/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_INVENTORY_H #define DM_INVENTORY_H #include "dm/dm.h" #include "dm/gfx.h" #include "dm/champion.h" #include "dm/dungeonman.h" namespace DM { enum DescriptionMask { kDMDescriptionMaskConsumable = 0x0001, // @ MASK0x0001_DESCRIPTION_CONSUMABLE kDMDescriptionMaskPoisoned = 0x0002, // @ MASK0x0002_DESCRIPTION_POISONED kDMDescriptionMaskBroken = 0x0004, // @ MASK0x0004_DESCRIPTION_BROKEN kDMDescriptionMaskCursed = 0x0008 // @ MASK0x0008_DESCRIPTION_CURSED }; enum PanelContent { kDMPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED kDMPanelContentScroll = 2, // @ C02_PANEL_SCROLL kDMPanelContentChest = 4, // @ C04_PANEL_CHEST kDMPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE }; #define kDMChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING class InventoryMan { DMEngine *_vm; void initConstants(); public: explicit InventoryMan(DMEngine *vm); int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal PanelContent _panelContent; // @ G0424_i_PanelContent Thing _chestSlots[8]; // @ G0425_aT_ChestSlots Thing _openChest; // @ G0426_T_OpenChest int16 _objDescTextXpos; // @ G0421_i_ObjectDescriptionTextX int16 _objDescTextYpos; // @ G0422_i_ObjectDescriptionTextY Box _boxPanel; const char *_skillLevelNames[15]; void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate void drawPanel(); // @ F0347_INVENTORY_DrawPanel void closeChest(); // @ F0334_INVENTORY_CloseChest void drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine void drawPanelScroll(Scroll *scoll); // @ F0341_INVENTORY_DrawPanel_Scroll void openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest void drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport void buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, const char ** attribStrings, char *destString, const char *prefixString, const char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString void drawPanelObjectDescriptionString(const char *descString); // @ F0335_INVENTORY_DrawPanel_ObjectDescriptionString void drawPanelArrowOrEye(bool pressingEye); // @ F0339_INVENTORY_DrawPanel_ArrowOrEye void drawPanelObject(Thing thingToDraw, bool pressingEye); // @ F0342_INVENTORY_DrawPanel_Object void setDungeonViewPalette(); // @ F0337_INVENTORY_SetDungeonViewPalette void decreaseTorchesLightPower(); // @ F0338_INVENTORY_DecreaseTorchesLightPower_CPSE void drawChampionSkillsAndStatistics(); // @ F0351_INVENTORY_DrawChampionSkillsAndStatistics void drawStopPressingMouth(); // @ F0350_INVENTORY_DrawStopPressingMouth void drawStopPressingEye();// @ F0353_INVENTORY_DrawStopPressingEye void clickOnMouth(); // @ F0349_INVENTORY_ProcessCommand70_ClickOnMouth void adjustStatisticCurrentValue(Champion *champ, uint16 statIndex, int16 valueDelta); // @ F0348_INVENTORY_AdjustStatisticCurrentValue void clickOnEye(); // @ F0352_INVENTORY_ProcessCommand71_ClickOnEye }; } #endif