/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "common/system.h" #include "common/savefile.h" #include "graphics/thumbnail.h" #include "dm.h" #include "dungeonman.h" #include "timeline.h" #include "group.h" #include "champion.h" #include "menus.h" #include "eventman.h" #include "projexpl.h" #include "dialog.h" namespace DM { #define C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST 2 #define C3_PLATFORM_AMIGA 3 #define C10_DUNGEON_DM 10 LoadgameResponse DMEngine::f435_loadgame(int16 slot) { bool L1366_B_FadePalette = true; Common::String fileName; Common::SaveFileManager *saveFileManager = nullptr; Common::InSaveFile *file = nullptr; struct { int16 _saveFormat; int16 _saveAndPlayChoice; int32 _gameId; int16 _platform; uint16 _dungeonId; } dmSaveHeader; dmSaveHeader._saveFormat = 0; dmSaveHeader._saveAndPlayChoice = 0; dmSaveHeader._gameId = 0; dmSaveHeader._platform = 0; dmSaveHeader._dungeonId = 0; if (!_g298_newGame) { fileName = getSavefileName(slot); saveFileManager = _system->getSavefileManager(); file = saveFileManager->openForLoading(fileName); } _g528_saveFormat = C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST; _g527_platform = C3_PLATFORM_AMIGA; _g526_dungeonId = C10_DUNGEON_DM; if (_g298_newGame) { //L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true); _g524_restartGameAllowed = false; _championMan->_g305_partyChampionCount = 0; _championMan->_g414_leaderHandObject = Thing::_none; _g525_gameId = ((int32)getRandomNumber(65536)) * getRandomNumber(65536); } else { warning(false, "MISSING CODE: missing check for matching _g525_gameId in f435_loadgame"); /*if (_vm->_g523_restartGameRequest && (L1372_s_SaveHeader.GameID != _vm->_g525_gameId)) { L1367_pc_Message = G0546_pc_THATSNOTTHESAMEGAME; goto T0435004; }*/ SaveGameHeader header; readSaveGameHeader(file, &header); warning(false, "MISSING CODE: missing check for matching format and platform in save in f435_loadgame"); dmSaveHeader._saveFormat = file->readSint16BE(); dmSaveHeader._saveAndPlayChoice = file->readSint16BE(); dmSaveHeader._gameId = file->readSint32BE(); dmSaveHeader._platform = file->readSint16BE(); dmSaveHeader._dungeonId = file->readUint16BE(); _g525_gameId = dmSaveHeader._gameId; _g313_gameTime = file->readSint32BE(); // G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber; _championMan->_g305_partyChampionCount = file->readUint16BE(); _dungeonMan->_g306_partyMapX = file->readSint16BE(); _dungeonMan->_g307_partyMapY = file->readSint16BE(); _dungeonMan->_g308_partyDir = (Direction)file->readUint16BE(); _dungeonMan->_g309_partyMapIndex = file->readByte(); _championMan->_g411_leaderIndex = (ChampionIndex)file->readSint16BE(); _championMan->_g514_magicCasterChampionIndex = (ChampionIndex)file->readSint16BE(); _timeline->_g372_eventCount = file->readUint16BE(); _timeline->_g373_firstUnusedEventIndex = file->readUint16BE(); _timeline->_g369_eventMaxCount = file->readUint16BE(); _groupMan->_g377_currActiveGroupCount = file->readUint16BE(); _projexpl->_g361_lastCreatureAttackTime = file->readSint32BE(); _projexpl->_g362_lastPartyMovementTime = file->readSint32BE(); _g310_disabledMovementTicks = file->readSint16BE(); _g311_projectileDisableMovementTicks = file->readSint16BE(); _g312_lastProjectileDisabledMovementDirection = file->readSint16BE(); _championMan->_g414_leaderHandObject = Thing(file->readUint16BE()); _groupMan->_g376_maxActiveGroupCount = file->readUint16BE(); if (!