/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_DUNGEONMAN_H #define DM_DUNGEONMAN_H #include "dm/dm.h" #include "dm/gfx.h" namespace DM { /* Object info */ enum ObjectInfoIndexConst { kDMObjectInfoIndexFirstScroll = 0, // @ C000_OBJECT_INFO_INDEX_FIRST_SCROLL kDMObjectInfoIndexFirstContainer = 1, // @ C001_OBJECT_INFO_INDEX_FIRST_CONTAINER kDMObjectInfoIndexFirstPotion = 2, // @ C002_OBJECT_INFO_INDEX_FIRST_POTION kDMObjectInfoIndexFirstWeapon = 23, // @ C023_OBJECT_INFO_INDEX_FIRST_WEAPON kDMObjectInfoIndexFirstArmour = 69, // @ C069_OBJECT_INFO_INDEX_FIRST_ARMOUR kDMObjectInfoIndexFirstJunk = 127 // @ C127_OBJECT_INFO_INDEX_FIRST_JUNK }; #define kDMMapXNotOnASquare -1 // @ CM1_MAPX_NOT_ON_A_SQUARE enum ElementType { kDMElementTypeChampion = -2, // @ CM2_ELEMENT_CHAMPION /* Values -2 and -1 are only used as projectile impact types */ kDMElementTypeCreature = -1, // @ CM1_ELEMENT_CREATURE kDMElementTypeWall = 0, // @ C00_ELEMENT_WALL /* Values 0-6 are used as square types and projectile impact types. Values 0-2 and 5-6 are also used for square aspect */ kDMElementTypeCorridor = 1, // @ C01_ELEMENT_CORRIDOR kDMElementTypePit = 2, // @ C02_ELEMENT_PIT kDMElementTypeStairs = 3, // @ C03_ELEMENT_STAIRS kDMElementTypeDoor = 4, // @ C04_ELEMENT_DOOR kDMElementTypeTeleporter = 5, // @ C05_ELEMENT_TELEPORTER kDMElementTypeFakeWall = 6, // @ C06_ELEMENT_FAKEWALL kDMElementTypeDoorSide = 16, // @ C16_ELEMENT_DOOR_SIDE /* Values 16-19 are only used for square aspect */ kDMElementTypeDoorFront = 17, // @ C17_ELEMENT_DOOR_FRONT kDMElementTypeStairsSide = 18, // @ C18_ELEMENT_STAIRS_SIDE kDMElementTypeStairsFront = 19 // @ C19_ELEMENT_STAIRS_FRONT }; enum ObjectAllowedSlot { kDMMaskMouth = 0x0001, // @ MASK0x0001_MOUTH kDMMaskHead = 0x0002, // @ MASK0x0002_HEAD kDMMaskNeck = 0x0004, // @ MASK0x0004_NECK kDMMaskTorso = 0x0008, // @ MASK0x0008_TORSO kDMMaskLegs = 0x0010, // @ MASK0x0010_LEGS kDMMaskFeet = 0x0020, // @ MASK0x0020_FEET kDMMaskQuiverLine1 = 0x0040, // @ MASK0x0040_QUIVER_LINE1 kDMMaskQuiverLine2 = 0x0080, // @ MASK0x0080_QUIVER_LINE2 kDMMaskPouchPassAndThroughDoors = 0x0100, // @ MASK0x0100_POUCH_PASS_AND_THROUGH_DOORS kDMMaskHands = 0x0200, // @ MASK0x0200_HANDS kDMMaskContainer = 0x0400, // @ MASK0x0400_CONTAINER kDMMaskFootprints = 0x8000, // @ MASK0x8000_FOOTPRINTS kDMMaskRandomDrop = 0x8000 // @ MASK0x8000_RANDOM_DROP }; enum ArmourAttribute { kDMArmourAttributeShield = 0x0080, // @ MASK0x0080_IS_A_SHIELD kDMArmourAttributeSharpDefense = 0x0007 // @ MASK0x0007_SHARP_DEFENSE }; enum WeaponClass { kDMWeaponClassNone = -1, /* Class 0: SWING weapons */ kDMWeaponClassSwingWeapon = 0, // @ C000_CLASS_SWING_WEAPON /* Class 1 to 15: THROW weapons */ kDMWeaponClassDaggerAndAxes = 2, // @ C002_CLASS_DAGGER_AND_AXES kDMWeaponClassBowAmmunition = 10, // @ C010_CLASS_BOW_AMMUNITION kDMWeaponClassSlingAmmunition = 11, // @ C011_CLASS_SLING_AMMUNITION kDMWeaponClassPoisinDart = 12, // @ C012_CLASS_POISON_DART /* Class 16 to 111: SHOOT weapons */ kDMWeaponClassFirstBow = 16, // @ C016_CLASS_FIRST_BOW kDMWeaponClassLastBow = 31, // @ C031_CLASS_LAST_BOW kDMWeaponClassFirstSling = 32, // @ C032_CLASS_FIRST_SLING kDMWeaponClassLastSling = 47, // @ C047_CLASS_LAST_SLING /* Class 112 to 255: Magic and special weapons */ kDMWeaponClassFirstMagicWeapon = 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON }; enum TextType { /* Used for text on walls */ kDMTextTypeInscription = 0, // @ C0_TEXT_TYPE_INSCRIPTION /* Used for messages displayed when the party walks on a square */ kDMTextTypeMessage = 1, // @ C1_TEXT_TYPE_MESSAGE /* Used for text on scrolls and champion information */ kDMTextTypeScroll = 2 // @ C2_TEXT_TYPE_SCROLL }; enum SquareAspect { kDMSquareAspectElement = 0, // @ C0_ELEMENT kDMSquareAspectFirstGroupOrObject = 1, // @ C1_FIRST_GROUP_OR_OBJECT kDMSquareAspectRightWallOrnOrd = 2, // @ C2_RIGHT_WALL_ORNAMENT_ORDINAL kDMSquareFrontWallOrnOrd = 3, // @ C3_FRONT_WALL_ORNAMENT_ORDINAL kDMSquareAspectLeftWallOrnOrd = 4, // @ C4_LEFT_WALL_ORNAMENT_ORDINAL kDMSquareAspectPitInvisible = 2, // @ C2_PIT_INVISIBLE kDMSquareAspectTeleporterVisible = 2, // @ C2_TELEPORTER_VISIBLE kDMSquareAspectStairsUp = 2, // @ C2_STAIRS_UP kDMSquareAspectDoorState = 2, // @ C2_DOOR_STATE kDMSquareAspectDoorThingIndex = 3, // @ C3_DOOR_THING_INDEX kDMSquareAspectFloorOrn = 4 // @ C4_FLOOR_ORNAMENT_ORDINAL }; #define kDMImmuneToFire 15 // @ C15_IMMUNE_TO_FIRE #define kDMImmuneToPoison 15 // @ C15_IMMUNE_TO_POISON enum TeleporterScope { kDMTeleporterScopeCreatures = 1, // @ MASK0x0001_SCOPE_CREATURES kDMTeleporterScopeObjectsOrParty = 2 // @ MASK0x0002_SCOPE_OBJECTS_OR_PARTY }; enum SensorType { kDMSensorDisabled = 0, // @ C000_SENSOR_DISABLED /* Never triggered, may be used for a floor or wall ornament */ kDMSensorFloorTheronPartyCreatureObj = 1, // @ C001_SENSOR_FLOOR_THERON_PARTY_CREATURE_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorFloorTheronPartyCreature = 2, // @ C002_SENSOR_FLOOR_THERON_PARTY_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorFloorParty = 3, // @ C003_SENSOR_FLOOR_PARTY /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorFloorObj = 4, // @ C004_SENSOR_FLOOR_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorFloorPartyOnStairs = 5, // @ C005_SENSOR_FLOOR_PARTY_ON_STAIRS /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorFloorGroupGenerator = 6, // @ C006_SENSOR_FLOOR_GROUP_GENERATOR /* Triggered by event F0245_TIMELINE_ProcessEvent5_Square_Corridor */ kDMSensorFloorCreature = 7, // @ C007_SENSOR_FLOOR_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorFloorPartyPossession = 8, // @ C008_SENSOR_FLOOR_PARTY_POSSESSION /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorFloorVersionChecker = 9, // @ C009_SENSOR_FLOOR_VERSION_CHECKER /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */ kDMSensorWallOrnClick = 1, // @ C001_SENSOR_WALL_ORNAMENT_CLICK /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallOrnClickWithAnyObj = 2, // @ C002_SENSOR_WALL_ORNAMENT_CLICK_WITH_ANY_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallOrnClickWithSpecObj = 3, // @ C003_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallOrnClickWithSpecObjRemoved = 4, // @ C004_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallAndOrGate = 5, // @ C005_SENSOR_WALL_AND_OR_GATE /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallCountdown = 6, // @ C006_SENSOR_WALL_COUNTDOWN /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallSingleProjLauncherNewObj = 7, // @ C007_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallSingleProjLauncherExplosion = 8, // @ C008_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallDoubleProjLauncherNewObj = 9, // @ C009_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallDoubleProjLauncherExplosion = 10, // @ C010_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallOrnClickWithSpecObjRemovedRotateSensors = 11, // @ C011_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallObjGeneratorRotateSensors = 12, // @ C012_SENSOR_WALL_OBJECT_GENERATOR_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallSingleObjStorageRotateSensors = 13, // @ C013_SENSOR_WALL_SINGLE_OBJECT_STORAGE_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallSingleProjLauncherSquareObj = 14, // @ C014_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallDoubleProjLauncherSquareObj = 15, // @ C015_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallObjExchanger = 16, // @ C016_SENSOR_WALL_OBJECT_EXCHANGER /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallOrnClickWithSpecObjRemovedSensor = 17, // @ C017_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_REMOVE_SENSOR /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ kDMSensorWallEndGame = 18, // @ C018_SENSOR_WALL_END_GAME /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */ kDMSensorWallChampionPortrait = 127 // @ C127_SENSOR_WALL_CHAMPION_PORTRAIT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */ }; enum WeaponType { kDMWeaponTorch = 2, // @ C02_WEAPON_TORCH kDMWeaponDagger = 8, // @ C08_WEAPON_DAGGER kDMWeaponFalchion = 9, // @ C09_WEAPON_FALCHION kDMWeaponSword = 10, // @ C10_WEAPON_SWORD kDMWeaponClub = 23, // @ C23_WEAPON_CLUB kDMWeaponStoneClub = 24, // @ C24_WEAPON_STONE_CLUB kDMWeaponArrow = 27, // @ C27_WEAPON_ARROW kDMWeaponSlayer = 28, // @ C28_WEAPON_SLAYER kDMWeaponRock = 30, // @ C30_WEAPON_ROCK kDMWeaponPoisonDart = 31, // @ C31_WEAPON_POISON_DART kDMWeaponThrowingStar = 32 // @ C32_WEAPON_THROWING_STAR }; enum ArmourType { kDMArmourWoodenShield = 30, // @ C30_ARMOUR_WOODEN_SHIELD kDMArmourArmet = 38, // @ C38_ARMOUR_ARMET kDMArmourTorsoPlate = 39, // @ C39_ARMOUR_TORSO_PLATE kDMArmourLegPlate = 40, // @ C40_ARMOUR_LEG_PLATE kDMArmourFootPlate = 41 // @ C41_ARMOUR_FOOT_PLATE }; enum PotionType { kDMPotionTypeVen = 3, // @ C03_POTION_VEN_POTION, kDMPotionTypeRos = 6, // @ C06_POTION_ROS_POTION, kDMPotionTypeKu = 7, // @ C07_POTION_KU_POTION, kDMPotionTypeDane = 8, // @ C08_POTION_DANE_POTION, kDMPotionTypeNeta = 9, // @ C09_POTION_NETA_POTION, kDMPotionTypeAntivenin = 10, // @ C10_POTION_ANTIVENIN, kDMPotionTypeMon = 11, // @ C11_POTION_MON_POTION, kDMPotionTypeYa = 12, // @ C12_POTION_YA_POTION, kDMPotionTypeEe = 13, // @ C13_POTION_EE_POTION, kDMPotionTypeVi = 14, // @ C14_POTION_VI_POTION, kDMPotionTypeWaterFlask = 15, // @ C15_POTION_WATER_FLASK, kDMPotionTypeFulBomb = 19, // @ C19_POTION_FUL_BOMB, kDMPotionTypeEmptyFlask = 20 // @ C20_POTION_EMPTY_FLASK, }; enum JunkType { kDMJunkTypeWaterskin = 1, // @ C01_JUNK_WATERSKIN, kDMJunkTypeBones = 5, // @ C05_JUNK_BONES, kDMJunkTypeBoulder = 25, // @ C25_JUNK_BOULDER, kDMJunkTypeScreamerSlice = 33, // @ C33_JUNK_SCREAMER_SLICE, kDMJunkTypeWormRound = 34, // @ C34_JUNK_WORM_ROUND, kDMJunkTypeDrumstickShank = 35, // @ C35_JUNK_DRUMSTICK_SHANK, kDMJunkTypeDragonSteak = 36, // @ C36_JUNK_DRAGON_STEAK, kDMJunkTypeMagicalBoxBlue = 42, // @ C42_JUNK_MAGICAL_BOX_BLUE, kDMJunkTypeMagicalBoxGreen = 43, // @ C43_JUNK_MAGICAL_BOX_GREEN, kDMJunkTypeZokathra = 51 // @ C51_JUNK_ZOKATHRA, }; enum ExplosionType { kDMExplosionTypeFireball = 0, // @ C000_EXPLOSION_FIREBALL kDMExplosionTypeSlime = 1, // @ C001_EXPLOSION_SLIME kDMExplosionTypeLightningBolt = 2, // @ C002_EXPLOSION_LIGHTNING_BOLT kDMExplosionTypeHarmNonMaterial = 3, // @ C003_EXPLOSION_HARM_NON_MATERIAL kDMExplosionTypeOpenDoor = 4, // @ C004_EXPLOSION_OPEN_DOOR kDMExplosionTypePoisonBolt = 6, // @ C006_EXPLOSION_POISON_BOLT kDMExplosionTypePoisonCloud = 7, // @ C007_EXPLOSION_POISON_CLOUD kDMExplosionTypeSmoke = 40, // @ C040_EXPLOSION_SMOKE kDMExplosionTypeFluxcage = 50, // @ C050_EXPLOSION_FLUXCAGE kDMExplosionTypeRebirthStep1 = 100, // @ C100_EXPLOSION_REBIRTH_STEP1 kDMExplosionTypeRebirthStep2 = 101 // @ C101_EXPLOSION_REBIRTH_STEP2 }; enum SquareMask { kDMSquareMaskWallWestRandOrnament = 0x1, // @ MASK0x0001_WALL_WEST_RANDOM_ORNAMENT_ALLOWED kDMSquareMaslWallSouthRandOrnament = 0x2, // @ MASK0x0002_WALL_SOUTH_RANDOM_ORNAMENT_ALLOWED kDMSquareMaskWallEastRandOrnament = 0x4, // @ MASK0x0004_WALL_EAST_RANDOM_ORNAMENT_ALLOWED kDMSquareMaskWallNorthRandOrnament = 0x8, // @ MASK0x0008_WALL_NORTH_RANDOM_ORNAMENT_ALLOWED kDMSquareMaskCorridorRandOrnament = 0x8, // @ MASK0x0008_CORRIDOR_RANDOM_ORNAMENT_ALLOWED kDMSquareMaskPitImaginary = 0x1, // @ MASK0x0001_PIT_IMAGINARY kDMSquareMaskPitInvisible = 0x4, // @ MASK0x0004_PIT_INVISIBLE kDMSquareMaskPitOpen = 0x8, // @ MASK0x0008_PIT_OPEN kDMSquareMaskStairsUp = 0x4, // @ MASK0x0004_STAIRS_UP kDMSquareMaskStairsNorthSouth = 0x8, // @ MASK0x0008_STAIRS_NORTH_SOUTH_ORIENTATION kDMSquareMaskDoorNorthSouth = 0x8, // @ MASK0x0008_DOOR_NORTH_SOUTH_ORIENTATION kDMSquareMaskTeleporterVisible = 0x4, // @ MASK0x0004_TELEPORTER_VISIBLE kDMSquareMaskTeleporterOpen = 0x8, // @ MASK0x0008_TELEPORTER_OPEN kDMSquareMaskFakeWallImaginary = 0x1, // @ MASK0x0001_FAKEWALL_IMAGINARY kDMSquareMaskFakeWallOpen = 0x4, // @ MASK0x0004_FAKEWALL_OPEN