/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_EVENTMAN_H #define DM_EVENTMAN_H #include "common/events.h" #include "common/queue.h" #include "common/array.h" #include "dm.h" #include "gfx.h" #include "champion.h" namespace DM { enum MouseButton { k0_NoneMouseButton = 0, // present only because of typesafety k1_LeftMouseButton = 1, k2_RightMouseButton = 2 }; enum CommandType { k0_CommandNone = 0, // @ C000_COMMAND_NONE k1_CommandTurnLeft = 1, // @ C001_COMMAND_TURN_LEFT k2_CommandTurnRight = 2, // @ C002_COMMAND_TURN_RIGHT k3_CommandMoveForward = 3, // @ C003_COMMAND_MOVE_FORWARD k4_CommandMoveRight = 4, // @ C004_COMMAND_MOVE_RIGHT k5_CommandMoveBackward = 5, // @ C005_COMMAND_MOVE_BACKWARD k6_CommandMoveLeft = 6, // @ C006_COMMAND_MOVE_LEFT k7_CommandToggleInventoryChampion_0 = 7, // @ C007_COMMAND_TOGGLE_INVENTORY_CHAMPION_0 k8_CommandToggleInventoryChampion_1 = 8, // @ C008_COMMAND_TOGGLE_INVENTORY_CHAMPION_1 k9_CommandToggleInventoryChampion_2 = 9, // @ C009_COMMAND_TOGGLE_INVENTORY_CHAMPION_2 k10_CommandToggleInventoryChampion_3 = 10, // @ C010_COMMAND_TOGGLE_INVENTORY_CHAMPION_3 k11_CommandCloseInventory = 11, // @ C011_COMMAND_CLOSE_INVENTORY k12_CommandClickInChampion_0_StatusBox = 12, // @ C012_COMMAND_CLICK_IN_CHAMPION_0_STATUS_BOX k13_CommandClickInChampion_1_StatusBox = 13, // @ C013_COMMAND_CLICK_IN_CHAMPION_1_STATUS_BOX k14_CommandClickInChampion_2_StatusBox = 14, // @ C014_COMMAND_CLICK_IN_CHAMPION_2_STATUS_BOX k15_CommandClickInChampion_3_StatusBox = 15, // @ C015_COMMAND_CLICK_IN_CHAMPION_3_STATUS_BOX k16_CommandSetLeaderChampion_0 = 16, // @ C016_COMMAND_SET_LEADER_CHAMPION_0 k17_CommandSetLeaderChampion_1 = 17, // @ C017_COMMAND_SET_LEADER_CHAMPION_1 k18_CommandSetLeaderChampion_2 = 18, // @ C018_COMMAND_SET_LEADER_CHAMPION_2 k19_CommandSetLeaderChampion_3 = 19, // @ C019_COMMAND_SET_LEADER_CHAMPION_3 k20_CommandClickOnSlotBoxChampion_0_StatusBoxReadyHand = 20, // @ C020_COMMAND_CLICK_ON_SLOT_BOX_00_CHAMPION_0_STATUS_BOX_READY_HAND k21_CommandClickOnSlotBoxChampion_0_StatusBoxActionHand = 21, // @ C021_COMMAND_CLICK_ON_SLOT_BOX_01_CHAMPION_0_STATUS_BOX_ACTION_HAND k22_CommandClickOnSlotBoxChampion_1_StatusBoxReadyHand = 22, // @ C022_COMMAND_CLICK_ON_SLOT_BOX_02_CHAMPION_1_STATUS_BOX_READY_HAND k23_CommandClickOnSlotBoxChampion_1_StatusBoxActionHand = 23, // @ C023_COMMAND_CLICK_ON_SLOT_BOX_03_CHAMPION_1_STATUS_BOX_ACTION_HAND k24_CommandClickOnSlotBoxChampion_2_StatusBoxReadyHand = 24, // @ C024_COMMAND_CLICK_ON_SLOT_BOX_04_CHAMPION_2_STATUS_BOX_READY_HAND k25_CommandClickOnSlotBoxChampion_2_StatusBoxActionHand = 25, // @ C025_COMMAND_CLICK_ON_SLOT_BOX_05_CHAMPION_2_STATUS_BOX_ACTION_HAND