/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_GFX_H #define DM_GFX_H #include "common/scummsys.h" #include "common/rect.h" #include "common/memstream.h" #include "common/array.h" #include "dm/dm.h" namespace DM { #define k0_viewFloor_D3L 0 // @ C0_VIEW_FLOOR_D3L #define k1_viewFloor_D3C 1 // @ C1_VIEW_FLOOR_D3C #define k2_viewFloor_D3R 2 // @ C2_VIEW_FLOOR_D3R #define k3_viewFloor_D2L 3 // @ C3_VIEW_FLOOR_D2L #define k4_viewFloor_D2C 4 // @ C4_VIEW_FLOOR_D2C #define k5_viewFloor_D2R 5 // @ C5_VIEW_FLOOR_D2R #define k6_viewFloor_D1L 6 // @ C6_VIEW_FLOOR_D1L #define k7_viewFloor_D1C 7 // @ C7_VIEW_FLOOR_D1C #define k8_viewFloor_D1R 8 // @ C8_VIEW_FLOOR_D1R #define k0_doorState_OPEN 0 // @ C0_DOOR_STATE_OPEN #define k1_doorState_FOURTH 1 // @ C1_DOOR_STATE_CLOSED_ONE_FOURTH #define k2_doorState_HALF 2 // @ k2_DoorStateAspect_CLOSED_HALF #define k3_doorState_FOURTH 3 // @ C3_DOOR_STATE_CLOSED_THREE_FOURTH #define k4_doorState_CLOSED 4 // @ C4_DOOR_STATE_CLOSED #define k5_doorState_DESTROYED 5 // @ C5_DOOR_STATE_DESTROYED #define k0_ViewDoorOrnament_D3LCR 0 // @ C0_VIEW_DOOR_ORNAMENT_D3LCR #define k1_ViewDoorOrnament_D2LCR 1 // @ C1_VIEW_DOOR_ORNAMENT_D2LCR #define k2_ViewDoorOrnament_D1LCR 2 // @ C2_VIEW_DOOR_ORNAMENT_D1LCR #define k0_viewDoorButton_D3R 0 // @ C0_VIEW_DOOR_BUTTON_D3R #define k1_viewDoorButton_D3C 1 // @ C1_VIEW_DOOR_BUTTON_D3C #define k2_viewDoorButton_D2C 2 // @ C2_VIEW_DOOR_BUTTON_D2C #define k3_viewDoorButton_D1C 3 // @ C3_VIEW_DOOR_BUTTON_D1C #define k0x0001_MaskDoorInfo_CraturesCanSeeThrough 0x0001 // @ MASK0x0001_CREATURES_CAN_SEE_THROUGH #define k0x0002_MaskDoorInfo_ProjectilesCanPassThrough 0x0002 // @ MASK0x0002_PROJECTILES_CAN_PASS_THROUGH #define k0x0004_MaskDoorInfo_Animated 0x0004 // @ MASK0x0004_ANIMATED #define k2_FloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT #define k13_WallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT #define k18_StairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT #define k3_DoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT #define k1_DoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT #define k3_AlcoveOrnCount 3 // @ C003_ALCOVE_ORNAMENT_COUNT #define k1_FountainOrnCount 1 // @ C001_FOUNTAIN_ORNAMENT_COUNT #define k27_CreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT #define k4_ExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT #define k14_ProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT #define k85_ObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT #define k0_NativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX #define k1_CoordinateSet 1 // @ C1_COORDINATE_SET /* View lanes */ #define k0_ViewLaneCenter 0 // @ C0_VIEW_LANE_CENTER #define k1_ViewLaneLeft 1 // @ C1_VIEW_LANE_LEFT #define k2_ViewLaneRight 2 // @ C2_VIEW_LANE_RIGHT #define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN #define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN #define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW #define k3_HalfSizedViewCell_CenterColumn 3 // @ C03_VIEW_CELL_CENTER_COLUMN #define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW /* Shift sets */ #define k0_ShiftSet_D0BackD1Front 0 // @ C0_SHIFT_SET_D0_BACK_OR_D1_FRONT #define k1_ShiftSet_D1BackD2Front 1 // @ C1_SHIFT_SET_D1_BACK_OR_D2_FRONT #define k2_ShiftSet_D2BackD3Front 2 // @ C2_SHIFT_SET_D2_BACK_OR_D3_FRONT #define k0x0008_CellOrder_DoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT #define k0x0000_CellOrder_Alcove 0x0000 // @ C0000_CELL_ORDER_ALCOVE #define k0x0001_CellOrder_BackLeft 0x0001 // @ C0001_CELL_ORDER_BACKLEFT #define k0x0002_CellOrder_BackRight 0x0002 // @ C0002_CELL_ORDER_BACKRIGHT #define k0x0018_CellOrder_DoorPass1_BackLeft 0x0018 // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT #define k0x0021_CellOrder_BackLeft_BackRight 0x0021 // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT #define k0x0028_CellOrder_DoorPass1_BackRight 0x0028 // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT #define k0x0032_CellOrder_BackRight_FrontRight 0x0032 // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT #define k0x0039_CellOrder_DoorPass2_FrontRight 0x0039 // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT #define k0x0041_CellOrder_BackLeft_FrontLeft 0x0041 // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT #define k0x0049_CellOrder_DoorPass2_FrontLeft 0x0049 // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT #define k0x0128_CellOrder_DoorPass1_BackRight_BackLeft 0x0128 // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT #define k0x0218_CellOrder_DoorPass1_BackLeft_BackRight 0x0218 // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT #define k0x0321_CellOrder_BackLeft_BackRight_FrontRight 0x0321 // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT #define k0x0342_CellOrder_BackRight_FrontLeft_FrontRight 0x0342 // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT #define k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight 0x0349 // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT #define k0x0412_CellOrder_BackRight_BackLeft_FrontLeft 0x0412 // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT #define k0x0431_CellOrder_BackLeft_FrontRight_FrontLeft 0x0431 // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT #define k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft 0x0439 // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT #define k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight 0x3421 // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT #define k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft 0x4312 // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT /* Explosion aspects */ #define k0_ExplosionAspectFire 0 // @ C0_EXPLOSION_ASPECT_FIRE #define k1_ExplosionAspectSpell 1 // @ C1_EXPLOSION_ASPECT_SPELL #define k2_ExplosionAspectPoison 2 // @ C2_EXPLOSION_ASPECT_POISON #define k3_ExplosionAspectSmoke 3 // @ C3_EXPLOSION_ASPECT_SMOKE /* Creature info GraphicInfo */ #define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL #define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK #define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE #define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK #define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK #define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT #define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT #define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK #define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK #define k75_FirstFloorSet 75 // @ C075_GRAPHIC_FIRST_FLOOR_SET #define k77_FirstWallSet 77 // @ C077_GRAPHIC_FIRST_WALL_SET #define k90_FirstStairs 90 // @ C090_GRAPHIC_FIRST_STAIRS #define k108_FirstDoorSet 108 // @ C108_GRAPHIC_FIRST_DOOR_SET #define k120_InscriptionFont 120 // @ C120_GRAPHIC_INSCRIPTION_FONT #define k121_FirstWallOrn 121 // @ C121_GRAPHIC_FIRST_WALL_ORNAMENT #define k247_FirstFloorOrn 247 // @ C247_GRAPHIC_FIRST_FLOOR_ORNAMENT #define k303_FirstDoorOrn 303 // @ C303_GRAPHIC_FIRST_DOOR_ORNAMENT #define k730_DerivedBitmapMaximumCount 730 // @ C730_DERIVED_BITMAP_MAXIMUM_COUNT /* Field Aspect Mask */ #define kMaskFieldAspectFlipMask 0x0080 // @ MASK0x0080_FLIP_MASK #define kMaskFieldAspectIndex 0x007F // @ MASK0x007F_MASK_INDEX #define kMaskFieldAspectNoMask 255 // @ C255_NO_MASK enum ViewSquare { kM3_ViewSquare_D4C = -3, // @ CM3_VIEW_SQUARE_D4C kM2_ViewSquare_D4L = -2, // @ CM2_VIEW_SQUARE_D4L kM1_ViewSquare_D4R = -1, // @ CM1_VIEW_SQUARE_D4R k0_ViewSquare_D3C = 0, // @ C00_VIEW_SQUARE_D3C k1_ViewSquare_D3L = 1, // @ C01_VIEW_SQUARE_D3L k2_ViewSquare_D3R = 2, // @ C02_VIEW_SQUARE_D3R k3_ViewSquare_D2C = 3, // @ C03_VIEW_SQUARE_D2C k4_ViewSquare_D2L = 4, // @ C04_VIEW_SQUARE_D2L k5_ViewSquare_D2R = 5, // @ C05_VIEW_SQUARE_D2R k6_ViewSquare_D1C = 6, // @ C06_VIEW_SQUARE_D1C k7_ViewSquare_D1L = 7, // @ C07_VIEW_SQUARE_D1L k8_ViewSquare_D1R = 8, // @ C08_VIEW_SQUARE_D1R k9_ViewSquare_D0C = 9, // @ C09_VIEW_SQUARE_D0C k10_ViewSquare_D0L = 10, // @ C10_VIEW_SQUARE_D0L k11_ViewSquare_D0R = 11, // @ C11_VIEW_SQUARE_D0R k3_ViewSquare_D3C_Explosion = 3, // @ C03_VIEW_SQUARE_D3C_EXPLOSION k4_ViewSquare_D3L_Explosion = 4, // @ C04_VIEW_SQUARE_D3L_EXPLOSION k9_ViewSquare_D1C_Explosion = 9, // @ C09_VIEW_SQUARE_D1C_EXPLOSION k12_ViewSquare_D0C_Explosion = 12 // @ C12_VIEW_SQUARE_D0C_EXPLOSION }; class ExplosionAspect { public: uint16 _byteWidth; uint16 _height; ExplosionAspect(uint16 byteWidth, uint16 height) :_byteWidth(byteWidth), _height(height) {} ExplosionAspect() : _byteWidth(0), _height(0) {} }; // @ EXPLOSION_ASPECT extern ExplosionAspect g211_ExplosionAspects[k4_ExplosionAspectCount]; // @ G0211_as_Graphic558_ExplosionAspects extern byte g215_ProjectileScales[7]; // @ G0215_auc_Graphic558_ProjectileScales #define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT #define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA #define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM #define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL #define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT #define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3 #define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2 #define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON #define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT #define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE #define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION #define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE #define k16_Scale_D3 16 // @ C16_SCALE_D3 #define k20_Scale_D2 20 // @ C20_SCALE_D2 /* Object aspect GraphicInfo */ #define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT #define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE /* Projectile aspect GraphicInfo */ #define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE #define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY #define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE /* Projectile aspect type */ #define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION #define k1_ProjectileAspectBackGraphic 1 // @ C1_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_NO_ROTATION #define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION #define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION /* Projectile aspects */ #define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT #define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL #define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT #define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME #define k13_ProjectileAspectExplosionPoisonBoltCloud 13 // @ C13_PROJECTILE_ASPECT_EXPLOSION_POISON_BOLT_POISON_CLOUD #define k0x0080_BlitDoNotUseMask 0x0080 // @ MASK0x0080_DO_NOT_USE_MASK #define kScaleThreshold 32768 enum ViewCell { k0_ViewCellFronLeft = 0, // @ C00_VIEW_CELL_FRONT_LEFT k1_ViewCellFrontRight = 1, // @ C01_VIEW_CELL_FRONT_RIGHT k2_ViewCellBackRight = 2, // @ C02_VIEW_CELL_BACK_RIGHT k3_ViewCellBackLeft = 3, // @ C03_VIEW_CELL_BACK_LEFT k4_ViewCellAlcove = 4, // @ C04_VIEW_CELL_ALCOVE k5_ViewCellDoorButtonOrWallOrn = 5 // @ C05_VIEW_CELL_DOOR_BUTTON_OR_WALL_ORNAMENT }; enum GraphicIndice { k0_dialogBoxGraphicIndice = 0, // @ C000_GRAPHIC_DIALOG_BOX k1_titleGraphicsIndice = 1, // @ C001_GRAPHIC_TITLE k2_entranceLeftDoorGraphicIndice = 2, // @ C002_GRAPHIC_ENTRANCE_LEFT_DOOR k3_entranceRightDoorGraphicIndice = 3, // @ C003_GRAPHIC_ENTRANCE_RIGHT_DOOR k4_entranceGraphicIndice = 4, // @ C004_GRAPHIC_ENTRANCE k5_creditsGraphicIndice = 5, // @ C005_GRAPHIC_CREDITS k6_theEndIndice = 6, // @ C006_GRAPHIC_THE_END k8_StatusBoxDeadChampion = 8, // @ C008_GRAPHIC_STATUS_BOX_DEAD_CHAMPION k9_MenuSpellAreaBackground = 9, // @ C009_GRAPHIC_MENU_SPELL_AREA_BACKGROUND k10_MenuActionAreaIndice = 10, // @ C010_GRAPHIC_MENU_ACTION_AREA k11_MenuSpellAreLinesIndice = 11, // @ C011_GRAPHIC_MENU_SPELL_AREA_LINES k13_MovementArrowsIndice = 13, // @ C013_GRAPHIC_MOVEMENT_ARROWS k14_damageToCreatureIndice = 14, // @ C014_GRAPHIC_DAMAGE_TO_CREATURE k15_damageToChampionSmallIndice = 15, // @ C015_GRAPHIC_DAMAGE_TO_CHAMPION_SMALL k16_damageToChampionBig = 16, // @ C016_GRAPHIC_DAMAGE_TO_CHAMPION_BIG k17_InventoryGraphicIndice = 17, // @ C017_GRAPHIC_INVENTORY k18_ArrowForChestContentIndice = 18, // @ C018_GRAPHIC_ARROW_FOR_CHEST_CONTENT k19_EyeForObjectDescriptionIndice = 19, // @ C019_GRAPHIC_EYE_FOR_OBJECT_DESCRIPTION k20_PanelEmptyIndice = 20, // @ C020_GRAPHIC_PANEL_EMPTY k23_PanelOpenScrollIndice = 23, // @ C023_GRAPHIC_PANEL_OPEN_SCROLL k25_PanelOpenChestIndice = 25, // @ C025_GRAPHIC_PANEL_OPEN_CHEST k26_ChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS k27_PanelRenameChampionIndice = 27, // @ C027_GRAPHIC_PANEL_RENAME_CHAMPION k28_ChampionIcons = 28, // @ C028_GRAPHIC_CHAMPION_ICONS k29_ObjectDescCircleIndice = 29, // @ C029_GRAPHIC_OBJECT_DESCRIPTION_CIRCLE k30_FoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL k31_WaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL k32_PoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED k35_SlotBoxActingHandIndice = 35, // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND k37_BorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD k38_BorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD k39_BorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE k41_holeInWall_GraphicIndice = 41, // @ C041_GRAPHIC_HOLE_IN_WALL k42_ObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031 k43_ObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063 k44_ObjectIcons_064_TO_095 = 44, // @ C044_GRAPHIC_OBJECT_ICONS_064_TO_095 k45_ObjectIcons_096_TO_127 = 45, // @ C045_GRAPHIC_OBJECT_ICONS_096_TO_127 k46_ObjectIcons_128_TO_159 = 46, // @ C046_GRAPHIC_OBJECT_ICONS_128_TO_159 k47_ObjectIcons_160_TO_191 = 47, // @ C047_GRAPHIC_OBJECT_ICONS_160_TO_191 k48_ObjectIcons_192_TO_223 = 48, // @ C048_GRAPHIC_OBJECT_ICONS_192_TO_223 k49_FloorPit_D3L_GraphicIndice = 49, // @ C049_GRAPHIC_FLOOR_PIT_D3L k50_FloorPit_D3C_GraphicIndice = 50, // @ C050_GRAPHIC_FLOOR_PIT_D3C k51_FloorPit_D2L_GraphicIndice = 51, // @ C051_GRAPHIC_FLOOR_PIT_D2L k52_FloorPit_D2C_GraphicIndice = 52, // @ C052_GRAPHIC_FLOOR_PIT_D2C k53_FloorPit_D1L_GraphicIndice = 53, // @ C053_GRAPHIC_FLOOR_PIT_D1L k54_FloorPit_D1C_GraphicIndice = 54, // @ C054_GRAPHIC_FLOOR_PIT_D1C k55_FloorPit_D0L_GraphicIndice = 55, // @ C055_GRAPHIC_FLOOR_PIT_D0L k56_FloorPit_D0C_GraphicIndice = 56, // @ C056_GRAPHIC_FLOOR_PIT_D0C k57_FloorPir_Invisible_D2L_GraphicIndice = 57, // @ C057_GRAPHIC_FLOOR_PIT_INVISIBLE_D2L k58_FloorPit_invisible_D2C_GraphicIndice = 58, // @ C058_GRAPHIC_FLOOR_PIT_INVISIBLE_D2C k59_floorPit_invisible_D1L_GraphicIndice = 59, // @ C059_GRAPHIC_FLOOR_PIT_INVISIBLE_D1L k60_floorPitInvisibleD1C_GraphicIndice = 60, // @ C060_GRAPHIC_FLOOR_PIT_INVISIBLE_D1C k61_floorPitInvisibleD0L_GraphicIndice = 61, // @ C061_GRAPHIC_FLOOR_PIT_INVISIBLE_D0L k62_flootPitInvisibleD0C_graphicIndice = 62, // @ C062_GRAPHIC_FLOOR_PIT_INVISIBLE_D0C k63_ceilingPit_D2L_GraphicIndice = 63, // @ C063_GRAPHIC_CEILING_PIT_D2L k64_ceilingPitD2C_GraphicIndice = 64, // @ C064_GRAPHIC_CEILING_PIT_D2C k65_ceilingPitD1L_GraphicIndice = 65, // @ C065_GRAPHIC_CEILING_PIT_D1L k66_ceilingPitD1C_GraphicIndice = 66, // @ C066_GRAPHIC_CEILING_PIT_D1C k67_ceilingPitD0L_grahicIndice = 67, // @ C067_GRAPHIC_CEILING_PIT_D0L k68_ceilingPitD0C_graphicIndice = 68, // @ C068_GRAPHIC_CEILING_PIT_D0C k69_FieldMask_D3R_GraphicIndice = 69, // @ C069_GRAPHIC_FIELD_MASK_D3R k73_FieldTeleporterGraphicIndice = 73, // @ C073_GRAPHIC_FIELD_TELEPORTER k120_InscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT k208_wallOrn_43_champMirror = 208, // @ C208_GRAPHIC_WALL_ORNAMENT_43_CHAMPION_MIRROR k241_FloorOrn_15_D3L_footprints = 241, // @ C241_GRAPHIC_FLOOR_ORNAMENT_15_D3L_FOOTPRINTS k301_DoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED k315_firstDoorButton_GraphicIndice = 315, // @ C315_GRAPHIC_FIRST_DOOR_BUTTON k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE k348_FirstExplosionGraphicIndice = 348, // @ C348_GRAPHIC_FIRST_EXPLOSION k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN k360_FirstObjectGraphicIndice = 360, // @ C360_GRAPHIC_FIRST_OBJECT k446_FirstCreatureGraphicIndice = 446, // @ C446_GRAPHIC_FIRST_CREATURE k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT }; // in all cases, where a function takes a Box, it expects it to contain inclusive boundaries class Box { public: int16 _x1; int16 _x2; int16 _y1; int16 _y2; Box(int16 x1, int16 x2, int16 y1, int16 y2) : _x1(x1), _x2(x2), _y1(y1), _y2(y2) {} Box() {} template explicit Box(T *ptr) { _x1 = *ptr++; _x2 = *ptr++; _y1 = *ptr++; _y2 = *ptr++; } bool isPointInside(Common::Point point) { return (_x1 <= point.x) && (point.x <= _x2) && (_y1 <= point.y) && (point.y <= _y2); // <= because incluseive boundaries } bool isPointInside(int16 x, int16 y) { return isPointInside(Common::Point(x, y)); } void setToZero() { _x1 = _x2 = _y1 = _y2 = 0; } }; // @ BOX_BYTE, BOX_WORD extern Box g2_BoxMovementArrows; // @ G0002_s_Graphic562_Box_MovementArrows class Frame { public: Box _box; uint16 _srcByteWidth, _srcHeight; uint16 _srcX, _srcY; Frame() {} Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY, uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) : _box(destFromX, destToX, destFromY, destToY), _srcByteWidth(srcWidth), _srcHeight(srcHeight), _srcX(srcX), _srcY(srcY) {} }; enum WallSet { k0_WallSetStone = 0 // @ C0_WALL_SET_STONE }; enum FloorSet { k0_FloorSetStone = 0 // @ C0_FLOOR_SET_STONE }; enum ViewWall { k0_ViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT k1_ViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT k2_ViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT k3_ViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT k4_ViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT k5_ViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT k6_ViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT k7_ViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT k8_ViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT k9_ViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT k10_ViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT k11_ViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT k12_ViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT }; enum Color { kM1_ColorNoTransparency = -1, k0_ColorBlack = 0, k1_ColorDarkGary = 1, k2_ColorLightGray = 2, k3_ColorDarkBrown = 3, k4_ColorCyan = 4, k5_ColorLightBrown = 5, k6_ColorDarkGreen = 6, k7_ColorLightGreen = 7, k8_ColorRed = 8, k9_ColorGold = 9, k10_ColorFlesh = 10, k11_ColorYellow = 11, k12_ColorDarkestGray = 12, k13_ColorLightestGray = 13, k14_ColorBlue = 14, k15_ColorWhite = 15 }; class FieldAspect { public: uint16 _nativeBitmapRelativeIndex; uint16 _baseStartUnitIndex; /* Index of the unit (16 pixels = 8 bytes) in bitmap where blit will start from. A random value of 0 or 1 is added to this base index */ uint16 _transparentColor; /* Bit 7: Do not use mask if set, Bits 6-0: Transparent color index. 0xFF = no transparency */ byte _mask; /* Bit 7: Flip, Bits 6-0: Mask index. 0xFF = no mask */ uint16 _byteWidth; uint16 _height; uint16 _xPos; uint16 _bitplaneWordCount; FieldAspect(uint16 native, uint16 base, uint16 transparent, byte mask, uint16 byteWidth, uint16 height, uint16 xPos, uint16 bitplane) : _nativeBitmapRelativeIndex(native), _baseStartUnitIndex(base), _transparentColor(transparent), _mask(mask), _byteWidth(byteWidth), _height(height), _xPos(xPos), _bitplaneWordCount(bitplane) {} FieldAspect() {} }; // @ FIELD_ASPECT class CreatureAspect { public: uint16 _firstNativeBitmapRelativeIndex; uint16 _firstDerivedBitmapIndex; byte _byteWidthFront; byte _heightFront; byte _byteWidthSide; byte _heightSide; byte _byteWidthAttack; byte _heightAttack; private: byte _coordinateSet_TransparentColor; byte _replacementColorSetIndices; public: CreatureAspect(uint16 uint161, uint16 uint162, byte byte0, byte byte1, byte byte2, byte byte3, byte byte4, byte byte5, byte byte6, byte byte7) : _firstNativeBitmapRelativeIndex(uint161), _firstDerivedBitmapIndex(uint162), _byteWidthFront(byte0), _heightFront(byte1), _byteWidthSide(byte2), _heightSide(byte3), _byteWidthAttack(byte4), _heightAttack(byte5), _coordinateSet_TransparentColor(byte6), _replacementColorSetIndices(byte7) {} CreatureAspect() : _firstNativeBitmapRelativeIndex(0), _firstDerivedBitmapIndex(0), _byteWidthFront(0), _heightFront(0), _byteWidthSide(0), _heightSide(0), _byteWidthAttack(0), _heightAttack(0), _coordinateSet_TransparentColor(0), _replacementColorSetIndices(0) {} byte