/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "common/system.h" #include "common/savefile.h" #include "graphics/thumbnail.h" #include "dm.h" #include "dungeonman.h" #include "timeline.h" #include "group.h" #include "champion.h" #include "menus.h" #include "eventman.h" #include "projexpl.h" namespace DM { #define C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST 2 #define C3_PLATFORM_AMIGA 3 #define C10_DUNGEON_DM 10 LoadgameResponse DMEngine::f435_loadgame() { bool newGame = _g298_newGame; ChampionMan &cm = *_championMan; _g528_saveFormat = C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST; _g527_platform = C3_PLATFORM_AMIGA; _g526_dungeonId = C10_DUNGEON_DM; if (newGame) { _g524_restartGameAllowed = false; cm._g305_partyChampionCount = 0; cm._g414_leaderHandObject = Thing::_none; _g525_gameId = _rnd->getRandomNumber(65536) * _rnd->getRandomNumber(65536); } else { assert(false); // MISSING CODE: load game } _dungeonMan->f434_loadDungeonFile(); if (newGame) { _timeline->f233_initTimeline(); _groupMan->f196_initActiveGroups(); } else { assert(false); // MISSING CODE: load game } cm._g303_partyDead = false; return k1_LoadgameSuccess; } void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String desc) { char *message = nullptr; _menuMan->f456_drawDisabledMenu(); _eventMan->f78_showMouse(); // do { // ask the play what he wants // while // F0427_DIALOG_Draw(0, G0551_pc_SAVINGGAME, 0, 0, 0, 0, false, false, false); uint16 champHandObjWeight; if (!_championMan->_g415_leaderEmptyHanded) { champHandObjWeight = _dungeonMan->f140_getObjectWeight(_championMan->_g414_leaderHandObject); _championMan->_gK71_champions[_championMan->_g411_leaderIndex]._load -= champHandObjWeight; } Common::String savefileName = getSavefileName(slot); Common::SaveFileManager *saveFileManager = _system->getSavefileManager(); Common::OutSaveFile *file = saveFileManager->openForSaving(savefileName); if (!file) return; // TODO: silent fail writeSaveGameHeader(file, desc); // write C0_SAVE_PART_GLOBAL_DATA part file->writeUint32BE(_g313_gameTime); //L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber; file->writeUint16BE(_championMan->_g305_partyChampionCount); file->writeSint16BE(_dungeonMan->_g306_partyMapX); file->writeSint16BE(_dungeonMan->_g307_partyMapY); file->writeUint16BE(_dungeonMan->_g308_partyDir); file->writeByte(_dungeonMan->_g309_partyMapIndex); file->writeSint16BE(_championMan->_g411_leaderIndex); file->writeSint16BE(_championMan->_g514_magicCasterChampionIndex); file->writeUint16BE(_timeline->_g372_eventCount); file->writeUint16BE(_timeline->_g373_firstUnusedEventIndex); file->writeUint16BE(_timeline->_g369_eventMaxCount); file->writeUint16BE(_groupMan->_g377_currActiveGroupCount); file->writeSint32BE(_projexpl->_g361_lastCreatureAttackTime); file->writeSint32BE(_projexpl->_g362_lastPartyMovementTime); file->writeSint16BE(_g310_disabledMovementTicks); file->writeSint16BE(_g311_projectileDisableMovementTicks); file->writeSint16BE(_g312_lastProjectileDisabledMovementDirection); file->writeUint16BE(_championMan->_g414_leaderHandObject.toUint16()); file->writeUint16BE(_groupMan->_g376_maxActiveGroupCount); // write C1_SAVE_PART_ACTIVE_GROUP part _groupMan->save1_ActiveGroupPart(file); // write C2_SAVE_PART_PARTY part _championMan->save2_PartyPart(file); // write C3_SAVE_PART_EVENTS part _timeline->save3_eventsPart(file); // write C4_SAVE_PART_TIMELINE part _timeline->save4_timelinePart(file); file->writeSint32BE(_g525_gameId); file->writeSint16BE(_g528_saveFormat); file->writeSint16BE(_g527_platform); file->writeUint16BE(_g526_dungeonId); warning(false, "MISSING CODE in save game"); file->flush(); file->finalize(); delete file; } Common::String DMEngine::getSavefileName(uint16 slot) { return Common::String::format("%s.%03u", _targetName.c_str(), slot); } #define SAVEGAME_ID MKTAG('D', 'M', 'D', 'M') #define SAVEGAME_VERSION 1 void DMEngine::writeSaveGameHeader(Common::OutSaveFile* out, const Common::String& saveName) { out->writeUint32BE(SAVEGAME_ID); // Write version out->writeByte(SAVEGAME_VERSION); // Write savegame name out->writeString(saveName); out->writeByte(0); // Save the game thumbnail Graphics::saveThumbnail(*out); // Creation date/time TimeDate curTime; _system->getTimeAndDate(curTime); uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); uint32 playTime = getTotalPlayTime() / 1000; out->writeUint32BE(saveDate); out->writeUint16BE(saveTime); out->writeUint32BE(playTime); } }