k26_CommandClickOnSlotBoxChampion_3_StatusBoxReadyHand = 26, // @ C026_COMMAND_CLICK_ON_SLOT_BOX_06_CHAMPION_3_STATUS_BOX_READY_HAND k27_CommandClickOnSlotBoxChampion_3_StatusBoxActionHand = 27, // @ C027_COMMAND_CLICK_ON_SLOT_BOX_07_CHAMPION_3_STATUS_BOX_ACTION_HAND k28_CommandClickOnSlotBoxInventoryReadyHand = 28, // @ C028_COMMAND_CLICK_ON_SLOT_BOX_08_INVENTORY_READY_HAND k29_CommandClickOnSlotBoxInventoryActionHand = 29, // @ C029_COMMAND_CLICK_ON_SLOT_BOX_09_INVENTORY_ACTION_HAND k30_CommandClickOnSlotBoxInventoryHead = 30, // @ C030_COMMAND_CLICK_ON_SLOT_BOX_10_INVENTORY_HEAD k31_CommandClickOnSlotBoxInventoryTorso = 31, // @ C031_COMMAND_CLICK_ON_SLOT_BOX_11_INVENTORY_TORSO k32_CommandClickOnSlotBoxInventoryLegs = 32, // @ C032_COMMAND_CLICK_ON_SLOT_BOX_12_INVENTORY_LEGS k33_CommandClickOnSlotBoxInventoryFeet = 33, // @ C033_COMMAND_CLICK_ON_SLOT_BOX_13_INVENTORY_FEET k34_CommandClickOnSlotBoxInventoryPouch_2 = 34, // @ C034_COMMAND_CLICK_ON_SLOT_BOX_14_INVENTORY_POUCH_2 k35_CommandClickOnSlotBoxInventoryQuiverLine_2_1 = 35, // @ C035_COMMAND_CLICK_ON_SLOT_BOX_15_INVENTORY_QUIVER_LINE2_1 k36_CommandClickOnSlotBoxInventoryQuiverLine_1_2 = 36, // @ C036_COMMAND_CLICK_ON_SLOT_BOX_16_INVENTORY_QUIVER_LINE1_2 k37_CommandClickOnSlotBoxInventoryQuiverLine_2_2 = 37, // @ C037_COMMAND_CLICK_ON_SLOT_BOX_17_INVENTORY_QUIVER_LINE2_2 k38_CommandClickOnSlotBoxInventoryNeck = 38, // @ C038_COMMAND_CLICK_ON_SLOT_BOX_18_INVENTORY_NECK k39_CommandClickOnSlotBoxInventoryPouch_1 = 39, // @ C039_COMMAND_CLICK_ON_SLOT_BOX_19_INVENTORY_POUCH_1 k40_CommandClickOnSlotBoxInventoryQuiverLine_1_1 = 40, // @ C040_COMMAND_CLICK_ON_SLOT_BOX_20_INVENTORY_QUIVER_LINE1_1 k41_CommandClickOnSlotBoxInventoryBackpackLine_1_1 = 41, // @ C041_COMMAND_CLICK_ON_SLOT_BOX_21_INVENTORY_BACKPACK_LINE1_1 k42_CommandClickOnSlotBoxInventoryBackpackLine_2_2 = 42, // @ C042_COMMAND_CLICK_ON_SLOT_BOX_22_INVENTORY_BACKPACK_LINE2_2 k43_CommandClickOnSlotBoxInventoryBackpackLine_2_3 = 43, // @ C043_COMMAND_CLICK_ON_SLOT_BOX_23_INVENTORY_BACKPACK_LINE2_3 k44_CommandClickOnSlotBoxInventoryBackpackLine_2_4 = 44, // @ C044_COMMAND_CLICK_ON_SLOT_BOX_24_INVENTORY_BACKPACK_LINE2_4 k45_CommandClickOnSlotBoxInventoryBackpackLine_2_5 = 45, // @ C045_COMMAND_CLICK_ON_SLOT_BOX_25_INVENTORY_BACKPACK_LINE2_5 k46_CommandClickOnSlotBoxInventoryBackpackLine_2_6 = 46, // @ C046_COMMAND_CLICK_ON_SLOT_BOX_26_INVENTORY_BACKPACK_LINE2_6 k47_CommandClickOnSlotBoxInventoryBackpackLine_2_7 = 47, // @ C047_COMMAND_CLICK_ON_SLOT_BOX_27_INVENTORY_BACKPACK_LINE2_7 k48_CommandClickOnSlotBoxInventoryBackpackLine_2_8 = 48, // @ C048_COMMAND_CLICK_ON_SLOT_BOX_28_INVENTORY_BACKPACK_LINE2_8 