/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_MENUS_H #define DM_MENUS_H #include "dm.h" #include "champion.h" namespace DM { class MenuMan { DMEngine *_vm; public: explicit MenuMan(DMEngine *vm); bool _shouldRefreshActionArea; // @ G0508_B_RefreshActionArea bool _actionAreaContainsIcons; // @ G0509_B_ActionAreaContainsIcons void clearActingChampion(); // @ F0388_MENUS_ClearActingChampion void drawActionIcon(ChampionIndex championIndex); // @ F0386_MENUS_DrawActionIcon void drawMovementArrows(); // @ F0395_MENUS_DrawMovementArrows void drawDisabledMenu(); // @ F0456_START_DrawDisabledMenus }; } #endif // !DM_MENUS_H