint16 i = 0; i < _fileHeader.thingCounts[thingType]; ++i) _dunData.thingsData[thingType][i] = _dunData.thingsData[thingType][0] + i * thingStoreWordCount; if (thingType == kGroupThingType) { for (uint16 i = 0; i < thingCount; ++i) for (uint16 j = 0; j < thingStoreWordCount; ++j) { if (j == 2 || j == 3) _dunData.thingsData[thingType][i][j] = dunDataStream.readByte(); else _dunData.thingsData[thingType][i][j] = dunDataStream.readUint16BE(); } } else if (thingType == kProjectileThingType) { for (uint16 i = 0; i < thingCount; ++i) { _dunData.thingsData[thingType][i][0] = dunDataStream.readUint16BE(); _dunData.thingsData[thingType][i][1] = dunDataStream.readUint16BE(); _dunData.thingsData[thingType][i][2] = dunDataStream.readByte(); _dunData.thingsData[thingType][i][3] = dunDataStream.readByte(); _dunData.thingsData[thingType][i][4] = dunDataStream.readUint16BE(); } } else { for (uint16 i = 0; i < thingCount; ++i) for (uint16 j = 0; j < thingStoreWordCount; ++j) _dunData.thingsData[thingType][i][j] = dunDataStream.readUint16BE(); } if (_messages.newGame) { if ((thingType == kGroupThingType) || thingType >= kProjectileThingType) _dunData.eventMaximumCount += _fileHeader.thingCounts[thingType]; for (uint16 i = 0; i < gAdditionalThingCounts[thingType]; ++i) { _dunData.thingsData[thingType][thingCount + i][0] = Thing::thingNone.toUint16(); } } } // load map data if (!_messages.restartGameRequest) _rawMapData = _rawDunFileData + dunDataStream.pos(); if (!_messages.restartGameRequest) { uint8 mapCount = _fileHeader.mapCount; delete[] _dunData.mapData; _dunData.mapData = new byte**[_dunData.columCount + mapCount]; byte **colFirstSquares = (byte**)_dunData.mapData + mapCount; for (uint8 i = 0; i < mapCount; ++i) { _dunData.mapData[i] = colFirstSquares; byte *square = _rawMapData + _maps[i].rawDunDataOffset; *colFirstSquares++ = square; for (uint16 w = 1; w <= _maps[i].width; ++w) { square += _maps[i].height + 1; *colFirstSquares++ = square; } } } } void DungeonMan::setCurrentMap(uint16 mapIndex) { _currMap.index = mapIndex; _currMap.data = _dunData.mapData[mapIndex]; _currMap.map = _maps + mapIndex; _currMap.width = _maps[mapIndex].width + 1; _currMap.height = _maps[mapIndex].height + 1; _currMap.colCumulativeSquareFirstThingCount = &_dunData.columnsCumulativeSquareThingCount[_dunData.mapsFirstColumnIndex[mapIndex]]; } void DungeonMan::setCurrentMapAndPartyMap(uint16 mapIndex) { setCurrentMap(mapIndex); byte *metaMapData = _currMap.data[_currMap.width - 1] + _currMap.height; _vm->_displayMan->_currMapAllowedCreatureTypes = metaMapData; metaMapData += _currMap.map->creatureTypeCount; memcpy(_vm->_displayMan->_currMapWallOrnIndices, metaMapData, _currMap.map->wallOrnCount); metaMapData += _currMap.map->wallOrnCount; memcpy(_vm->_displayMan->_currMapFloorOrnIndices, metaMapData, _currMap.map->floorOrnCount); metaMapData += _currMap.map->wallOrnCount; memcpy(_vm->_displayMan->_currMapDoorOrnIndices, metaMapData, _currMap.map->doorOrnCount); _currMapInscriptionWallOrnIndex = _currMap.map->wallOrnCount; _vm->_displayMan->_currMapWallOrnIndices[_currMapInscriptionWallOrnIndex] = kWallOrnInscription; } Square DungeonMan::getSquare(int16 mapX, int16 mapY) { bool isInXBounds = (mapX >= 0) && (mapX < _currMap.width); bool isInYBounds = (mapY >= 0) && (mapY < _currMap.height); if (isInXBounds && isInYBounds) return _currMap.data[mapX][mapY]; Square tmpSquare; if (isInYBounds) { tmpSquare.set(_currMap.data[0][mapY]); if (mapX == -1 && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType)) return Square(kWallElemType).set(kWallEastRandOrnAllowed); tmpSquare.set(_currMap.data[_currMap.width - 1][mapY]); if (mapX == _currMap.width && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType)) return Square(kWallElemType).set(kWallWestRandOrnAllowed); } else if (isInXBounds) { tmpSquare.set(_currMap.data[mapX][0]); if (mapY == -1 && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType)) return Square(kWallElemType).set(kWallSouthRandOrnAllowed); tmpSquare.set(_currMap.data[mapX][_currMap.height - 1]); if (mapY == _currMap.height && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType)) return (kWallElemType << 5) | kWallNorthRandOrnAllowed; } return Square(kWallElemType); } Square DungeonMan::getRelSquare(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) { mapCoordsAfterRelMovement(dir, stepsForward, stepsForward, posX, posY); return getSquare(posX, posY); } int16 DungeonMan::getSquareFirstThingIndex(int16 mapX, int16 mapY) { if (mapX < 0 || mapX >= _currMap.width || mapY < 0 || mapY >= _currMap.height || !Square(_currMap.data[mapX][mapY]).get(kThingListPresent)) return -1; int16 y = 0; uint16 index = _currMap.colCumulativeSquareFirstThingCount[mapX]; byte* square = _currMap.data[mapX]; while (y++ != mapY) if (Square(*square++).get(kThingListPresent)) index++; return index; } Thing DungeonMan::getSquareFirstThing(int16 mapX, int16 mapY) { int16 index = getSquareFirstThingIndex(mapX, mapY); if (index == -1) return Thing::thingEndOfList; return _dunData.squareFirstThings[index]; } enum SquareAspectIndice { kElemAspect = 0, kFirstGroupOrObjectAspect = 1, kRightWallOrnOrdAspect = 2, kFrontWallOrnOrdAspect = 3, kLeftWallOrnOrdAspect = 4, kPitInvisibleAspect = 2, kTeleporterVisibleAspect = 2, kStairsUpAspect = 2, kDoorStateAspect = 2, kDoorThingIndexAspect = 3, kFloorOrnOrdAspect = 4 }; void DungeonMan::setSquareAspect(uint16 *aspectArray, direction dir, int16 mapX, int16 mapY) { bool leftOrnAllowed, rightOrnAllowed, frontOrnAllowed; bool squareIsFakeWall; Thing thing = getSquareFirstThing(mapX, mapY); Square square = getSquare(mapX, mapY); memset(aspectArray, 0, 5 * sizeof(int16)); aspectArray[kElemAspect] = square.getType(); _vm->_displayMan->_championPortraitOrdinal = 0; // BUG0_75 switch (square.getType()) { case kWallElemType: switch (dir) { case kDirNorth: leftOrnAllowed = square.get(kWallEastRandOrnAllowed); frontOrnAllowed = square.get(kWallSouthRandOrnAllowed); rightOrnAllowed = square.get(kWallWestRandOrnAllowed); break; case kDirEast: leftOrnAllowed = square.get(kWallSouthRandOrnAllowed); frontOrnAllowed = square.get(kWallWestRandOrnAllowed); rightOrnAllowed = square.get(kWallNorthRandOrnAllowed); break; case kDirSouth: leftOrnAllowed = square.get(kWallWestRandOrnAllowed); frontOrnAllowed = square.get(kWallNorthRandOrnAllowed); rightOrnAllowed = square.get(kWallEastRandOrnAllowed); break; case kDirWest: leftOrnAllowed = square.get(kWallNorthRandOrnAllowed); frontOrnAllowed = square.get(kWallEastRandOrnAllowed); rightOrnAllowed = square.get(kWallSouthRandOrnAllowed); break; } squareIsFakeWall = false; setSquareAspectOrnOrdinals(aspectArray, leftOrnAllowed, frontOrnAllowed, rightOrnAllowed, dir, mapX, mapY, squareIsFakeWall); while ((thing != Thing::thingEndOfList) && (thing.getType() <= kSensorThingType)) { int16 sideIndex = (thing.getCell() - dir) & 3; if (sideIndex) { if (thing.getType() == kTextstringType) { if (TextString(getThingData(thing)).isVisible()) { aspectArray[sideIndex + 1] = _currMapInscriptionWallOrnIndex + 1; } else { Sensor sensor(getThingData(thing)); aspectArray[sideIndex + 1] = sensor.getOrnOrdinal(); if (sensor.getType() == kSensorWallChampionPortrait) { _vm->_displayMan->_championPortraitOrdinal = indexToOrdinal(sensor.getData()); } } } } thing = getNextThing(thing); } if (squareIsFakeWall && (_currMap.partyPosX != mapX) && (_currMap.partyPosY != mapY)) { aspectArray[kFirstGroupOrObjectAspect] = Thing::thingEndOfList.toUint16(); } break; } aspectArray[kFirstGroupOrObjectAspect] = thing.toUint16(); } void DungeonMan::setSquareAspectOrnOrdinals(uint16 *aspectArray, bool leftAllowed, bool frontAllowed, bool rightAllowed, direction dir, int16 mapX, int16 mapY, bool isFakeWall) { int16 ornCount = _currMap.map->randWallOrnCount; turnDirRight(dir); aspectArray[kRightWallOrnOrdAspect] = getRandomOrnOrdinal(leftAllowed, ornCount, mapX, ++mapY * (dir + 1), 30); turnDirRight(dir); aspectArray[kFrontWallOrnOrdAspect] = getRandomOrnOrdinal(frontAllowed, ornCount, mapX, ++mapY * (dir + 1), 30); turnDirRight(dir); aspectArray[kLeftWallOrnOrdAspect] = getRandomOrnOrdinal(rightAllowed, ornCount, mapX, ++mapY * (dir + 1), 30); if (isFakeWall || mapX < 0 || mapX >= _currMap.width || mapY < 0 || mapY >= _currMap.height) { for (uint16 i = kRightWallOrnOrdAspect; i <= kLeftWallOrnOrdAspect; ++i) { if (isWallOrnAnAlcove(ordinalToIndex(aspectArray[i]))) aspectArray[i] = 0; } } } int16 DungeonMan::getRandomOrnOrdinal(bool allowed, int16 count, int16 mapX, int16 mapY, int16 modulo) { int16 index = (((((2000 + (mapX << 5) + mapY) * 31417) >> 1) + (3000 + (_currMap.index << 6) + _currMap.width + _currMap.height) * 11 + _fileHeader.ornamentRandomSeed) >> 2) % modulo; if (allowed && index < count) return indexToOrdinal(index); return 0; } bool DungeonMan::isWallOrnAnAlcove(int16 wallOrnIndex) { if (wallOrnIndex >= 0) for (uint16 i = 0; i < kAlcoveOrnCount; ++i) if (_vm->_displayMan->_currMapAlcoveOrnIndices[i] == wallOrnIndex) return true; return false; } uint16 *DungeonMan::getThingData(Thing thing) { return _dunData.thingsData[thing.getType()][thing.getIndex()]; } Thing DungeonMan::getNextThing(Thing thing) { return getThingData(thing)[0]; // :) }