k49_CommandClickOnSlotBoxInventoryBackpackLine_2_9 = 49, // @ C049_COMMAND_CLICK_ON_SLOT_BOX_29_INVENTORY_BACKPACK_LINE2_9 k50_CommandClickOnSlotBoxInventoryBackpackLine_1_2 = 50, // @ C050_COMMAND_CLICK_ON_SLOT_BOX_30_INVENTORY_BACKPACK_LINE1_2 k51_CommandClickOnSlotBoxInventoryBackpackLine_1_3 = 51, // @ C051_COMMAND_CLICK_ON_SLOT_BOX_31_INVENTORY_BACKPACK_LINE1_3 k52_CommandClickOnSlotBoxInventoryBackpackLine_1_4 = 52, // @ C052_COMMAND_CLICK_ON_SLOT_BOX_32_INVENTORY_BACKPACK_LINE1_4 k53_CommandClickOnSlotBoxInventoryBackpackLine_1_5 = 53, // @ C053_COMMAND_CLICK_ON_SLOT_BOX_33_INVENTORY_BACKPACK_LINE1_5 k54_CommandClickOnSlotBoxInventoryBackpackLine_1_6 = 54, // @ C054_COMMAND_CLICK_ON_SLOT_BOX_34_INVENTORY_BACKPACK_LINE1_6 k55_CommandClickOnSlotBoxInventoryBackpackLine_1_7 = 55, // @ C055_COMMAND_CLICK_ON_SLOT_BOX_35_INVENTORY_BACKPACK_LINE1_7 k56_CommandClickOnSlotBoxInventoryBackpackLine_1_8 = 56, // @ C056_COMMAND_CLICK_ON_SLOT_BOX_36_INVENTORY_BACKPACK_LINE1_8 k57_CommandClickOnSlotBoxInventoryBackpackLine_1_9 = 57, // @ C057_COMMAND_CLICK_ON_SLOT_BOX_37_INVENTORY_BACKPACK_LINE1_9 k58_CommandClickOnSlotBoxChest_1 = 58, // @ C058_COMMAND_CLICK_ON_SLOT_BOX_38_CHEST_1 k59_CommandClickOnSlotBoxChest_2 = 59, // @ C059_COMMAND_CLICK_ON_SLOT_BOX_39_CHEST_2 k60_CommandClickOnSlotBoxChest_3 = 60, // @ C060_COMMAND_CLICK_ON_SLOT_BOX_40_CHEST_3 k61_CommandClickOnSlotBoxChest_4 = 61, // @ C061_COMMAND_CLICK_ON_SLOT_BOX_41_CHEST_4 k62_CommandClickOnSlotBoxChest_5 = 62, // @ C062_COMMAND_CLICK_ON_SLOT_BOX_42_CHEST_5 k63_CommandClickOnSlotBoxChest_6 = 63, // @ C063_COMMAND_CLICK_ON_SLOT_BOX_43_CHEST_6 k64_CommandClickOnSlotBoxChest_7 = 64, // @ C064_COMMAND_CLICK_ON_SLOT_BOX_44_CHEST_7 k65_CommandClickOnSlotBoxChest_8 = 65, // @ C065_COMMAND_CLICK_ON_SLOT_BOX_45_CHEST_8 k70_CommandClickOnMouth = 70, // @ C070_COMMAND_CLICK_ON_MOUTH k71_CommandClickOnEye = 71, // @ C071_COMMAND_CLICK_ON_EYE k80_CommandClickInDungeonView = 80, // @ C080_COMMAND_CLICK_IN_DUNGEON_VIEW k81_CommandClickInPanel = 81, // @ C081_COMMAND_CLICK_IN_PANEL k83_CommandToggleInventoryLeader = 83, // @ C083_COMMAND_TOGGLE_INVENTORY_LEADER k100_CommandClickInSpellArea = 100, // @ C100_COMMAND_CLICK_IN_SPELL_AREA k101_CommandClickInSpellAreaSymbol_1 = 101, // @ C101_COMMAND_CLICK_IN_SPELL_AREA_SYMBOL_1 k102_CommandClickInSpellAreaSymbol_2 = 102, // @ C102_COMMAND_CLICK_IN_SPELL_AREA_SYMBOL_2 k103_CommandClickInSpellAreaSymbol_3 = 103, // @ C103_COMMAND_CLICK_IN_SPELL_AREA_SYMBOL_3 k104_CommandClickInSpellAreaSymbol_4 = 104, // @ C104_COMMAND_CLICK_IN_SPELL_AREA_SYMBOL_4 k105_CommandClickInSpellAreaSymbol_5 = 105, // @ C105_COMMAND_CLICK_IN_SPELL_AREA_SYMBOL_5 