/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_LZW_H #define DM_LZW_H #include "common/file.h" #include "dm/dm.h" namespace Common { class MemoryReadStream; } namespace DM { class LZWdecompressor { bool _repetitionEnabled; int16 _codeBitCount; int16 _currentMaximumCode; int16 _absoluteMaximumCode; byte _inputBuffer[12]; int16 _dictNextAvailableCode; bool _dictFlushed; byte _leastSignificantBitmasks[9]; int16 _inputBufferBitIndex; int16 _inputBufferBitCount; int16 _charToRepeat; byte *_tempBuffer; int16 *_prefixCode; byte *_appendCharacter; int16 getNextInputCode(Common::MemoryReadStream &stream, int32 *inputByteCount); void outputCharacter(byte character, byte **out); void operator=(const LZWdecompressor&); // deleted public: LZWdecompressor(); ~LZWdecompressor(); int32 decompress(Common::MemoryReadStream &inputStream, int32 inputByteCount, byte *out); }; } #endif