getCoordSet() { return (_coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET byte getTranspColour() { return _coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR byte getReplColour10() { return (_replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET byte getReplColour9() { return _replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET }; // @ CREATURE_ASPECT class ObjectAspect { public: byte _firstNativeBitmapRelativeIndex; byte _firstDerivedBitmapRelativeIndex; byte _byteWidth; byte _height; byte _graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */ byte _coordinateSet; ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) : _firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD), _byteWidth(byteWidth), _height(h), _graphicInfo(grap), _coordinateSet(coord) {} ObjectAspect() : _firstNativeBitmapRelativeIndex(0), _firstDerivedBitmapRelativeIndex(0), _byteWidth(0), _height(0), _graphicInfo(0), _coordinateSet(0) {} }; // @ OBJECT_ASPECT class ProjectileAspect { public: byte _firstNativeBitmapRelativeIndex; byte _firstDerivedBitmapRelativeIndex; byte _byteWidth; byte _height; uint16 _graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */ ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) : _firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD), _byteWidth(byteWidth), _height(h), _graphicInfo(grap) {} ProjectileAspect() : _firstNativeBitmapRelativeIndex(0), _firstDerivedBitmapRelativeIndex(0), _byteWidth(0), _height(0), _graphicInfo(0) {} }; // @ PROJECTIL_ASPECT class CreatureReplColorSet { public: uint16 _RGBColor[6]; byte _d2ReplacementColor; byte _d3ReplacementColor; CreatureReplColorSet(uint16 col1, uint16 col2, uint16 col3, uint16 col4, uint16 col5, uint16 col6, byte d2Rep, byte d3Rep) { _RGBColor[0] = col1; _RGBColor[1] = col2; _RGBColor[2] = col3; _RGBColor[3] = col4; _RGBColor[4] = col5; _RGBColor[5] = col6; _d2ReplacementColor = d2Rep; _d3ReplacementColor = d3Rep; } }; // @ CREATURE_REPLACEMENT_COLOR_SET #define k0_DoorButton 0 // @ C0_DOOR_BUTTON #define k0_WallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION #define k15_FloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS #define k15_DoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK #define k16_DoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK #define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW #define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW #define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME #define k112_byteWidthViewport 112 // @ C112_BYTE_WIDTH_VIEWPORT #define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT #define k160_byteWidthScreen 160 // @ C160_BYTE_WIDTH_SCREEN #define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN #define k8_byteWidth 8 // @ C008_BYTE_WIDTH #define k16_byteWidth 16 // @ C016_BYTE_WIDTH #define k24_byteWidth 24 // @ C024_BYTE_WIDTH #define k32_byteWidth 32 // @ C032_BYTE_WIDTH #define k40_byteWidth 40 // @ C040_BYTE_WIDTH #define k48_byteWidth 48 // @ C048_BYTE_WIDTH #define k64_byteWidth 64 // @ C064_BYTE_WIDTH #define k72_byteWidth 72 // @ C072_BYTE_WIDTH #define k128_byteWidth 128 // @ C128_BYTE_WIDTH #define k144_byteWidth 144 // @ C144_BYTE_WIDTH class DoorFrames { public: Frame _closedOrDestroyed; Frame _vertical[3]; Frame _leftHorizontal[3]; Frame _rightHorizontal[3]; DoorFrames(Frame f1, Frame f2_1, Frame f2_2, Frame f2_3, Frame f3_1, Frame f3_2, Frame f3_3, Frame f4_1, Frame f4_2, Frame f4_3) { _closedOrDestroyed = f1; _vertical[0] = f2_1; _vertical[1] = f2_2; _vertical[2] = f2_3; _leftHorizontal[0] = f3_1; _leftHorizontal[1] = f3_2; _leftHorizontal[2] = f3_3; _rightHorizontal[0] = f4_1; _rightHorizontal[1] = f4_2; _rightHorizontal[2] = f4_3; } }; // @ DOOR_FRAMES #define D00_RGB_BLACK 0x0000 #define D01_RGB_DARK_BLUE 0x0004 #define D02_RGB_LIGHT_BROWN 0x0842 #define D03_RGB_PINK 0x086F #define D04_RGB_LIGHTER_BROWN 0x0A62 #define D05_RGB_DARK_GOLD 0x0A82 #define D06_RGB_GOLD 0x0CA2 #define D07_RGB_RED 0x0F00 #define D08_RGB_YELLOW 0x0FF4 #define D09_RGB_WHITE 0x0FFF #define D10_MASK_RED_COMPONENT 0x0F00 #define D10_MASK_RED_COMPONENT 0x0F00 #define D11_MASK_GREEN_COMPONENT 0x00F0 #define D12_MASK_BLUE_COMPONENT 0x000F class DisplayMan { friend class DM::TextMan; DMEngine *_vm; uint16 _grapItemCount; // @ G0632_ui_GraphicCount uint32 *_bitmapCompressedByteCount; uint32 *_bitmapDecompressedByteCount; uint32 *_packedItemPos; byte *_packedBitmaps; byte **_bitmaps; DoorFrames *_doorFrameD1C; // pointers are not owned by these fields byte *_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile DisplayMan(const DisplayMan &other); // no implementation on purpose void operator=(const DisplayMan &rhs); // no implementation on purpose byte *getCurrentVgaBuffer(); // the original function has two position parameters, but they are always set to zero void unpackGraphics(); void loadFNT1intoBitmap(uint16 index, byte *destBitmap); void viewportSetPalette(uint16 *middleScreenPalette, uint16 *topAndBottomScreen); // @ F0565_VIEWPORT_SetPalette