k106_CommandClickInSpellAreaSymbol_6 = 106, // @ C106_COMMAND_CLICK_IN_SPELL_AREA_SYMBOL_6 k107_CommandClickInSpellAreaRecantSymbol = 107, // @ C107_COMMAND_CLICK_IN_SPELL_AREA_RECANT_SYMBOL k108_CommandClickInSpeallAreaCastSpell = 108, // @ C108_COMMAND_CLICK_IN_SPELL_AREA_CAST_SPELL k111_CommandClickInActionArea = 111, // @ C111_COMMAND_CLICK_IN_ACTION_AREA k112_CommandClickInActionAreaPass = 112, // @ C112_COMMAND_CLICK_IN_ACTION_AREA_PASS k113_CommandClickInActionAreaAction_0 = 113, // @ C113_COMMAND_CLICK_IN_ACTION_AREA_ACTION_0 k114_CommandClickInActionAreaAction_1 = 114, // @ C114_COMMAND_CLICK_IN_ACTION_AREA_ACTION_1 k115_CommandClickInActionAreaAction_2 = 115, // @ C115_COMMAND_CLICK_IN_ACTION_AREA_ACTION_2 k116_CommandClickInActionAreaChampion_0_Action = 116, // @ C116_COMMAND_CLICK_IN_ACTION_AREA_CHAMPION_0_ACTION k117_CommandClickInActionAreaChampion_1_Action = 117, // @ C117_COMMAND_CLICK_IN_ACTION_AREA_CHAMPION_1_ACTION k118_CommandClickInActionAreaChampion_2_Action = 118, // @ C118_COMMAND_CLICK_IN_ACTION_AREA_CHAMPION_2_ACTION k119_CommandClickInActionAreaChampion_3_Action = 119, // @ C119_COMMAND_CLICK_IN_ACTION_AREA_CHAMPION_3_ACTION k125_CommandClickOnChamptionIcon_Top_Left = 125, // @ C125_COMMAND_CLICK_ON_CHAMPION_ICON_TOP_LEFT k126_CommandClickOnChamptionIcon_Top_Right = 126, // @ C126_COMMAND_CLICK_ON_CHAMPION_ICON_TOP_RIGHT k127_CommandClickOnChamptionIcon_Lower_Right = 127, // @ C127_COMMAND_CLICK_ON_CHAMPION_ICON_LOWER_RIGHT k128_CommandClickOnChamptionIcon_Lower_Left = 128, // @ C128_COMMAND_CLICK_ON_CHAMPION_ICON_LOWER_LEFT k140_CommandSaveGame = 140, // @ C140_COMMAND_SAVE_GAME k145_CommandSleep = 145, // @ C145_COMMAND_SLEEP k146_CommandWakeUp = 146, // @ C146_COMMAND_WAKE_UP k147_CommandFreezeGame = 147, // @ C147_COMMAND_FREEZE_GAME k148_CommandUnfreezeGame = 148, // @ C148_COMMAND_UNFREEZE_GAME k160_CommandClickInPanelResurrect = 160, // @ C160_COMMAND_CLICK_IN_PANEL_RESURRECT k161_CommandClickInPanelReincarnate = 161, // @ C161_COMMAND_CLICK_IN_PANEL_REINCARNATE k162_CommandClickInPanelCancel = 162, // @ C162_COMMAND_CLICK_IN_PANEL_CANCEL k200_CommandEntranceEnterDungeon = 200, // @ C200_COMMAND_ENTRANCE_ENTER_DUNGEON k201_CommandEntranceResume = 201, // @ C201_COMMAND_ENTRANCE_RESUME /* Versions 1.x and 2.x command */ k202_CommandEntranceDrawCredits = 202, // @ C202_COMMAND_ENTRANCE_DRAW_CREDITS /* Versions 1.x and 2.x command */ k210_CommandClickOnDialogChoice_1 = 210, // @ C210_COMMAND_CLICK_ON_DIALOG_CHOICE_1 k211_CommandClickOnDialogChoice_2 = 211, // @ C211_COMMAND_CLICK_ON_DIALOG_CHOICE_2 k212_CommandClickOnDialogChoice_3 = 212, // @ C212_COMMAND_CLICK_ON_DIALOG_CHOICE_3 