/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "dm.h" #include "gfx.h" #include "champion.h" #include "dungeonman.h" namespace DM { #define k69_ChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING #define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT extern Box g32_BoxPanel; // @ G0032_s_Graphic562_Box_Panel enum PanelContent { k0_PanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED k2_PanelContentScroll = 2, // @ C02_PANEL_SCROLL k4_PanelContentChest = 4, // @ C04_PANEL_CHEST k5_PanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE }; class InventoryMan { DMEngine *_vm; public: explicit InventoryMan(DMEngine *vm); int16 _g432_inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal PanelContent _g424_panelContent; // @ G0424_i_PanelContent Thing _g425_chestSlots[8]; // @ G0425_aT_ChestSlots Thing _g426_openChest; // @ G0426_T_OpenChest int16 _g421_objDescTextXpos; // @ G0421_i_ObjectDescriptionTextX int16 _g422_objDescTextYpos; // @ G0422_i_ObjectDescriptionTextY void f355_toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE void f354_drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait void f343_drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar void f344_drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar void f345_drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned void f346_drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate void f347_drawPanel(); // @ F0347_INVENTORY_DrawPanel void f334_closeChest(); // @ F0334_INVENTORY_CloseChest void f340_drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine void f341_drawPanelScroll(Scroll *scoll); // @ F0341_INVENTORY_DrawPanel_Scroll void f333_openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest void f332_drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport void f336_buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, char ** attribStrings, char *destString, char *prefixString, char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString void f335_drawPanelObjectDescriptionString(char *descString); // @ F0335_INVENTORY_DrawPanel_ObjectDescriptionString void f339_drawPanelArrowOrEye(bool pressingEye); // @ F0339_INVENTORY_DrawPanel_ArrowOrEye void f342_drawPanelObject(Thing thingToDraw, bool pressingEye); // @ F0342_INVENTORY_DrawPanel_Object void f337_setDungeonViewPalette(); // @ F0337_INVENTORY_SetDungeonViewPalette void f338_decreaseTorchesLightPower(); // @ F0338_INVENTORY_DecreaseTorchesLightPower_CPSE void f351_drawChampionSkillsAndStatistics(); // @ F0351_INVENTORY_DrawChampionSkillsAndStatistics }; }