/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "common/system.h" #include "common/savefile.h" #include "common/translation.h" #include "graphics/thumbnail.h" #include "gui/saveload.h" #include "dm/dm.h" #include "dm/dungeonman.h" #include "dm/timeline.h" #include "dm/group.h" #include "dm/champion.h" #include "dm/menus.h" #include "dm/eventman.h" #include "dm/projexpl.h" #include "dm/dialog.h" namespace DM { LoadgameResponse DMEngine::loadgame(int16 slot) { if (slot == -1 && _newGameFl == k0_modeLoadSavedGame) return kM1_LoadgameFailure; bool L1366_B_FadePalette = true; Common::String fileName; Common::SaveFileManager *saveFileManager = nullptr; Common::InSaveFile *file = nullptr; struct { SaveTarget _saveTarget; int32 _saveVersion; OriginalSaveFormat _saveFormat; OriginalSavePlatform _savePlatform; int32 _gameId; uint16 _dungeonId; } dmSaveHeader; if (!_newGameFl) { fileName = getSavefileName(slot); saveFileManager = _system->getSavefileManager(); file = saveFileManager->openForLoading(fileName); } if (_newGameFl) { //L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true); _restartGameAllowed = false; _championMan->_partyChampionCount = 0; _championMan->_leaderHandObject = Thing::_none; _gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536); } else { SaveGameHeader header; readSaveGameHeader(file, &header); warning("MISSING CODE: missing check for matching format and platform in save in f435_loadgame"); dmSaveHeader._saveTarget = (SaveTarget)file->readSint32BE(); dmSaveHeader._saveVersion = file->readSint32BE(); dmSaveHeader._saveFormat = (OriginalSaveFormat)file->readSint32BE(); dmSaveHeader._savePlatform = (OriginalSavePlatform)file->readSint32BE(); dmSaveHeader._gameId = file->readSint32BE(); dmSaveHeader._dungeonId = file->readUint16BE(); _gameId = dmSaveHeader._gameId; _gameTime = file->readSint32BE(); // G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber; _championMan->_partyChampionCount = file->readUint16BE(); _dungeonMan->_partyMapX = file->readSint16BE(); _dungeonMan->_partyMapY = file->readSint16BE(); _dungeonMan->_partyDir = (Direction)file->readUint16BE(); _dungeonMan->_partyMapIndex = file->readByte(); _championMan->_leaderIndex = (ChampionIndex)file->readSint16BE(); _championMan->_magicCasterChampionIndex = (ChampionIndex)file->readSint16BE(); _timeline->_eventCount = file->readUint16BE(); _timeline->_firstUnusedEventIndex = file->readUint16BE(); _timeline->_eventMaxCount = file->readUint16BE(); _groupMan->_currActiveGroupCount = file->readUint16BE(); _projexpl->_lastCreatureAttackTime = file->readSint32BE(); _projexpl->_lastPartyMovementTime = file->readSint32BE(); _disabledMovementTicks = file->readSint16BE(); _projectileDisableMovementTicks = file->readSint16BE(); _lastProjectileDisabledMovementDirection = file->readSint16BE(); _championMan->_leaderHandObject = Thing(file->readUint16BE()); _groupMan->_maxActiveGroupCount = file->readUint16BE(); if (!_restartGameRequest) { _timeline->initTimeline(); _groupMan->initActiveGroups(); } _groupMan->loadActiveGroupPart(file); _championMan->loadPartyPart2(file); _timeline->loadEventsPart(file); _timeline->loadTimelinePart(file); // read sentinel uint32 sentinel = file->readUint32BE(); assert(sentinel == 0x6f85e3d3); } _dungeonMan->loadDungeonFile(file); delete file; if (_newGameFl) { _timeline->initTimeline(); _groupMan->initActiveGroups(); if (L1366_B_FadePalette) { _displayMan->startEndFadeToPalette(_displayMan->_blankBuffer); delay(1); _displayMan->fillScreen(k0_ColorBlack); _displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen); } } else { _dungeonId = dmSaveHeader._dungeonId; _restartGameAllowed = true; switch (getGameLanguage()) { // localized default: case Common::EN_ANY: _dialog->dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; case Common::DE_DEU: _dialog->dialogDraw(nullptr, "SPIEL WIRD GELADEN . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; case Common::FR_FRA: _dialog->dialogDraw(nullptr, "CHARGEMENT DU JEU . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); break; } } _championMan->_partyDead = false; return k1_LoadgameSuccess; } void DMEngine::saveGame() { _menuMan->drawDisabledMenu(); _eventMan->showMouse(); switch (getGameLanguage()) { // localized default: case Common::EN_ANY: _dialog->dialogDraw(nullptr, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", "LOAD", false, false, false); break; case Common::DE_DEU: _dialog->dialogDraw(nullptr, nullptr, "SICHERN/SPIEL", "SICHERN/ENDEN", "WIDERRUFEN", "LOAD", false, false, false); break; case Common::FR_FRA: _dialog->dialogDraw(nullptr, nullptr, "GARDER/JOUER", "GARDER/SORTIR", "ANNULLER", "LOAD", false, false, false); break; } enum SaveAndPlayChoice { kSaveAndPlay = 1, kSaveAndQuit = 2, kCancel = 3, kLoad = 4 }; SaveAndPlayChoice saveAndPlayChoice = (SaveAndPlayChoice)_dialog->getChoice(4, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); if (saveAndPlayChoice == kLoad) { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); int loadSlot = dialog->runModalWithCurrentTarget(); if (loadSlot >= 0) { _loadSaveSlotAtRuntime = loadSlot; return; } saveAndPlayChoice = kCancel; } if (saveAndPlayChoice == kSaveAndQuit || saveAndPlayChoice == kSaveAndPlay) { GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); int16 saveSlot = dialog->runModalWithCurrentTarget(); Common::String saveDescription = dialog->getResultString(); if (saveDescription.empty()) saveDescription = "Nice save ^^"; delete dialog; if (saveSlot >= 0) { switch (getGameLanguage()) { // localized default: case Common::EN_ANY: _dialog->dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); break; case Common::DE_DEU: _dialog->dialogDraw(nullptr, "SPIEL WIRD GESICHERT . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); break; case Common::FR_FRA: _dialog->dialogDraw(nullptr, "UN MOMENT A SAUVEGARDER DU JEU...", nullptr, nullptr, nullptr, nullptr, false, false, false); break; } uint16 champHandObjWeight = 0; if (!_championMan->_leaderEmptyHanded) { champHandObjWeight = _dungeonMan->getObjectWeight(_championMan->_leaderHandObject); _championMan->_champions[_championMan->_leaderIndex]._load -= champHandObjWeight; } if (!writeCompleteSaveFile(saveSlot, saveDescription, saveAndPlayChoice)) { _dialog->dialogDraw(nullptr, "Unable to open file for saving", "OK", nullptr, nullptr, nullptr, false, false, false); _dialog->getChoice(1, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); } if (!_championMan->_leaderEmptyHanded) { _championMan->_champions[_championMan->_leaderIndex]._load += champHandObjWeight; } } else saveAndPlayChoice = kCancel; } if (saveAndPlayChoice == kSaveAndQuit) { _eventMan->hideMouse(); endGame(false); } _restartGameAllowed = true; _menuMan->drawEnabledMenus(); _eventMan->hideMouse(); } Common::String DMEngine::getSavefileName(uint16 slot) { return Common::String::format("%s.%03u", _targetName.c_str(), slot); } #define SAVEGAME_ID MKTAG('D', 'M', 'D', 'M') #define SAVEGAME_VERSION 1 void DMEngine::writeSaveGameHeader(Common::OutSaveFile *out, const Common::String& saveName) { out->writeUint32BE(SAVEGAME_ID); // Write version out->writeByte(SAVEGAME_VERSION); // Write savegame name out->writeString(saveName); out->writeByte(0); // Save the game thumbnail if (_saveThumbnail) { out->write(_saveThumbnail->getData(), _saveThumbnail->size()); } else Graphics::saveThumbnail(*out); // Creation date/time TimeDate curTime; _system->getTimeAndDate(curTime); uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); uint32 playTime = getTotalPlayTime() / 1000; out->writeUint32BE(saveDate); out->writeUint16BE(saveTime); out->writeUint32BE(playTime); } bool DMEngine::writeCompleteSaveFile(int16 saveSlot, Common::String& saveDescription, int16 saveAndPlayChoice) { Common::String savefileName = getSavefileName(saveSlot); Common::SaveFileManager *saveFileManager = _system->getSavefileManager(); Common::OutSaveFile *file = saveFileManager->openForSaving(savefileName); if (!file) { return false; } writeSaveGameHeader(file, saveDescription); file->writeSint32BE(_gameVersion->_saveTargetToWrite); file->writeSint32BE(1); // save version file->writeSint32BE(_gameVersion->_origSaveFormatToWrite); file->writeSint32BE(_gameVersion->_origPlatformToWrite); file->writeSint32BE(_gameId); file->writeUint16BE(_dungeonId); // write C0_SAVE_PART_GLOBAL_DATA part