#include "dm.h" #include "gfx.h" #include "champion.h" namespace DM { #define kChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING enum PanelContent { kPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED kPanelContentScroll = 2, // @ C02_PANEL_SCROLL kPanelContentChest = 4, // @ C04_PANEL_CHEST kPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE }; class InventoryMan { DMEngine *_vm; public: int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal PanelContent _panelContent; // @ G0424_i_PanelContent InventoryMan(DMEngine *vm); void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate void drawPanel(); // @ F0347_INVENTORY_DrawPanel }; }