k213_CommandClickOnDialogChoice_4 = 213, // @ C213_COMMAND_CLICK_ON_DIALOG_CHOICE_4 k215_CommandRestartGame = 215 // @ C215_COMMAND_RESTART_GAME }; // @ NONE class Command { public: Common::Point _pos; CommandType _type; Command(Common::Point position, CommandType commandType) : _pos(position), _type(commandType) {} }; // @ COMMAND class MouseInput { public: CommandType _commandTypeToIssue; Box _hitbox; MouseButton _button; MouseInput(CommandType type, uint16 x1, uint16 x2, uint16 y1, uint16 y2, MouseButton mouseButton) : _commandTypeToIssue(type), _hitbox(x1, x2 + 1, y1, y2 + 1), _button(mouseButton) {} MouseInput() : _commandTypeToIssue(k0_CommandNone), _hitbox(0, 1, 0, 1), _button(k0_NoneMouseButton) {} }; // @ MOUSE_INPUT class KeyboardInput { public: CommandType _commandToIssue; Common::KeyCode _key; byte _modifiers; KeyboardInput(CommandType command, Common::KeyCode keycode, byte modifierFlags) : _commandToIssue(command), _key(keycode), _modifiers(modifierFlags) {} KeyboardInput() : _commandToIssue(k0_CommandNone), _key(Common::KEYCODE_ESCAPE), _modifiers(0) {} }; // @ KEYBOARD_INPUT class DMEngine; #define k0_pointerArrow 0 // @ C0_POINTER_ARROW #define k1_pointerHand 1 // @ C1_POINTER_HAND #define k0_pointerTypeArrow 0 // @ C0_POINTER_TYPE_ARROW #define k1_pointerTypeObjectIcon 1 // @ C1_POINTER_TYPE_OBJECT_ICON #define k2_pointerTypeChampionIcon 2 // @ C2_POINTER_TYPE_CHAMPION_ICON #define k3_pointerTypeHand 3 // @ C3_POINTER_TYPE_HAND #define k4_pointerTypeAutoselect 4 // @ C4_POINTER_TYPE_AUTOSELECT class EventManager { DMEngine *_vm; Common::Point _mousePos; uint16 _dummyMapIndex; bool _pendingClickPresent; // G0436_B_PendingClickPresent Common::Point _pendingClickPos; // @ G0437_i_PendingClickX, G0438_i_PendingClickY MouseButton _pendingClickButton; // @ G0439_i_PendingClickButtonsStatus bool _useObjectAsMousePointerBitmap; // @ G0600_B_UseObjectAsMousePointerBitmap bool _useHandAsMousePointerBitmap; // @ G0601_B_UseHandAsMousePointerBitmap bool _preventBuildPointerScreenArea; // @ K0100_B_PreventBuildPointerScreenArea byte *_mousePointerOriginalColorsObject; // @ G0615_puc_Bitmap_MousePointerOriginalColorsObject byte *_mousePointerOriginalColorsChampionIcon; // @ G0613_puc_Bitmap_MousePointerOriginalColorsChampionIcon byte *_mousePointerTempBuffer; // @ K0190_puc_Bitmap_MousePointerTemporaryBuffer int16 _mousePointerType; // @ K0104_i_MousePointerType int16 _previousMousePointerType; // @ K0105_i_PreviousMousePointerType uint16 _mouseButtonStatus;// @ G0588_i_MouseButtonsStatus // this doesn't seem to be used anywhere at all bool _isCommandQueueLocked; // @ G0435_B_CommandQueueLocked