#ifndef DUNGEONMAN_H #define DUNGEONMAN_H #include "dm.h" namespace DM { class DungeonMan { DMEngine *_vm; uint32 _dungeonDataSize; byte *_dungeonData; DungeonMan(const DungeonMan &other); // no implementation on purpose void operator=(const DungeonMan &rhs); // no implementation on purpose public: DungeonMan(DMEngine *dmEngine); ~DungeonMan(); void loadDungeonFile(); }; } #endif