#ifndef GFX_H #define GFX_H #include "common/scummsys.h" #include "common/rect.h" #include "dm.h" namespace DM { enum ViewCell { kViewCellFronLeft = 0, // @ C00_VIEW_CELL_FRONT_LEFT kViewCellFrontRight = 1, // @ C01_VIEW_CELL_FRONT_RIGHT kViewCellBackRight = 2, // @ C02_VIEW_CELL_BACK_RIGHT kViewCellBackLeft = 3, // @ C03_VIEW_CELL_BACK_LEFT kViewCellAlcove = 4, // @ C04_VIEW_CELL_ALCOVE kViewCellDoorButtonOrWallOrn = 5 // @ C05_VIEW_CELL_DOOR_BUTTON_OR_WALL_ORNAMENT }; enum GraphicIndice { kInscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT kDoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED kChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS kMovementArrowsIndice = 13, // @ C013_GRAPHIC_MOVEMENT_ARROWS kObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031 kObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063 kObjectIcons_064_TO_095 = 44, // @ C044_GRAPHIC_OBJECT_ICONS_064_TO_095 kObjectIcons_096_TO_127 = 45, // @ C045_GRAPHIC_OBJECT_ICONS_096_TO_127 kObjectIcons_128_TO_159 = 46, // @ C046_GRAPHIC_OBJECT_ICONS_128_TO_159 kObjectIcons_160_TO_191 = 47, // @ C047_GRAPHIC_OBJECT_ICONS_160_TO_191 kObjectIcons_192_TO_223 = 48, // @ C048_GRAPHIC_OBJECT_ICONS_192_TO_223 kInventoryGraphicIndice = 17, // @ C017_GRAPHIC_INVENTORY kPanelEmptyIndice = 20, // @ C020_GRAPHIC_PANEL_EMPTY kFoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL kWaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL kPoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL kPanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE kBorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD kBorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD kBorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD kStatusBoxDeadChampion = 8, // @ C008_GRAPHIC_STATUS_BOX_DEAD_CHAMPION kSlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL kSlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED kChampionIcons = 28, // @ C028_GRAPHIC_CHAMPION_ICONS kFontGraphicIndice = 557 // @ C557_GRAPHIC_FONT }; extern uint16 gPalSwoosh[16]; extern uint16 gPalMousePointer[16]; extern uint16 gPalCredits[16]; extern uint16 gPalEntrance[16]; extern uint16 gPalDungeonView[6][16]; class Box { public: uint16 _x1; uint16 _x2; uint16 _y1; uint16 _y2; Box(uint16 x1, uint16 x2, uint16 y1, uint16 y2) : _x1(x1), _x2(x2 + 1), _y1(y1), _y2(y2 + 1) {} Box() {} bool isPointInside(Common::Point point) { return (_x1 <= point.x) && (point.x < _x2) && (_y1 <= point.y) && (point.y < _y2); } }; // @ BOX_BYTE, BOX_WORD extern Box gBoxMovementArrows; // G0002_s_Graphic562_Box_MovementArrows // The frames in the original sources contain inclusive boundaries and byte widths, not pixel widths struct Frame { uint16 _destFromX, _destToX, _destFromY, _destToY; uint16 _srcWidth, _srcHeight; uint16 _srcX, _srcY; Frame() {} Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY, uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) : _destFromX(destFromX), _destToX(destToX + 1), _destFromY(destFromY), _destToY(destToY + 1), _srcWidth(srcWidth * 2), _srcHeight(srcHeight), _srcX(srcX), _srcY(srcY) {} }; enum WallSet { kWallSetStone = 0 // @ C0_WALL_SET_STONE }; enum FloorSet { kFloorSetStone = 0 // @ C0_FLOOR_SET_STONE }; enum StairIndex { kStairsNativeIndex_Up_Front_D3L = 0, // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L kStairsNativeIndex_Up_Front_D3C = 1, // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C kStairsNativeIndex_Up_Front_D2L = 2, // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L kStairsNativeIndex_Up_Front_D2C = 3, // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C kStairsNativeIndex_Up_Front_D1L = 4, // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L kStairsNativeIndex_Up_Front_D1C = 5, // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C kStairsNativeIndex_Up_Front_D0C_Left = 6, // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left kStairsNativeIndex_Down_Front_D3L = 7, // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L kStairsNativeIndex_Down_Front_D3C = 8, // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C kStairsNativeIndex_Down_Front_D2L = 9, // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L kStairsNativeIndex_Down_Front_D2C = 10, // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C kStairsNativeIndex_Down_Front_D1L = 11, // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L kStairsNativeIndex_Down_Front_D1C = 12, // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C kStairsNativeIndex_Down_Front_D0C_Left = 13, // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left kStairsNativeIndex_Side_D2L = 14, // @ G0689_i_StairsNativeBitmapIndex_Side_D2L kStairsNativeIndex_Up_Side_D1L = 15, // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L kStairsNativeIndex_Down_Side_D1L = 16, // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L kStairsNativeIndex_Side_D0L = 17 // @ G0692_i_StairsNativeBitmapIndex_Side_D0L }; enum ViewWall { kViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT kViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT kViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT kViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT kViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT kViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT kViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT kViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT kViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT kViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT kViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT kViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT kViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT }; enum Color { kColorNoTransparency = 255, kColorBlack = 0, kColorDarkGary = 1, kColorLightGray = 2, kColorDarkBrown = 3, kColorCyan = 4, kColorLightBrown = 5, kColorDarkGreen = 6, kColorLightGreen = 7, kColorRed = 8, kColorGold = 9, kColorFlesh = 10, kColorYellow = 11, kColorDarkestGray = 12, kColorLightestGray = 13, kColorBlue = 14, kColorWhite = 15 }; struct Viewport { // TODO: should probably add width and height, seems redundant right meow uint16 _posX, _posY; }; struct CreatureAspect { uint16 _firstNativeBitmapRelativeIndex; uint16 _firstDerivedBitmapIndex; byte _byteWidthFront; byte _heightFront; byte _byteWidthSide; byte _heightSide; byte _byteWidthAttack; byte _heightAttack; byte _coordinateSet_TransparentColor; byte _replacementColorSetIndices; byte getCoordSet() { return (_coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET byte getTranspColour() { return _coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR byte getReplColour10() { return (_replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET byte getReplColour9() { return _replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET }; // @ CREATURE_ASPECT struct ObjectAspect { byte _firstNativeBitmapRelativeIndex; byte _firstDerivedBitmapRelativeIndex; byte _width; byte _height; byte _graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */ byte _coordinateSet; ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) : _firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD), _width(byteWidth * 2), _height(h), _graphicInfo(grap), _coordinateSet(coord) {} }; // @ OBJECT_ASPECT struct ProjectileAspect { byte _firstNativeBitmapRelativeIndex; byte _firstDerivedBitmapRelativeIndex; byte _width; byte _height; uint16 _graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */ ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) : _firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD), _width(byteWidth * 2), _height(h), _graphicInfo(grap) {} }; // @ PROJECTIL_ASPECT struct CreatureReplColorSet { uint16 _RGBColor[6]; byte _D2ReplacementColor; byte _D3ReplacementColor; }; // @ CREATURE_REPLACEMENT_COLOR_SET extern Viewport gDefultViewPort; extern Viewport gDungeonViewport; #define kAlcoveOrnCount 3 #define kFountainOrnCount 1 #define kFloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT #define kWallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT #define kStairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT #define kDoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT #define kDoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT #define kNativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX #define kNativeCoordinateSet 1 // @ C1_COORDINATE_SET #define kCreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT #define kExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT #define kObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT #define kProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT #define kDoorButton 0 // @ C0_DOOR_BUTTON #define kWallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION #define kFloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS #define kDoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK #define kDoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK class DisplayMan { friend class DM::TextMan; DMEngine *_vm; uint16 _screenWidth; uint16 _screenHeight; byte *_vgaBuffer; /// Related to graphics.dat file uint16 _grapItemCount; // @ G0632_ui_GraphicCount uint32 *_packedItemPos; byte *_packedBitmaps; byte **_bitmaps; // pointers 13,14 and [15-19] are owned by this array byte *_wallSetBitMaps[25]; // @G[0696..0710]_puc_Bitmap_WallSet_... uint16 _stairIndices[kStairsGraphicCount]; // pointers are not owned by these fields byte *_floorBitmap; byte *_ceilingBitmap; byte *_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile DisplayMan(const DisplayMan &other); // no implementation on purpose void operator=(const DisplayMan &rhs); // no implementation on purpose byte *getCurrentVgaBuffer(); // the original function has two position parameters, but they are always set to zero void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap void unpackGraphics(); void loadFNT1intoBitmap(uint16 index, byte *destBitmap); void drawFloorPitOrStairsBitmapFlippedHorizontally(StairIndex relIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally void drawFloorPitOrStairsBitmap(StairIndex relIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap void drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency void drawSquareD3L(direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L void drawSquareD3R(direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R void drawSquareD3C(direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF void drawSquareD2L(direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L void drawSquareD2R(direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF void drawSquareD2C(direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C void drawSquareD1L(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L void drawSquareD1R(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1R void drawSquareD1C(direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C void drawSquareD0L(direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L void drawSquareD0R(direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R void drawSquareD0C(direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C void applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors bool isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF public: // some methods use this for a stratchpad, don't make assumptions about content between function calls byte *_tmpBitmap; DisplayMan(DMEngine *dmEngine); ~DisplayMan(); void loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet void loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet void setUpScreens(uint16 width, uint16 height); void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader, F0460_START_InitializeGraphicData void loadCurrentMapGraphics(); void loadPalette(uint16 *palette); /// Gives the width of an IMG0 type item uint16 getWidth(uint16 index); /// Gives the height of an IMG1 type item uint16 getHeight(uint16 index); void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY, byte *destBitmap, uint16 destWidth, uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY, Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort); void blitToBitmapShrinkWithPalChange(byte *srcBitmap, int16 srcWidth, int16 srcHight, byte *destBitmap, int16 destWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0); void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY, uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY, Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort); void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY, Box &box, Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort); void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height); void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height); void clearBitmap(byte *bitmap, uint16 width, uint16 height, Color color); void clearScreen(Color color); void clearScreenBox(Color color, Box &box, Viewport &viewport = gDefultViewPort); // @ D24_FillScreenBox void drawDungeon(direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF void updateScreen(); byte* getBitmap(uint16 index); int16 _championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal int16 _currMapAlcoveOrnIndices[kAlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices int16 _currMapFountainOrnIndices[kFountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices int16 _currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo int16 _currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo int16 _currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo byte *_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes byte _currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices byte _currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices byte _currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices int16 _currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex Thing _inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing bool _useByteBoxCoordinates; // @ G0578_B_UseByteBoxCoordinates }; } #endif