Common::Queue _commandQueue; void commandTurnParty(CommandType cmdType); // @ F0365_COMMAND_ProcessTypes1To2_TurnParty void commandMoveParty(CommandType cmdType); // @ F0366_COMMAND_ProcessTypes3To6_MoveParty bool isLeaderHandObjThrown(int16 posX, int16 posY); // @ F0375_COMMAND_ProcessType80_ClickInDungeonView_IsLeaderHandObjectThrown void setMousePointerFromSpriteData(byte* mouseSprite); Box _highlightScreenBox; // @ G0336_i_HighlightBoxX1 public: explicit EventManager(DMEngine *vm); ~EventManager(); MouseInput* _primaryMouseInput;// @ G0441_ps_PrimaryMouseInput MouseInput* _secondaryMouseInput;// @ G0442_ps_SecondaryMouseInput bool _mousePointerBitmapUpdated; // @ G0598_B_MousePointerBitmapUpdated bool _refreshMousePointerInMainLoop; // @ G0326_B_RefreshMousePointerInMainLoop bool _highlightBoxEnabled; // @ G0341_B_HighlightBoxEnabled uint16 _useChampionIconOrdinalAsMousePointerBitmap; // @ G0599_ui_UseChampionIconOrdinalAsMousePointerBitmap KeyboardInput *_primaryKeyboardInput; // @ G0443_ps_PrimaryKeyboardInput KeyboardInput *_secondaryKeyboardInput; // @ G0444_ps_SecondaryKeyboardInput bool _ignoreMouseMovements;// @ G0597_B_IgnoreMouseMovements int16 _hideMousePointerRequestCount; // @ G0587_i_HideMousePointerRequestCount void initMouse(); void setMousePointerToNormal(int16 mousePointer); // @ F0067_MOUSE_SetPointerToNormal void setPointerToObject(byte *bitmap); // @ F0068_MOUSE_SetPointerToObject void mouseDropChampionIcon(); // @ F0071_MOUSE_DropChampionIcon void buildpointerScreenArea(int16 mousePosX, int16 mousePosY); // @ F0073_MOUSE_BuildPointerScreenArea void setMousePointer(); // @ F0069_MOUSE_SetPointer void showMouse(); // @ F0077_MOUSE_HidePointer_CPSE void hideMouse(); // @ F0078_MOUSE_ShowPointer bool isMouseButtonDown(MouseButton button); void setMousePos(Common::Point pos); Common::Point getMousePos() { return _mousePos; } /** * Upon encountering an event type for which the grab parameter is not null, the function * will return with the event type, passes the event to the grab desitination and returns without * processing the rest of the events into commands accoring to the current keyboard and mouse input. * If there are no more events, it returns with Common::EVENT_INVALID. */ Common::EventType processInput(Common::Event *grabKey = nullptr, Common::Event *grabMouseClick = nullptr); void processPendingClick(); // @ F0360_COMMAND_ProcessPendingClick void processClick(Common::Point mousePos, MouseButton button); // @ F0359_COMMAND_ProcessClick_CPSC CommandType getCommandTypeFromMouseInput(MouseInput *input, Common::Point mousePos, MouseButton button); // @ F0358_COMMAND_GetCommandFromMouseInput_CPSC