#include "gfx.h" #include "engines/util.h" #include "common/system.h" #include "common/file.h" #include "graphics/palette.h" #include "common/endian.h" using namespace DM; DisplayMan::DisplayMan(DMEngine *dmEngine) : _vm(dmEngine), _currPalette(NULL), _screenWidth(0), _screenHeight(0), _vgaBuffer(0), _itemCount(0), _indexBytePos(NULL), _compressedData(NULL) {} DisplayMan::~DisplayMan() { delete[] _compressedData; delete[] _indexBytePos; delete[] _currPalette; } void DisplayMan::setUpScreens(uint16 width, uint16 height) { _currPalette = new byte[256 * 2]; _screenWidth = width; _screenHeight = height; _vgaBuffer = new byte[_screenWidth * _screenHeight]; memset(_vgaBuffer, 0, width * height); } void DisplayMan::loadGraphics() { Common::File f; f.open("graphics.dat"); _itemCount = f.readUint16BE(); _indexBytePos = new uint32[_itemCount + 1]; _indexBytePos[0] = 0; for (uint16 i = 1; i < _itemCount + 1; ++i) _indexBytePos[i] = f.readUint16BE() + _indexBytePos[i - 1]; _compressedData = new uint8[_indexBytePos[_itemCount]]; f.seek(2 + _itemCount * 4); for (uint32 i = 0; i < _indexBytePos[_itemCount]; ++i) _compressedData[i] = f.readByte(); f.close(); } void DisplayMan::setPalette(byte *buff, uint16 colorCount) { memcpy(_currPalette, buff, sizeof(byte) * colorCount * 3); _vm->_system->getPaletteManager()->setPalette(buff, 0, colorCount); } #define TOBE2(byte1, byte2) ((((uint16)(byte1)) << 8) | (uint16)(byte2)) void DisplayMan::loadIntoBitmap(uint16 index, byte *destBitmap) { uint8 *data = _compressedData + _indexBytePos[index]; uint16 width = TOBE2(data[0], data[1]); uint16 height = TOBE2(data[2], data[3]); uint16 nextByteIndex = 4; for (uint16 k = 0; k < width * height;) { uint8 nextByte = data[nextByteIndex++]; uint8 nibble1 = (nextByte & 0xF0) >> 4; uint8 nibble2 = (nextByte & 0x0F); if (nibble1 <= 7) { for (int j = 0; j < nibble1 + 1; ++j) destBitmap[k++] = nibble2; } else if (nibble1 == 0x8) { uint8 byte1 = data[nextByteIndex++]; for (int j = 0; j < byte1 + 1; ++j) destBitmap[k++] = nibble2; } else if (nibble1 == 0xC) { uint16 word1 = TOBE2(data[nextByteIndex], data[nextByteIndex + 1]); nextByteIndex += 2; for (int j = 0; j < word1 + 1; ++j) destBitmap[k++] = nibble2; } else if (nibble1 == 0xB) { uint8 byte1 = data[nextByteIndex++]; for (int j = 0; j < byte1 + 1; ++j, ++k) destBitmap[k] = destBitmap[k - width]; destBitmap[k++] = nibble2; } else if (nibble1 == 0xF) { uint16 word1 = TOBE2(data[nextByteIndex], data[nextByteIndex + 1]); nextByteIndex += 2; for (int j = 0; j < word1 + 1; ++j, ++k) destBitmap[k] = destBitmap[k - width]; destBitmap[k++] = nibble2; } else if (nibble1 == 9) { uint8 byte1 = data[nextByteIndex++]; if (byte1 % 2) byte1++; else destBitmap[k++] = nibble2; for (int j = 0; j < byte1 / 2; ++j) { uint8 byte2 = data[nextByteIndex++]; destBitmap[k++] = byte2 & 0x0F; destBitmap[k++] = (byte2 & 0xF0) >> 4; } } } } void DisplayMan::blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, uint16 destX, uint16 destY) { for (uint16 y = 0; y < srcHeight; ++y) memcpy(getCurrentVgaBuffer() + ((y + destY) * _screenWidth + destX), srcBitmap + y * srcWidth, srcWidth * sizeof(byte)); } void DisplayMan::updateScreen() { _vm->_system->copyRectToScreen(_vgaBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight); _vm->_system->updateScreen(); } byte *DisplayMan::getCurrentVgaBuffer() { return _vgaBuffer; } uint16 DisplayMan::getImageWidth(uint16 index) { uint8 *data = _compressedData + _indexBytePos[index]; return TOBE2(data[0], data[1]); } uint16 DisplayMan::getImageHeight(uint16 index) { uint8 *data = _compressedData + _indexBytePos[index]; return TOBE2(data[2], data[3]); }