file->writeSint32BE(_gameTime); //L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber; file->writeUint16BE(_championMan->_partyChampionCount); file->writeSint16BE(_dungeonMan->_partyMapX); file->writeSint16BE(_dungeonMan->_partyMapY); file->writeUint16BE(_dungeonMan->_partyDir); file->writeByte(_dungeonMan->_partyMapIndex); file->writeSint16BE(_championMan->_leaderIndex); file->writeSint16BE(_championMan->_magicCasterChampionIndex); file->writeUint16BE(_timeline->_eventCount); file->writeUint16BE(_timeline->_firstUnusedEventIndex); file->writeUint16BE(_timeline->_eventMaxCount); file->writeUint16BE(_groupMan->_currActiveGroupCount); file->writeSint32BE(_projexpl->_lastCreatureAttackTime); file->writeSint32BE(_projexpl->_lastPartyMovementTime); file->writeSint16BE(_disabledMovementTicks); file->writeSint16BE(_projectileDisableMovementTicks); file->writeSint16BE(_lastProjectileDisabledMovementDirection); file->writeUint16BE(_championMan->_leaderHandObject.toUint16()); file->writeUint16BE(_groupMan->_maxActiveGroupCount); // write C1_SAVE_PART_ACTIVE_GROUP part _groupMan->saveActiveGroupPart(file); // write C2_SAVE_PART_PARTY part _championMan->savePartyPart2(file); // write C3_SAVE_PART_EVENTS part _timeline->saveEventsPart(file); // write C4_SAVE_PART_TIMELINE part _timeline->saveTimelinePart(file); // write sentinel file->writeUint32BE(0x6f85e3d3); // save _g278_dungeonFileHeader { DungeonFileHeader &header = _dungeonMan->_dungeonFileHeader; file->writeUint16BE(header._ornamentRandomSeed); file->writeUint16BE(header._rawMapDataSize); file->writeByte(header._mapCount); file->writeByte(0); // to match the structure of dungeon.dat, will be discarded file->writeUint16BE(header._textDataWordCount); file->writeUint16BE(header._partyStartLocation); file->writeUint16BE(header._squareFirstThingCount); for (uint16 i = 0; i < 16; ++i) file->writeUint16BE(header._thingCounts[i]); } // save _g277_dungeonMaps for (uint16 i = 0; i < _dungeonMan->_dungeonFileHeader._mapCount; ++i) { Map &map = _dungeonMan->_dungeonMaps[i]; uint16 tmp; file->writeUint16BE(map._rawDunDataOffset); file->writeUint32BE(0); // to match the structure of dungeon.dat, will be discarded file->writeByte(map._offsetMapX); file->writeByte(map._offsetMapY); tmp = ((map._height & 0x1F) << 11) | ((map._width & 0x1F) << 6) | (map._level & 0x3F); file->writeUint16BE(tmp); tmp = ((map._randFloorOrnCount & 0xF) << 12) | ((map._floorOrnCount & 0xF) << 8) | ((map._randWallOrnCount & 0xF) << 4) | (map._wallOrnCount & 0xF); file->writeUint16BE(tmp); tmp = ((map._difficulty & 0xF) << 12) | ((map._creatureTypeCount & 0xF) << 4) | (map._doorOrnCount & 0xF); file->writeUint16BE(tmp); tmp = ((map._doorSet1 & 0xF) << 12) | ((map._doorSet0 & 0xF) << 8) | ((map._wallSet & 0xF) << 4) | (map._floorSet & 0xF); file->writeUint16BE(tmp); } // save _g280_dungeonColumnsCumulativeSquareThingCount for (uint16 i = 0; i < _dungeonMan->_dungeonColumCount; ++i) file->writeUint16BE(_dungeonMan->_dungeonColumnsCumulativeSquareThingCount[i]); // save _g283_squareFirstThings for (uint16 i = 0; i < _dungeonMan->_dungeonFileHeader._squareFirstThingCount; ++i) file->writeUint16BE(_dungeonMan->_squareFirstThings[i].toUint16()); // save _g260_dungeonTextData for (uint16 i = 0; i < _dungeonMan->_dungeonFileHeader._textDataWordCount; ++i) file->writeUint16BE(_dungeonMan->_dungeonTextData[i]); // save _g284_thingData for (uint16 thingIndex = 0; thingIndex < 16; ++thingIndex) for (uint16 i = 0; i < _dungeonMan->_thingDataWordCount[thingIndex] * _dungeonMan->_dungeonFileHeader._thingCounts[thingIndex]; ++i) file->writeUint16BE(_dungeonMan->_thingData[thingIndex][i]); // save _g276_dungeonRawMapData for (uint32 i = 0; i < _dungeonMan->_dungeonFileHeader._rawMapDataSize; ++i) file->writeByte(_dungeonMan->_dungeonRawMapData[i]); file->flush(); file->finalize(); delete file; return true; } bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader *header) { uint32 id = in->readUint32BE(); // Check if it's a valid ScummVM savegame if (id != SAVEGAME_ID) return false; // Read in the version header->_version = in->readByte(); // Check that the save version isn't newer than this binary if (header->_version > SAVEGAME_VERSION) return false; // Read in the save name Common::String saveName; char ch; while ((ch = (char)in->readByte()) != '\0') saveName += ch; header->_descr.setDescription(saveName); // Get the thumbnail header->_descr.setThumbnail(Graphics::loadThumbnail(*in)); uint32 saveDate = in->readUint32BE(); uint16 saveTime = in->readUint16BE(); uint32 playTime = in->readUint32BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; header->_descr.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; header->_descr.setSaveTime(hour, minutes); header->_descr.setPlayTime(playTime * 1000); if (g_engine) g_engine->setTotalPlayTime(playTime * 1000); return true; } }