kDMSquareMaskFakeWallRandOrnamentOrFootprintsAllowed = 0x8, // @ MASK0x0008_FAKEWALL_RANDOM_ORNAMENT_OR_FOOTPRINTS_ALLOWED kDMSquareMaskThingListPresent = 0x10 // @ MASK0x0010_THING_LIST_PRESENT }; #define kDMMaskChampionBones 0x8000 // @ MASK0x8000_CHAMPION_BONES #define kDMMaskThingType 0x7FFF // @ MASK0x7FFF_THING_TYPE class ObjectInfoIndex { public: int16 _type; uint16 _objectAspectIndex; uint16 _actionSetIndex; uint16 _allowedSlots; ObjectInfoIndex(int16 type, uint16 objectAspectIndex, uint16 actionSetIndex, uint16 allowedSlots) : _type(type), _objectAspectIndex(objectAspectIndex), _actionSetIndex(actionSetIndex), _allowedSlots(allowedSlots) {} ObjectInfoIndex() : _type(0), _objectAspectIndex(0), _actionSetIndex(0), _allowedSlots(0) {} bool getAllowedSlot(ObjectAllowedSlot slot) { return _allowedSlots & slot; } uint16 getAllowedSlots() { return _allowedSlots; } void setAllowedSlot(ObjectAllowedSlot slot, bool val) { if (val) { _allowedSlots |= slot; } else { _allowedSlots &= ~slot; } } }; // @ OBJECT_INFO class ArmourInfo { public: uint16 _weight; uint16 _defense; uint16 _attributes; ArmourInfo(uint16 weight, uint16 defense, uint16 attributes) :_weight(weight), _defense(defense), _attributes(attributes) {} ArmourInfo() :_weight(0), _defense(0), _attributes(0) {} uint16 getAttribute(ArmourAttribute attribute) { return _attributes & attribute; } void setAttribute(ArmourAttribute attribute) { _attributes |= attribute; } }; // @ ARMOUR_INFO class WeaponInfo { public: uint16 _weight; uint16 _class; uint16 _strength; uint16 _kineticEnergy; private: uint16 _attributes; /* Bits 15-13 Unreferenced */ public: WeaponInfo(uint16 weight, uint16 wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes) : _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {} WeaponInfo() : _weight(0), _class(0), _strength(0), _kineticEnergy(0), _attributes(0) {} uint16 getShootAttack() { return _attributes & 0xFF; } // @ M65_SHOOT_ATTACK uint16 getProjectileAspectOrdinal() { return (_attributes >> 8) & 0x1F; } // @ M66_PROJECTILE_ASPECT_ORDINAL }; // @ WEAPON_INFO class CreatureInfo { public: byte _creatureAspectIndex; byte _attackSoundOrdinal; uint16 _attributes; /* Bits 15-14 Unreferenced */ uint16 _graphicInfo; /* Bits 11 and 6 Unreferenced */ byte _movementTicks; /* Value 255 means the creature cannot move */ byte _attackTicks; /* Minimum ticks between attacks */ byte _defense; byte _baseHealth; byte _attack; byte _poisonAttack; byte _dexterity; uint16 _ranges; /* Bits 7-4 Unreferenced */ uint16 _properties; uint16 _resistances; /* Bits 15-12 and 3-0 Unreferenced */ uint16 _animationTicks; /* Bits 15-12 Unreferenced */ uint16 _woundProbabilities; /* Contains 4 probabilities to wound a champion's Head (Bits 15-12), Legs (Bits 11-8), Torso (Bits 7-4) and Feet (Bits 3-0) */ byte _attackType; uint16 getFearResistance() { return (_properties >> 4) & 0xF; } uint16 getExperience() { return (_properties >> 8) & 0xF; } uint16 getWariness() { return (_properties >> 12) & 0xF; } uint16 getFireResistance() { return (_resistances >> 4) & 0xF; } uint16 getPoisonResistance() { return (_resistances >> 8) & 0xF; } static uint16 getHeight(uint16 attrib) { return (attrib >> 7) & 0x3; } uint16 getSightRange() { return (_ranges) & 0xF; } uint16 getSmellRange() { return (_ranges >> 8) & 0xF; } uint16 getAttackRange() { return (_ranges >> 12) & 0xF; } }; // @ CREATURE_INFO class Door { Thing _nextThing; uint16 _attributes; public: explicit Door(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {} Thing getNextThing() { return _nextThing; } bool isMeleeDestructible() { return (_attributes >> 8) & 1; } bool isMagicDestructible() { return (_attributes >> 7) & 1; } bool hasButton() { return (_attributes >> 6) & 1; } bool opensVertically() { return (_attributes >> 5) & 1; } byte getOrnOrdinal() { return (_attributes >> 1) & 0xF; } byte getType() { return _attributes & 1; } }; // @ DOOR class Teleporter { Thing _nextThing; uint16 _attributes; uint16 _destMapIndex; public: explicit Teleporter(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]), _destMapIndex(rawDat[2]) {} Thing getNextThing() { return _nextThing; } bool isAudible() { return (_attributes >> 15) & 1; } TeleporterScope getScope() { return (TeleporterScope)((_attributes >> 13) & 1); } bool getAbsoluteRotation() { return (_attributes >> 12) & 1; } Direction getRotation() { return (Direction)((_attributes >> 10) & 1); } byte getTargetMapY() { return (_attributes >> 5) & 0xF; } byte getTargetMapX() { return _attributes & 0xF; } uint16 getTargetMapIndex() { return _destMapIndex >> 8; } }; // @ TELEPORTER class TextString { Thing _nextThing; uint16 _textDataRef; public: explicit TextString(uint16 *rawDat) : _nextThing(rawDat[0]), _textDataRef(rawDat[1]) {} Thing getNextThing() { return _nextThing; } uint16 getWordOffset() { return _textDataRef >> 3; } bool isVisible() { return _textDataRef & 1; } void setVisible(bool visible) { _textDataRef = (_textDataRef & ~1) | (visible ? 1 : 0); } }; // @ TEXTSTRING class Sensor { Thing _nextThing; uint16 _datAndType; uint16 _attributes; // A uint16 _action; // B public: explicit Sensor(uint16 *rawDat) : _nextThing(rawDat[0]), _datAndType(rawDat[1]), _attributes(rawDat[2]), _action(rawDat[3]) {} Thing getNextThing() { return _nextThing; } void setNextThing(Thing thing) { _nextThing = thing; } SensorType getType() { return (SensorType)(_datAndType & 0x7F); } // @ M39_TYPE uint16 getData() { return (_datAndType >> 7) & 0x1FF; } // @ M40_DATA static uint16 getDataMask1(uint16 data) { return (data >> 7) & 0xF; } // @ M42_MASK1 static uint16 getDataMask2(uint16 data) { return (data >> 11) & 0xF; } // @ M43_MASK2 void setData(uint16 dat) { _datAndType = dat; } // @ M41_SET_DATA void setTypeDisabled() { _datAndType &= 0xFF80; } // @ M44_SET_TYPE_DISABLED bool getAttrOnlyOnce() { return (_attributes >> 2) & 1; } uint16 getAttrEffectA() { return (_attributes >> 3) & 0x3; } bool getAttrRevertEffectA() { return (_attributes >> 5) & 0x1; } bool getAttrAudibleA() { return (_attributes >> 6) & 0x1; } uint16 getAttrValue() { return (_attributes >> 7) & 0xF; } bool getAttrLocalEffect() { return (_attributes >> 11) & 1; } uint16 getAttrOrnOrdinal() { return _attributes >> 12; } uint16 getActionTargetMapY() { return (_action >> 11); } uint16 getActionTargetMapX() { return (_action >> 6) & 0x1F; } Cell getActionTargetCell() { return (Cell)((_action >> 4) & 3); } uint16 getActionHealthMultiplier() { return ((_action >> 4) & 0xF); } // @ M45_HEALTH_MULTIPLIER uint16 getActionTicks() { return ((_action >> 4) >> 4) & 0xFFF; } // @ M46_TICKS uint16 getActionKineticEnergy() { return ((_action >> 4) & 0xFF); }// @ M47_KINETIC_ENERGY uint16 getActionStepEnergy() { return ((_action >> 4) >> 8) & 0xFF; }// @ M48_STEP_ENERGY uint16 getActionLocalEffect() { return (_action >> 4); } // @ M49_LOCAL_EFFECT void setDatAndTypeWithOr(uint16 val) { _datAndType |= val; } }; // @ SENSOR class Weapon { Thing _nextThing; uint16 _desc; public: explicit Weapon(uint16 *rawDat) : _nextThing(rawDat[0]), _desc(rawDat[1]) {} WeaponType getType() { return (WeaponType)(_desc & 0x7F); } void setType(uint16 val) { _desc = (_desc & ~0x7F) | (val & 0x7F); } bool isLit() { return (_desc >> 15) & 1; } void setLit(bool val) { if (val) _desc |= (1 << 15); else _desc &= (~(1 << 15)); } uint16 getChargeCount() { return (_desc >> 10) & 0xF; } uint16 setChargeCount(uint16 val) { _desc = (_desc & ~(0xF << 10)) | ((val & 0xF) << 10); return (val & 0xF); } Thing getNextThing() { return _nextThing; } void setNextThing(Thing val) { _nextThing = val; } uint16 getCursed() { return (_desc >> 8) & 1; } void setCursed(uint16 val) { _desc = (_desc & ~(1 << 8)) | ((val & 1) << 8); } uint16 getPoisoned() { return (_desc >> 9) & 1; } uint16 getBroken() { return (_desc >> 14) & 1; } uint16 getDoNotDiscard() { return (_desc >> 7) & 1; } void setDoNotDiscard(uint16 val) { _desc = (_desc & ~(1 << 7)) | ((val & 1) << 7); } }; // @ WEAPON class Armour { Thing _nextThing; uint16 _attributes; public: explicit Armour(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {} ArmourType getType() { return (ArmourType)(_attributes & 0x7F); } Thing getNextThing() { return _nextThing; } uint16 getCursed() { return (_attributes >> 8) & 1; } uint16 getBroken() { return (_attributes >> 13) & 1; } uint16 getDoNotDiscard() { return (_attributes >> 7) & 1; } uint16 getChargeCount() { return (_attributes >> 9) & 0xF; } void setChargeCount(uint16 val) { _attributes = (_attributes & ~(0xF << 9)) | ((val & 0xF) << 9); } }; // @ ARMOUR class Scroll { Thing _nextThing; uint16 _attributes; public: explicit Scroll(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {} void set(Thing next, uint16 attribs) { _nextThing = next; _attributes = attribs; } Thing getNextThing() { return _nextThing; } uint16 getClosed() { return (_attributes >> 10) & 0x3F; } // ??? dunno why, the original bitfield is 6 bits long void setClosed(bool val) { if (val) _attributes |= (1 << 10); else _attributes &= (~(0x3F << 10)); } uint16 getTextStringThingIndex() { return _attributes & 0x3FF; } }; // @ SCROLL class Potion { public: Thing _nextThing; uint16 _attributes; explicit Potion(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {} PotionType getType() { return (PotionType)((_attributes >> 8) & 0x7F); } void setType(PotionType val) { _attributes = (_attributes & ~(0x7F << 8)) | ((val & 0x7F) << 8); } Thing getNextThing() { return _nextThing; } uint16 getPower() { return _attributes & 0xFF; } void setPower(uint16 val) { _attributes = (_attributes & ~0xFF) | (val & 0xFF); } uint16 getDoNotDiscard() { return (_attributes >> 15) & 1; } }; // @ POTION class Container { Thing _nextThing; Thing _slot; uint16 _type; public: explicit Container(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _type(rawDat[2]) {} uint16 getType() { return (_type >> 1) & 0x3; } Thing &getSlot() { return _slot; } Thing &getNextThing() { return _nextThing; } }; // @ CONTAINER class Junk { Thing _nextThing; uint16 _attributes; public: explicit Junk(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {} JunkType getType() { return (JunkType)(_attributes & 0x7F); } void setType(uint16 val) { _attributes = (_attributes & ~0x7F) | (val & 0x7F); } uint16 getChargeCount() { return (_attributes >> 14) & 0x3; } void setChargeCount(uint16 val) { _attributes = (_attributes & ~(0x3 << 14)) | ((val & 0x3) << 14); } uint16 getDoNotDiscard() { return (_attributes >> 7) & 1; } void setDoNotDiscard(uint16 val) { _attributes = (_attributes & ~(1 << 7)) | ((val & 1) << 7); } Thing getNextThing() { return _nextThing; } void setNextThing(Thing thing) { _nextThing = thing; } }; // @ JUNK class Projectile { public: Thing _nextThing; Thing _slot; uint16 _kineticEnergy; uint16 _attack; uint16 _eventIndex; explicit Projectile(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _kineticEnergy(rawDat[2]), _attack(rawDat[3]), _eventIndex(rawDat[4]) {} }; // @ PROJECTILE class Explosion { Thing _nextThing; uint16 _attributes; public: explicit Explosion(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {} Thing getNextThing() { return _nextThing; } Thing setNextThing(Thing val) { return _nextThing = val; } uint16 getType() { return _attributes & 0x7F; } uint16 setType(uint16 val) { _attributes = (_attributes & ~0x7F) | (val & 0x7F); return (val & 0x7F); } uint16 getAttack() { return (_attributes >> 8) & 0xFF; } void setAttack(uint16 val) { _attributes = (_attributes & ~(0xFF << 8)) | ((val & 0xFF) << 8); } uint16 getCentered() { return (_attributes >> 7) & 0x1; } void setCentered(uint16 val) { _attributes = (_attributes & ~(1 << 7)) | ((val & 1) << 7); } }; // @ EXPLOSION class Square { byte _data; public: explicit Square(byte dat = 0) : _data(dat) {} explicit Square(ElementType type) { setType(type); } explicit Square(byte element, byte mask) : _data((element << 5) | mask) {} Square &set(byte dat) { this->_data = dat; return *this; } Square &set(SquareMask mask) { _data |= mask; return *this; } byte get(SquareMask mask) { return _data & mask; } byte getDoorState() { return _data & 0x7; } // @ M36_DOOR_STATE void setDoorState(byte state) { _data = ((_data & ~0x7) | state); } // @ M37_SET_DOOR_STATE ElementType getType() { return (ElementType)(_data >> 5); } // @ M34_SQUARE_TYPE void setType(ElementType type) { _data = (_data & 0x1F) | type << 5; } byte toByte() { return _data; } // I don't like 'em casts }; // wrapper for bytes which are used as squares struct DungeonFileHeader { uint16 _ornamentRandomSeed; uint16 _rawMapDataSize; uint8 _mapCount; uint16 _textDataWordCount; uint16 _partyStartLocation; uint16 _squareFirstThingCount; // @ SquareFirstThingCount uint16 _thingCounts[16]; // @ ThingCount[16] }; // @ DUNGEON_HEADER struct Map { uint32 _rawDunDataOffset; uint8 _offsetMapX, _offsetMapY; uint8 _level; // only used in DMII uint8 _width, _height; // !!! THESRE ARE INCLUSIVE BOUNDARIES // orn short for Ornament uint8 _wallOrnCount; /* May be used in a Sensor on a Wall or closed Fake Wall square */ uint8 _randWallOrnCount; /* Used only on some Wall squares and some closed Fake Wall squares */ uint8 _floorOrnCount; /* May be used in a Sensor on a Pit, open Fake Wall, Corridor or Teleporter square */ uint8 _randFloorOrnCount; /* Used only on some Corridor squares and some open Fake Wall squares */ uint8 _doorOrnCount; uint8 _creatureTypeCount; uint8 _difficulty; FloorSet _floorSet; WallSet _wallSet; uint8 _doorSet0, _doorSet1; }; // @ MAP class DoorInfo { public: byte _attributes; byte _defense; DoorInfo(byte b1, byte b2) : _attributes(b1), _defense(b2) {} DoorInfo() { resetToZero(); } void resetToZero() { _attributes = _defense = 0; } }; // @ DOOR_INFO class Group; class DungeonMan { DMEngine *_vm; DungeonMan(const DungeonMan &other); // no implementation on purpose void operator=(const DungeonMan &rhs); // no implementation on purpose Square getRelSquare(Direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY); // @ F0152_DUNGEON_GetRelativeSquare void decompressDungeonFile(); // @ F0455_FLOPPY_DecompressDungeon int16 getSquareFirstThingIndex(int16 mapX, int16 mapY); // @ F0160_DUNGEON_GetSquareFirstThingIndex int16 getRandomOrnOrdinal(bool allowed, int16 count, int16 mapX, int16 mapY, int16 modulo); // @ F0170_DUNGEON_GetRandomOrnamentOrdinal void setSquareAspectOrnOrdinals(uint16 *aspectArray, bool leftAllowed, bool frontAllowed, bool rightAllowed, int16 dir, int16 mapX, int16 mapY, bool isFakeWall); // @ F0171_DUNGEON_SetSquareAspectRandomWallOrnamentOrdinals public: explicit DungeonMan(DMEngine *dmEngine); ~DungeonMan(); Square getSquare(int16 mapX, int16 mapY); // @ F0151_DUNGEON_GetSquare void setCurrentMap(uint16 mapIndex); // @ F0173_DUNGEON_SetCurrentMap Thing getSquareFirstThing(int16 mapX, int16 mapY); // @ F0161_DUNGEON_GetSquareFirstThing Thing getNextThing(Thing thing); // @ F0159_DUNGEON_GetNextThing(THING P0280_T_Thing) uint16 *getThingData(Thing thing); // @ F0156_DUNGEON_GetThingData uint16 *getSquareFirstThingData(int16 mapX, int16 mapY); // @ F0157_DUNGEON_GetSquareFirstThingData // TODO: this does stuff other than load the file! void loadDungeonFile(Common::InSaveFile *file); // @ F0434_STARTEND_IsLoadDungeonSuccessful_CPSC void setCurrentMapAndPartyMap(uint16 mapIndex); // @ F0174_DUNGEON_SetCurrentMapAndPartyMap bool isWallOrnAnAlcove(int16 wallOrnIndex); // @ F0149_DUNGEON_IsWallOrnamentAnAlcove void mapCoordsAfterRelMovement(Direction dir, int16 stepsForward, int16 stepsRight, int16 &posX, int16 &posY); // @ F0150_DUNGEON_UpdateMapCoordinatesAfterRelativeMovement ElementType getRelSquareType(Direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) { return Square(getRelSquare(dir, stepsForward, stepsRight, posX, posY)).getType(); } // @ F0153_DUNGEON_GetRelativeSquareType void setSquareAspect(uint16 *aspectArray, Direction dir, int16 mapX, int16 mapY); // @ F0172_DUNGEON_SetSquareAspect void decodeText(char *destString, Thing