void processCommandQueue(); // @ F0380_COMMAND_ProcessQueue_CPSC void commandSetLeader(ChampionIndex index); // @ F0368_COMMAND_SetLeader void commandProcessType80ClickInDungeonViewTouchFrontWall(); // @ F0372_COMMAND_ProcessType80_ClickInDungeonView_TouchFrontWall void commandProcessType80ClickInDungeonView(int16 posX, int16 posY); // @ F0377_COMMAND_ProcessType80_ClickInDungeonView void commandProcessCommands160To162ClickInResurrectReincarnatePanel(CommandType commandType); // @ F0282_CHAMPION_ProcessCommands160To162_ClickInResurrectReincarnatePanel void commandProcess81ClickInPanel(int16 x, int16 y); // @ F0378_COMMAND_ProcessType81_ClickInPanel void processType80_clickInDungeonView_grabLeaderHandObject(uint16 viewCell); // @ F0373_COMMAND_ProcessType80_ClickInDungeonView_GrabLeaderHandObject void processType80_clickInDungeonViewDropLeaderHandObject(uint16 viewCell); // @ F0374_COMMAND_ProcessType80_ClickInDungeonView_DropLeaderHandObject bool hasPendingClick(Common::Point &point, MouseButton button); // @ F0360_COMMAND_ProcessPendingClick void drawSleepScreen(); // @ F0379_COMMAND_DrawSleepScreen void discardAllInput(); // @ F0357_COMMAND_DiscardAllInput void commandTakeStairs(bool stairsGoDown);// @ F0364_COMMAND_TakeStairs void commandProcessTypes12to27_clickInChampionStatusBox(uint16 champIndex, int16 posX, int16 posY); // @ F0367_COMMAND_ProcessTypes12To27_ClickInChampionStatusBox void mouseProcessCommands125To128_clickOnChampionIcon(uint16 champIconIndex); // @ F0070_MOUSE_ProcessCommands125To128_ClickOnChampionIcon void commandProcessType100_clickInSpellArea(uint16 posX, uint16 posY); // @ F0370_COMMAND_ProcessType100_ClickInSpellArea void commandProcessTypes101To108_clickInSpellSymbolsArea(CommandType cmdType); // @ F0369_COMMAND_ProcessTypes101To108_ClickInSpellSymbolsArea_CPSE void commandProcessType111To115_ClickInActionArea(int16 posX, int16 posY); // @ F0371_COMMAND_ProcessType111To115_ClickInActionArea_CPSE void resetPressingEyeOrMouth(); // @ F0544_INPUT_ResetPressingEyeOrMouth void waitForMouseOrKeyActivity(); // @ F0541_INPUT_WaitForMouseOrKeyboardActivity void commandHighlightBoxEnable(int16 x1, int16 x2, int16 y1, int16 y2); // @ F0362_COMMAND_HighlightBoxEnable void highlightBoxDisable(); // @ F0363_COMMAND_HighlightBoxDisable void highlightScreenBox(int16 x1, int16 x2, int16 y1, int16 y2) { warning(false, "STUB METHOD: highlightScreenBox"); } // @ F0006_MAIN_HighlightScreenBox KeyboardInput _primaryKeyboardInputInterface[7]; // @ G0458_as_Graphic561_PrimaryKeyboardInput_Interface KeyboardInput _secondaryKeyboardInputMovement[19]; // @ G0459_as_Graphic561_SecondaryKeyboardInput_Movement