void viewportBlitToScreen(); // @ F0566_VIEWPORT_BlitToScreen void drawFloorPitOrStairsBitmapFlippedHorizontally(uint16 nativeIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally void drawFloorPitOrStairsBitmap(uint16 nativeIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap void drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency void drawSquareD3L(Direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L void drawSquareD3R(Direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R void drawSquareD3C(Direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF void drawSquareD2L(Direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L void drawSquareD2R(Direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF void drawSquareD2C(Direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C void drawSquareD1L(Direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L void drawSquareD1R(Direction dir, int16 posX, int16 posY); // @ F0123_DUNGEONVIEW_DrawSquareD1R void drawSquareD1C(Direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C void drawSquareD0L(Direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L void drawSquareD0R(Direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R void drawSquareD0C(Direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C void applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors bool isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF uint16 *_derivedBitmapByteCount; // @ G0639_pui_DerivedBitmapByteCount byte **_derivedBitmaps; // @ G0638_pui_DerivedBitmapBlockIndices int16 _stairsNativeBitmapIndexUpFrontD3L; // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L int16 _stairsNativeBitmapIndexUpFrontD3C; // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C int16 _stairsNativeBitmapIndexUpFrontD2L; // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L int16 _stairsNativeBitmapIndexUpFrontD2C; // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C int16 _stairsNativeBitmapIndexUpFrontD1L; // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L int16 _stairsNativeBitmapIndexUpFrontD1C; // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C int16 _stairsNativeBitmapIndexUpFrontD0CLeft; // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left int16 _stairsNativeBitmapIndexDownFrontD3L; // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L int16 _stairsNativeBitmapIndexDownFrontD3C; // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C int16 _stairsNativeBitmapIndexDownFrontD2L; // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L int16 _stairsNativeBitmapIndexDownFrontD2C; // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C int16 _stairsNativeBitmapIndexDownFrontD1L; // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L int16 _stairsNativeBitmapIndexDownFrontD1C; // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C int16 _stairsNativeBitmapIndexDownFrontD0CLeft; // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left int16 _stairsNativeBitmapIndexSideD2L; // @ G0689_i_StairsNativeBitmapIndex_Side_D2L int16 _stairsNativeBitmapIndexUpSideD1L; // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L int16 _stairsNativeBitmapIndexDownSideD1L; // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L int16 _stairsNativeBitmapIndexSideD0L; // @ G0692_i_StairsNativeBitmapIndex_Side_D0L byte *_bitmapFloor; // @ G0084_puc_Bitmap_Floor byte *_bitmapCeiling; // @ G0085_puc_Bitmap_Ceiling byte *_bitmapWallSetD3L2; // @ G0697_puc_Bitmap_WallSet_Wall_D3L2 byte *_bitmapWallSetD3R2; // @ G0696_puc_Bitmap_WallSet_Wall_D3R2 byte *_bitmapWallSetD3LCR; // @ G0698_puc_Bitmap_WallSet_Wall_D3LCR byte *_bitmapWallSetD2LCR; // @ G0699_puc_Bitmap_WallSet_Wall_D2LCR public: byte *_bitmapWallSetD1LCR; // @ G0700_puc_Bitmap_WallSet_Wall_D1LCR private: Box _boxThievesEyeViewPortVisibleArea; // @ G0106_s_Graphic558_Box_ThievesEye_ViewportVisibleArea byte _palChangesDoorButtonAndWallOrnD3[16]; // @ G0198_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D3 byte _palChangesDoorButtonAndWallOrnD2[16]; // @ G0199_auc_Graphic558_PaletteChanges_DoorButtonAndWallOrnament_D2 byte *bitmapWallSetWallD0L; // @ G0701_puc_Bitmap_WallSet_Wall_D0L byte *_bitmapWallSetWallD0R; // @ G0702_puc_Bitmap_WallSet_Wall_D0R byte *_bitmapWallSetDoorFrameTopD2LCR; // @ G0703_puc_Bitmap_WallSet_DoorFrameTop_D2LCR byte *_bitmapWallSetDoorFrameTopD1LCR; // @ G0704_puc_Bitmap_WallSet_DoorFrameTop_D1LCR byte *_bitmapWallSetDoorFrameLeftD3L; // @ G0705_puc_Bitmap_WallSet_DoorFrameLeft_D3L byte *_bitmapWallSetDoorFrameLeftD3C; // @ G0706_puc_Bitmap_WallSet_DoorFrameLeft_D3C byte *_bitmapWallSetDoorFrameLeftD2C; // @ G0707_puc_Bitmap_WallSet_DoorFrameLeft_D2C byte *_bitmapWallSetDoorFrameLeftD1C; // @ G0708_puc_Bitmap_WallSet_DoorFrameLeft_D1C byte *_bitmapWallSetDoorFrameRightD1C; // @ G0710_puc_Bitmap_WallSet_DoorFrameRight_D1C byte *_bitmapWallSetDoorFrameFront; // @ G0709_puc_Bitmap_WallSet_DoorFrameFront byte *_bitmapWallD3LCRFlipped; // @ G0090_puc_Bitmap_WallD3LCR_Flipped; byte *_bitmapWallD2LCRFlipped; // @ G0091_puc_Bitmap_WallD2LCR_Flipped; byte *_bitmapWallD1LCRFlipped; // @ G0092_puc_Bitmap_WallD1LCR_Flipped; byte *_bitmapWallD0LFlipped; // @ G0093_puc_Bitmap_WallD0L_Flipped; byte *_bitmapWallD0RFlipped; // @ G0094_puc_Bitmap_WallD0R_Flipped; byte *_bitmapWallD3LCRNative; // @ G0095_puc_Bitmap_WallD3LCR_Native; byte *_bitmapWallD2LCRNative; // @ G0096_puc_Bitmap_WallD2LCR_Native; byte *_bitmapWallD1LCRNative; // @ G0097_puc_Bitmap_WallD1LCR_Native; byte *_bitmapWallD0LNative; // @ G0098_puc_Bitmap_WallD0L_Native; byte *_bitmapWallD0RNative; // @ G0099_puc_Bitmap_WallD0R_Native; int16 _currentWallSet; // @ G0231_i_CurrentWallSet int16 _currentFloorSet;// @ G0230_i_CurrentFloorSet bool _useFlippedWallAndFootprintsBitmap; // @ G0076_B_UseFlippedWallAndFootprintsBitmaps int16 _doorNativeBitmapIndexFrontD3LCR[2]; // @ G0693_ai_DoorNativeBitmapIndex_Front_D3LCR int16 _doorNativeBitmapIndexFrontD2LCR[2]; // @ G0694_ai_DoorNativeBitmapIndex_Front_D2LCR int16 _doorNativeBitmapIndexFrontD1LCR[2]; // @ G0695_ai_DoorNativeBitmapIndex_Front_D1LCR uint16 *_paletteFadeFrom; // @ K0017_pui_Palette_FadeFrom uint16 _paletteFadeTemporary[16]; // @ K0016_aui_Palette_FadeTemporary public: uint16 _screenWidth; uint16 _screenHeight; byte *_bitmapScreen; // @ G0348_pl_Bitmap_Screen byte *_bitmapViewport; // @ G0296_puc_Bitmap_Viewport // some methods use this for a stratchpad, don't make assumptions about content between function calls byte *_tmpBitmap; // @ G0074_puc_Bitmap_Temporary bool _paletteSwitchingEnabled; // @ G0322_B_PaletteSwitchingEnabled bool _refreshDungeonViewPaleteRequested; // @ G0342_B_RefreshDungeonViewPaletteRequested int16 _dungeonViewPaletteIndex; // @ G0304_i_DungeonViewPaletteIndex uint16 _blankBuffer[32]; // @G0345_aui_BlankBuffer uint16 _paletteTopAndBottomScreen[16]; // @ G0347_aui_Palette_TopAndBottomScreen uint16 _paletteMiddleScreen[16]; // @ G0346_aui_Palette_MiddleScreen explicit DisplayMan(DMEngine *dmEngine); ~DisplayMan(); void loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet void loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap void setUpScreens(uint16 width, uint16 height); void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader void initializeGraphicData(); // @ F0460_START_InitializeGraphicData void loadCurrentMapGraphics(); // @ F0096_DUNGEONVIEW_LoadCurrentMapGraphics_CPSDF void allocateFlippedWallBitmaps(); // @ F0461_START_AllocateFlippedWallBitmaps void drawDoorBitmap(Frame *frame);// @ F0102_DUNGEONVIEW_DrawDoorBitmap void drawDoorFrameBitmapFlippedHorizontally(byte *bitmap, Frame *frame); // @ F0103_DUNGEONVIEW_DrawDoorFrameBitmapFlippedHorizontally void drawDoorButton(int16 doorButtonOrdinal, int16 viewDoorButtonIndex); // @ F0110_DUNGEONVIEW_DrawDoorButton /// Gives the width of an IMG0 type item uint16 getPixelWidth(uint16 index); /// Gives the height of an IMG1 type item uint16 getPixelHeight(uint16 index); void copyBitmapAndFlipHorizontal(byte *srcBitmap, byte *destBitmap, uint16 byteWidth, uint16 height); // @ F0099_DUNGEONVIEW_CopyBitmapAndFlipHorizontal void drawFloorOrnament(uint16 floorOrnOrdinal, uint16 viewFloorIndex); // @ F0108_DUNGEONVIEW_DrawFloorOrnament void drawDoor(uint16 doorThingIndex, uint16 doorState, int16 *doorNativeBitmapIndices, int16 byteCount, int16 viewDoorOrnIndex, DoorFrames *doorFrames); // @ F0111_DUNGEONVIEW_DrawDoor void drawDoorOrnament(int16 doorOrnOdinal, int16 viewDoorOrnIndex); // @ F0109_DUNGEONVIEW_DrawDoorOrnament void drawCeilingPit(int16 nativeBitmapIndex, Frame *frame, int16 mapX, int16 mapY, bool flipHorizontal); // @ F0112_DUNGEONVIEW_DrawCeilingPit void blitToViewport(byte *bitmap, Box &box, int16 byteWidth, Color transparent, int16 height); // @ F0020_MAIN_BlitToViewport void blitToViewport(byte *bitmap, int16 *box, int16 byteWidth, Color transparent, int16 height); // @ F0020_MAIN_BlitToViewport void blitToScreen(byte *bitmap, const Box *box, int16 byteWidth, Color transparent, int16 height); // @ F0021_MAIN_BlitToScreen /* srcHeight and destHeight are not necessary for blitting, only error checking, thus they are defaulted for existing code which does not pass anything, newly imported calls do pass srcHeght and srcWidth, so this is a ceonvenience change so the the parameters match the original exactly, if need arises for heights then we'll have to retrospectively add them in old function calls*/ /* Expects inclusive boundaries in box */ void blitToBitmap(byte *srcBitmap, byte *destBitmap, const Box &box, uint16 srcX, uint16 srcY, uint16 srcByteWidth, uint16 destByteWidth, Color transparent, int16 srcHeight, int16 destHight); // @ F0132_VIDEO_Blit /* Expects inclusive boundaries in box */ void blitBoxFilledWithMaskedBitmap(byte *src, byte *dest, byte *mask, byte *tmp, Box &box, int16 lastUnitIndex, int16 firstUnitIndex, int16 destByteWidth, Color transparent, int16 xPos, int16 yPos, int16 destHeight, int16 height2); // @ F0133_VIDEO_BlitBoxFilledWithMaskedBitmap // this function takes pixel widths void blitToBitmapShrinkWithPalChange(byte *srcBitmap, byte *destBitmap, int16 srcPixelWidth, int16 srcHight, int16 destPixelWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges void flipBitmapHorizontal(byte *bitmap, uint16 