_g523_restartGameRequest) { _timeline->f233_initTimeline(); _groupMan->f196_initActiveGroups(); } _groupMan->load1_ActiveGroupPart(file); _championMan->load2_PartyPart(file); _timeline->load3_eventsPart(file); _timeline->load4_timelinePart(file); // read sentinel uint32 sentinel = file->readUint32BE(); assert(sentinel == 0x6f85e3d3); } _dungeonMan->f434_loadDungeonFile(file); delete file; if (_g298_newGame) { _timeline->f233_initTimeline(); _groupMan->f196_initActiveGroups(); if (L1366_B_FadePalette) { _displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer); f22_delay(1); _displayMan->fillScreen(k0_ColorBlack); _displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen); } } else { _g528_saveFormat = dmSaveHeader._saveFormat; _g527_platform = dmSaveHeader._platform; _g526_dungeonId = dmSaveHeader._dungeonId; _g524_restartGameAllowed = true; _dialog->f427_dialogDraw(nullptr, "LOADING GAME . . .", nullptr, nullptr, nullptr, nullptr, true, true, true); // TODO: localization } _championMan->_g303_partyDead = false; return k1_LoadgameSuccess; } void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String desc) { char *message = nullptr; _menuMan->f456_drawDisabledMenu(); _eventMan->f78_showMouse(); // TODO: localization _dialog->f427_dialogDraw(message, nullptr, "SAVE AND PLAY", "SAVE AND QUIT", "CANCEL", nullptr, false, false, false); int16 saveAndPlayChoice = _dialog->f424_dialogGetChoice(3, k0_DIALOG_SET_VIEWPORT, 0, k0_DIALOG_CHOICE_NONE); _dialog->f427_dialogDraw(nullptr, "SAVING GAME . . .", nullptr, nullptr, nullptr, nullptr, false, false, false); uint16 champHandObjWeight = 0; if (!_championMan->_g415_leaderEmptyHanded) { champHandObjWeight = _dungeonMan->f140_getObjectWeight(_championMan->_g414_leaderHandObject); _championMan->_gK71_champions[_championMan->_g411_leaderIndex]._load -= champHandObjWeight; } Common::String savefileName = getSavefileName(slot); Common::SaveFileManager *saveFileManager = _system->getSavefileManager(); Common::OutSaveFile *file = saveFileManager->openForSaving(savefileName); if (!file) return; // TODO: silent fail writeSaveGameHeader(file, desc); file->writeSint16BE(_g528_saveFormat); file->writeSint16BE(saveAndPlayChoice); file->writeSint32BE(_g525_gameId); file->writeSint16BE(_g527_platform); file->writeUint16BE(_g526_dungeonId); // write C0_SAVE_PART_GLOBAL_DATA part file->writeSint32BE(_g313_gameTime); //L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber; file->writeUint16BE(_championMan->_g305_partyChampionCount); file->writeSint16BE(_dungeonMan->_g306_partyMapX); file->writeSint16BE(_dungeonMan->_g307_partyMapY); file->writeUint16BE(_dungeonMan->_g308_partyDir); file->writeByte(_dungeonMan->_g309_partyMapIndex); file->writeSint16BE(_championMan->_g411_leaderIndex); file->writeSint16BE(_championMan->_g514_magicCasterChampionIndex); file->writeUint16BE(_timeline->_g372_eventCount); file->writeUint16BE(_timeline->_g373_firstUnusedEventIndex); file->writeUint16BE(_timeline->_g369_eventMaxCount); file->writeUint16BE(_groupMan->_g377_currActiveGroupCount); file->writeSint32BE(_projexpl->_g361_lastCreatureAttackTime); file->writeSint32BE(_projexpl->_g362_lastPartyMovementTime); file->writeSint16BE(_g310_disabledMovementTicks); file->writeSint16BE(_g311_projectileDisableMovementTicks); file->writeSint16BE(_g312_lastProjectileDisabledMovementDirection); file->writeUint16BE(_championMan->_g414_leaderHandObject.toUint16()); file->writeUint16BE(_groupMan->_g376_maxActiveGroupCount); // write C1_SAVE_PART_ACTIVE_GROUP part _groupMan->save1_ActiveGroupPart(file); // write C2_SAVE_PART_PARTY part _championMan->save2_PartyPart(file); // write C3_SAVE_PART_EVENTS part _timeline->save3_eventsPart(file); // write C4_SAVE_PART_TIMELINE part _timeline->save4_timelinePart(file); // write sentinel file->writeUint32BE(0x6f85e3d3); // save _g278_dungeonFileHeader { DungeonFileHeader &header = _dungeonMan->_g278_dungeonFileHeader; file->writeUint16BE(header._ornamentRandomSeed); file->writeUint16BE(header._rawMapDataSize); file->writeByte(header._mapCount); file->writeByte(0); // to match the structure of dungeon.dat, will be discarded file->writeUint16BE(header._textDataWordCount); file->writeUint16BE(header._partyStartLocation); file->writeUint16BE(header._squareFirstThingCount); for (uint16 i = 0; i < 16; ++i) file->writeUint16BE(header._thingCounts[i]); } // save _g277_dungeonMaps for (uint16 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._mapCount; ++i) { Map &map = _dungeonMan->_g277_dungeonMaps[i]; uint16 tmp; file->writeUint16BE(map._rawDunDataOffset); file->writeUint32BE(0); // to match the structure of dungeon.dat, will be discarded file->writeByte(map._offsetMapX); file->writeByte(map._offsetMapY); tmp = ((map._height & 0x1F) << 11) | ((map._width & 0x1F) << 6) | (map._level & 0x3F); file->writeUint16BE(tmp); tmp = ((map._randFloorOrnCount & 0xF) << 12) | ((map._floorOrnCount & 0xF) << 8) | ((map._randWallOrnCount & 0xF) << 4) | (map._wallOrnCount & 0xF); file->writeUint16BE(tmp); tmp = ((map._difficulty & 0xF) << 12) | ((map._creatureTypeCount & 0xF) << 4) | (map._doorOrnCount & 0xF); file->writeUint16BE(tmp); tmp = ((map._doorSet1 & 0xF) << 12) | ((map._doorSet0 & 0xF) << 8) | ((map._wallSet & 0xF) << 4) | (map._floorSet & 0xF); file->writeUint16BE(tmp); } // save _g280_dungeonColumnsCumulativeSquareThingCount for (uint16 i = 0; i < _dungeonMan->_g282_dungeonColumCount; ++i) file->writeUint16BE(_dungeonMan->_g280_dungeonColumnsCumulativeSquareThingCount[i]); // save _g283_squareFirstThings for (uint16 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._squareFirstThingCount; ++i) file->writeUint16BE(_dungeonMan->_g283_squareFirstThings[i].toUint16()); // save _g260_dungeonTextData for (uint16 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._textDataWordCount; ++i) file->writeUint16BE(_dungeonMan->_g260_dungeonTextData[i]); // save _g284_thingData for (uint16 thingIndex = 0; thingIndex < 16; ++thingIndex) for (uint16 i = 0; i < g235_ThingDataWordCount[thingIndex] * _dungeonMan->_g278_dungeonFileHeader._thingCounts[thingIndex]; ++i) file->writeUint16BE(_dungeonMan->_g284_thingData[thingIndex][i]); // save _g276_dungeonRawMapData for (uint32 i = 0; i < _dungeonMan->_g278_dungeonFileHeader._rawMapDataSize; ++i) file->writeByte(_dungeonMan->_g276_dungeonRawMapData[i]); file->flush(); file->finalize(); delete file; if (!saveAndPlayChoice) { _eventMan->f77_hideMouse(); f444_endGame(false); } if (!_championMan->_g415_leaderEmptyHanded) { _championMan->_gK71_champions[_championMan->_g411_leaderIndex]._load += champHandObjWeight; } _g524_restartGameAllowed = true; _menuMan->f457_drawEnabledMenus(); _eventMan->f77_hideMouse(); } Common::String DMEngine::getSavefileName(uint16 slot) { return Common::String::format("%s.%03u", _targetName.c_str(), slot); } #define SAVEGAME_ID MKTAG('D', 'M', 'D', 'M') #define SAVEGAME_VERSION 1 void DMEngine::writeSaveGameHeader(Common::OutSaveFile* out, const Common::String& saveName) { out->writeUint32BE(SAVEGAME_ID); // Write version out->writeByte(SAVEGAME_VERSION); // Write savegame name out->writeString(saveName); out->writeByte(0); // Save the game thumbnail Graphics::saveThumbnail(*out); // Creation date/time TimeDate curTime; _system->getTimeAndDate(curTime); uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); uint32 playTime = getTotalPlayTime() / 1000; out->writeUint32BE(saveDate); out->writeUint16BE(saveTime); out->writeUint32BE(playTime); } bool DMEngine::readSaveGameHeader(Common::InSaveFile* in, SaveGameHeader* header) { uint32 id = in->readUint32BE(); // Check if it's a valid ScummVM savegame if (id != SAVEGAME_ID) return false; // Read in the version header->_version = in->readByte(); // Check that the save version isn't newer than this binary if (header->_version > SAVEGAME_VERSION) return false; // Read in the save name Common::String saveName; char ch; while ((ch = (char)in->readByte()) != '\0') saveName += ch; header->_descr.setDescription(saveName); // Get the thumbnail header->_descr.setThumbnail(Graphics::loadThumbnail(*in)); uint32 saveDate = in->readUint32BE(); uint16 saveTime = in->readUint16BE(); uint32 playTime = in->readUint32BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; header->_descr.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; header->_descr.setSaveTime(hour, minutes); header->_descr.setPlayTime(playTime * 1000); if (g_engine) g_engine->setTotalPlayTime(playTime * 1000); return true; } }