KeyboardInput _primaryKeyboardInputPartySleeping[3]; // @ G0460_as_Graphic561_PrimaryKeyboardInput_PartySleeping KeyboardInput _primaryKeyboardInputFrozenGame[2]; // @ G0461_as_Graphic561_PrimaryKeyboardInput_FrozenGame MouseInput _primaryMouseInputEntrance[4]; // @ G0445_as_Graphic561_PrimaryMouseInput_Entrance[4] MouseInput _primaryMouseInputRestartGame[2]; // @ G0446_as_Graphic561_PrimaryMouseInput_RestartGame[2] MouseInput _primaryMouseInputInterface[20]; // @ G0447_as_Graphic561_PrimaryMouseInput_Interface[20] MouseInput _secondaryMouseInputMovement[9]; // @ G0448_as_Graphic561_SecondaryMouseInput_Movement[9] MouseInput _secondaryMouseInputChampionInventory[38]; // @ G0449_as_Graphic561_SecondaryMouseInput_ChampionInventory[38] MouseInput _primaryMouseInputPartySleeping[3]; // @ G0450_as_Graphic561_PrimaryMouseInput_PartySleeping[3] MouseInput _primaryMouseInputFrozenGame[3]; // @ G0451_as_Graphic561_PrimaryMouseInput_FrozenGame[3] MouseInput _mouseInputActionAreaNames[5]; // @ G0452_as_Graphic561_MouseInput_ActionAreaNames[5] MouseInput _mouseInputActionAreaIcons[5]; // @ G0453_as_Graphic561_MouseInput_ActionAreaIcons[5] MouseInput _mouseInputSpellArea[9]; // @ G0454_as_Graphic561_MouseInput_SpellArea[9] MouseInput _mouseInputChampionNamesHands[13]; // @ G0455_as_Graphic561_MouseInput_ChampionNamesHands[13] MouseInput _mouseInputPanelChest[9]; // @ G0456_as_Graphic561_MouseInput_PanelChest[9] MouseInput _mouseInputPanelResurrectReincarnateCancel[4]; // @ G0457_as_Graphic561_MouseInput_PanelResurrectReincarnateCancel[4] MouseInput _primaryMouseInputViewportDialog1Choice[2]; // @ G0471_as_Graphic561_PrimaryMouseInput_ViewportDialog1Choice[2] MouseInput _primaryMouseInputScreenDialog1Choice[2]; // @ G0475_as_Graphic561_PrimaryMouseInput_ScreenDialog1Choice[2] MouseInput _primaryMouseInputViewportDialog2Choices[3]; // @ G0472_as_Graphic561_PrimaryMouseInput_ViewportDialog2Choices[3] MouseInput _primaryMouseInputScreenDialog2Choices[3]; // @ G0476_as_Graphic561_PrimaryMouseInput_ScreenDialog2Choices[3] MouseInput _primaryMouseInputViewportDialog3Choices[4]; // @ G0473_as_Graphic561_PrimaryMouseInput_ViewportDialog3Choices[4] MouseInput _primaryMouseInputScreenDialog3Choices[4]; // @ G0477_as_Graphic561_PrimaryMouseInput_ScreenDialog3Choices[4] MouseInput _primaryMouseInputViewportDialog4Choices[5]; // @ G0474_as_Graphic561_PrimaryMouseInput_ViewportDialog4Choices[5] MouseInput _primaryMouseInputScreenDialog4Choices[5]; // @ G0478_as_Graphic561_PrimaryMouseInput_ScreenDialog4Choices[5] MouseInput *_primaryMouseInputDialogSets[2][4]; // @ G0480_aaps_PrimaryMouseInput_DialogSets void initArrays(); }; } #endif