#include "menus.h" #include "gfx.h" namespace DM { MenuMan::MenuMan(DMEngine *vm): _vm(vm) {} void MenuMan::drawMovementArrows() { DisplayMan &disp = *_vm->_displayMan; byte *arrowsBitmap = disp.getBitmap(kMovementArrowsIndice); Box &dest = gBoxMovementArrows; uint16 w = disp.width(kMovementArrowsIndice); disp.blitToScreen(arrowsBitmap, w, 0, 0, dest.X1, dest.X2, dest.Y1, dest.Y2, kColorNoTransparency); } }