/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "dm.h" #include "gfx.h" #include "champion.h" namespace DM { #define kChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING extern Box gBoxPanel; // @ G0032_s_Graphic562_Box_Panel enum PanelContent { kPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED kPanelContentScroll = 2, // @ C02_PANEL_SCROLL kPanelContentChest = 4, // @ C04_PANEL_CHEST kPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE }; class InventoryMan { DMEngine *_vm; public: explicit InventoryMan(DMEngine *vm); int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal PanelContent _panelContent; // @ G0424_i_PanelContent Thing _chestSlots[8]; // @ G0425_aT_ChestSlots void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate void drawPanel(); // @ F0347_INVENTORY_DrawPanel }; }