thing, TextType type); // F0168_DUNGEON_DecodeText Thing getUnusedThing(uint16 thingType); // @ F0166_DUNGEON_GetUnusedThing uint16 getObjectWeight(Thing thing); // @ F0140_DUNGEON_GetObjectWeight int16 getObjectInfoIndex(Thing thing); // @ F0141_DUNGEON_GetObjectInfoIndex void linkThingToList(Thing thingToLink, Thing thingInList, int16 mapX, int16 mapY); // @ F0163_DUNGEON_LinkThingToList WeaponInfo *getWeaponInfo(Thing thing); // @ F0158_DUNGEON_GetWeaponInfo int16 getProjectileAspect(Thing thing); // @ F0142_DUNGEON_GetProjectileAspect int16 getLocationAfterLevelChange(int16 mapIndex, int16 levelDelta, int16 *mapX, int16 *mapY); // @ F0154_DUNGEON_GetLocationAfterLevelChange Thing getSquareFirstObject(int16 mapX, int16 mapY); // @ F0162_DUNGEON_GetSquareFirstObject uint16 getArmourDefense(ArmourInfo *armourInfo, bool useSharpDefense); // @ F0143_DUNGEON_GetArmourDefense Thing getDiscardThing(uint16 thingType); // @ F0165_DUNGEON_GetDiscardedThing uint16 getCreatureAttributes(Thing thing); // @ F0144_DUNGEON_GetCreatureAttributes void setGroupCells(Group *group, uint16 cells, uint16 mapIndex); // @ F0146_DUNGEON_SetGroupCells void setGroupDirections(Group *group, int16 dir, uint16 mapIndex); // @ F0148_DUNGEON_SetGroupDirections bool isCreatureAllowedOnMap(Thing thing, uint16 mapIndex); // @ F0139_DUNGEON_IsCreatureAllowedOnMap void unlinkThingFromList(Thing thingToUnlink, Thing thingInList, int16 mapX, int16 mapY); // @ F0164_DUNGEON_UnlinkThingFromList int16 getStairsExitDirection(int16 mapX, int16 mapY); // @ F0155_DUNGEON_GetStairsExitDirection Thing getObjForProjectileLaucherOrObjGen(uint16 iconIndex); // @ F0167_DUNGEON_GetObjectForProjectileLauncherOrObjectGenerator int16 getRandomOrnamentIndex(uint16 val1, uint16 val2, int16 modulo); // @ F0169_DUNGEON_GetRandomOrnamentIndex uint32 _rawDunFileDataSize; // @ probably NONE byte *_rawDunFileData; // @ ??? DungeonFileHeader _dungeonFileHeader; // @ G0278_ps_DungeonHeader uint16 *_dungeonMapsFirstColumnIndex; // @ G0281_pui_DungeonMapsFirstColumnIndex uint16 _dungeonColumCount; // @ G0282_ui_DungeonColumnCount uint16 *_dungeonColumnsCumulativeSquareThingCount; // @ G0280_pui_DungeonColumnsCumulativeSquareThingCount Thing *_squareFirstThings; // @ G0283_pT_SquareFirstThings uint16 *_dungeonTextData; // @ G0260_pui_DungeonTextData uint16 *_thingData[16]; // @ G0284_apuc_ThingData byte ***_dungeonMapData; // @ G0279_pppuc_DungeonMapData Direction _partyDir; // @ G0308_i_PartyDirection int16 _partyMapX; // @ G0306_i_PartyMapX int16 _partyMapY; // @ G0307_i_PartyMapY uint8 _partyMapIndex; // @ G0309_i_PartyMapIndex int16 _currMapIndex; // @ G0272_i_CurrentMapIndex byte **_currMapData; // @ G0271_ppuc_CurrentMapData Map *_currMap; // @ G0269_ps_CurrentMap uint16 _currMapWidth; // @ G0273_i_CurrentMapWidth uint16 _currMapHeight; // @ G0274_i_CurrentMapHeight uint16 *_currMapColCumulativeSquareFirstThingCount; // @G0270_pui_CurrentMapColumnsCumulativeSquareFirstThingCount Map *_dungeonMaps; // @ G0277_ps_DungeonMaps byte *_dungeonRawMapData; // @ G0276_puc_DungeonRawMapData int16 _currMapInscriptionWallOrnIndex; // @ G0265_i_CurrentMapInscriptionWallOrnamentIndex Box _dungeonViewClickableBoxes[6]; // G0291_aauc_DungeonViewClickableBoxes bool _isFacingAlcove; // @ G0286_B_FacingAlcove bool _isFacingViAltar; // @ G0287_B_FacingViAltar bool _isFacingFountain; // @ G0288_B_FacingFountain ElementType _squareAheadElement; // @ G0285_i_SquareAheadElement Thing _pileTopObject[5]; // @ G0292_aT_PileTopObject DoorInfo _currMapDoorInfo[2]; // @ G0275_as_CurrentMapDoorInfo ObjectInfoIndex _objectInfos[180]; // @ G0237_as_Graphic559_ObjectInfo ArmourInfo _armourInfos[58]; // @ G0239_as_Graphic559_ArmourInfo WeaponInfo _weaponInfos[46]; // @ G0238_as_Graphic559_WeaponInfo CreatureInfo _creatureInfos[k27_CreatureTypeCount]; // @ G0243_as_Graphic559_CreatureInfo byte _thingDataWordCount[16]; // @ G0235_auc_Graphic559_ThingDataByteCount void setupConstants(); }; } #endif