/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "loadsave.h" #include "dungeonman.h" #include "champion.h" #include "group.h" #include "timeline.h" namespace DM { LoadsaveMan::LoadsaveMan(DMEngine *vm) : _vm(vm) {} LoadgameResponse LoadsaveMan::loadgame() { bool newGame = _vm->_dungeonMan->_messages._newGame; ChampionMan &cm = *_vm->_championMan; if (newGame) { _vm->_restartGameAllowed = false; cm._partyChampionCount = 0; cm._leaderHandObject = Thing::_none; _vm->_gameId = _vm->_rnd->getRandomNumber(65536) * _vm->_rnd->getRandomNumber(65536); } else { assert(false); // MISSING CODE: load game } _vm->_dungeonMan->loadDungeonFile(); if (newGame) { _vm->_timeline->initTimeline(); _vm->_groupMan->initActiveGroups(); } else { assert(false); // MISSING CODE: load game } cm._partyDead = false; return kLoadgameSuccess; } }