byteWidth, uint16 height); // @ F0130_VIDEO_FlipHorizontal void flipBitmapVertical(byte *bitmap, uint16 byteWidth, uint16 height); byte *getExplosionBitmap(uint16 explosionAspIndex, uint16 scale, int16 &returnByteWidth, int16 &returnHeight); // @ F0114_DUNGEONVIEW_GetExplosionBitmap void fillBitmap(byte *bitmap, Color color, uint16 byteWidth, uint16 height); // @ F0134_VIDEO_FillBitmap void fillScreen(Color color); /* Expects inclusive boundaries in box */ void fillScreenBox(Box &box, Color color); // @ D24_FillScreenBox, F0550_VIDEO_FillScreenBox /* Expects inclusive boundaries in box */ void fillBoxBitmap(byte *destBitmap, Box &box, Color color, int16 byteWidth, int16 height); // @ F0135_VIDEO_FillBox void drawDungeon(Direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF void drawFloorAndCeiling(); // @ F0098_DUNGEONVIEW_DrawFloorAndCeiling void updateScreen(); void drawViewport(int16 palSwitchingRequestedState); // @ F0097_DUNGEONVIEW_DrawViewport byte *getNativeBitmapOrGraphic(uint16 index); // @ F0489_MEMORY_GetNativeBitmapOrGraphic Common::MemoryReadStream getCompressedData(uint16 index); uint32 getCompressedDataSize(uint16 index); void drawField(FieldAspect *fieldAspect, Box &box); // @ F0113_DUNGEONVIEW_DrawField int16 getScaledBitmapByteCount(int16 byteWidth, int16 height, int16 scale); // @ F0459_START_GetScaledBitmapByteCount int16 getScaledDimension(int16 dimension, int16 scale); // @ M78_SCALED_DIMENSION void drawObjectsCreaturesProjectilesExplosions(Thing thingParam, Direction directionParam, int16 mapXpos, int16 mapYpos, int16 viewSquareIndex, uint16 orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF uint16 getNormalizedByteWidth(uint16 byteWidth); // @ M77_NORMALIZED_BYTE_WIDTH uint16 getVerticalOffsetM23(uint16 val); // @ M23_VERTICAL_OFFSET uint16 getHorizontalOffsetM22(uint16 val); // @ M22_HORIZONTAL_OFFSET int16 _championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal int16 _currMapAlcoveOrnIndices[k3_AlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices int16 _currMapFountainOrnIndices[k1_FountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices int16 _currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo int16 _currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo int16 _currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo byte *_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes byte _currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices byte _currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices byte _currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices int16 _currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex Thing _inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing bool _drawFloorAndCeilingRequested; // @ G0297_B_DrawFloorAndCeilingRequested // This tells blitting functions whether to assume a BYTE_BOX or a WORD_BOX has been passed to them, // I only use WORD_BOX, so this will probably deem useless bool _useByteBoxCoordinates; // @ G0578_B_UseByteBoxCoordinates bool _doNotDrawFluxcagesDuringEndgame; // @ G0077_B_DoNotDrawFluxcagesDuringEndgame Frame _doorFrameLeftD1C; // @ G0170_s_Graphic558_Frame_DoorFrameLeft_D1C Frame _doorFrameRightD1C; // @ G0171_s_Graphic558_Frame_DoorFrameRight_D1C FieldAspect _fieldAspects188[12]; Box _boxMovementArrows; byte _palChangeSmoke[16]; byte _projectileScales[7]; ExplosionAspect _explosionAspects[k4_ExplosionAspectCount]; Frame _frameWallD3R2; Frame _frameWalls163[12]; CreatureAspect _creatureAspects219[k27_CreatureTypeCount]; ObjectAspect _objectAspects209[k85_ObjAspectCount]; // @ G0209_as_Graphic558_ObjectAspects ProjectileAspect _projectileAspect[k14_ProjectileAspectCount]; // @ G0210_as_Graphic558_ProjectileAspects uint16 _palCredits[16]; // @ G0019_aui_Graphic562_Palette_Credits uint16 _palDungeonView[6][16]; // @ G0021_aaui_Graphic562_Palette_DungeonView byte _palChangesCreatureD3[16]; // @ G0221_auc_Graphic558_PaletteChanges_Creature_D3 byte _palChangesCreatureD2[16]; // @ G0222_auc_Graphic558_PaletteChanges_Creature_D2 byte _palChangesNoChanges[16]; // @ G0017_auc_Graphic562_PaletteChanges_NoChanges byte _palChangesFloorOrnD3[16]; // @ G0213_auc_Graphic558_PaletteChanges_FloorOrnament_D3 byte _palChangesFloorOrnD2[16]; // @ G0214_auc_Graphic558_PaletteChanges_FloorOrnament_D2 bool isDerivedBitmapInCache(int16 derivedBitmapIndex); // @ F0491_CACHE_IsDerivedBitmapInCache byte *getDerivedBitmap(int16 derivedBitmapIndex); // @ F0492_CACHE_GetDerivedBitmap void addDerivedBitmap(int16 derivedBitmapIndex); // @ F0493_CACHE_AddDerivedBitmap void releaseBlock(uint16 index); // @ F0480_CACHE_ReleaseBlock uint16 getDarkenedColor(uint16 RGBcolor); void startEndFadeToPalette(uint16 *P0849_pui_Palette); // @ F0436_STARTEND_FadeToPalette void buildPaletteChangeCopperList(uint16 *middleScreen, uint16 *topAndBottom); // @ F0508_AMIGA_BuildPaletteChangeCopperList void shadeScreenBox(Box *box, Color color) { warning("STUB METHOD: shadeScreenBox"); } // @ F0136_VIDEO_ShadeScreenBox private: void initConstants(); uint16 bitmapByteCount(uint16 pixelWidth, uint16 height); // @ M75_BITMAP_BYTE_COUNT }; } #endif