#ifndef DM_LOADSAVE_H #define DM_LOADSAVE_H #include "dm.h" namespace DM { enum LoadgameResponse { kLoadgameFailure = -1, // @ CM1_LOAD_GAME_FAILURE kLoadgameSuccess = 1// @ C01_LOAD_GAME_SUCCESS }; class LoadsaveMan { DMEngine *_vm; public: LoadsaveMan(DMEngine *vm); LoadgameResponse loadgame(); // @ F0435_STARTEND_LoadGame_CPSF }; } #endif