#include "inventory.h" #include "dungeonman.h" #include "eventman.h" #include "menus.h" #include "gfx.h" namespace DM { Box gBoxFloppyZzzCross = Box(174, 218, 2, 12); // @ G0041_s_Graphic562_Box_ViewportFloppyZzzCross InventoryMan::InventoryMan(DMEngine *vm) : _vm(vm) {} void InventoryMan::toggleInventory(ChampionIndex championIndex) { ChampionMan &cm = *_vm->_championMan; EventManager &em = *_vm->_eventMan; DisplayMan &dm = *_vm->_displayMan; if ((championIndex == kChmpionCloseInventory) && !cm._champions[championIndex]._currHealth) return; if (_vm->_pressingEye || _vm->_pressingMouth) return; _vm->_stopWaitingForPlayerInput = true; int16 invChampOrdinal = _inventoryChampionOrdinal; // copy, as the original will be edited if (indexToOrdinal(championIndex) == invChampOrdinal) { championIndex = kChmpionCloseInventory; } Champion *champion; if (invChampOrdinal) { _inventoryChampionOrdinal = indexToOrdinal(kChampionNone); warning("MISSING CODE: F0334_INVENTORY_CloseChest"); champion = &cm._champions[ordinalToIndex(_inventoryChampionOrdinal)]; if (champion->_currHealth && !cm._candidateChampionOrdinal) { champion->setAttributeFlag(kChampionAttributeStatusBox, true); warning("MISSING CODE: F0292_CHAMPION_DrawState"); } if (cm._partyIsSleeping) { return; } if (championIndex == kChmpionCloseInventory) { em._refreshMousePointerInMainLoop = true; _vm->_menuMan->drawMovementArrows(); em._secondaryMouseInput = gSecondaryMouseInput_Movement; warning("MISSING CODE: set G0444_ps_SecondaryKeyboardInput"); warning("MISSING CODE: F0357_COMMAND_DiscardAllInput"); return; } } dm._useByteBoxCoordinates = false; _inventoryChampionOrdinal = indexToOrdinal(championIndex); if (!invChampOrdinal) { warning("MISSING CODE: F0136_VIDEO_ShadeScreenBox"); } champion = &cm._champions[championIndex]; int16 w = dm.getWidth(kInventoryGraphicIndice); int16 h = dm.getHeight(kInventoryGraphicIndice); dm.blitToScreen(dm.getBitmap(kInventoryGraphicIndice), w, 0, 0, 0, w, 0, h, kColorNoTransparency, gDungeonViewport); if (cm._candidateChampionOrdinal) { dm.clearScreenBox(kColorDarkestGray, gBoxFloppyZzzCross, gDungeonViewport); } warning("MISSING CODE: F0052_TEXT_PrintToViewport -> HEALTH"); warning("MISSING CODE: F0052_TEXT_PrintToViewport -> STAMINA"); warning("MISSING CODE: F0052_TEXT_PrintToViewport -> MANA"); warning("MISSING CODE: F0291_CHAMPION_DrawSlot in LOOOOOOOOOOOOP"); champion->setAttributeFlag(kChampionAttributeViewport, true); champion->setAttributeFlag(kChampionAttributeStatusBox, true); champion->setAttributeFlag(kChampionAttributePanel, true); champion->setAttributeFlag(kChampionAttributeLoad, true); champion->setAttributeFlag(kChampionAttributeStatistics, true); champion->setAttributeFlag(kChampionAttributeNameTitle, true); warning("MISSING CODE: F0292_CHAMPION_DrawState"); em._mousePointerBitmapUpdated = true; em._secondaryMouseInput = gSecondaryMouseInput_ChampionInventory; warning("MISSING CODE: set G0444_ps_SecondaryKeyboardInput"); warning("MISSING CODE: F0357_COMMAND_DiscardAllInput"); } void InventoryMan::drawStatusBoxPortrait(ChampionIndex championIndex) { DisplayMan &dispMan = *_vm->_displayMan; dispMan._useByteBoxCoordinates = false; Box box; box._y1 = 0; box._y2 = 28 + 1; box._x1 = championIndex * kChampionStatusBoxSpacing + 7; box._x2 = box._x1 + 31 + 1; dispMan.blitToScreen(_vm->_championMan->_champions[championIndex]._portrait, 32, 0, 0, box, kColorNoTransparency); } }