/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_MENUS_H #define DM_MENUS_H #include "dm.h" #include "champion.h" namespace DM { extern Box gBoxActionArea; // @ G0001_s_Graphic562_Box_ActionArea extern Box gBoxSpellArea; // @ G0000_s_Graphic562_Box_SpellArea class ActionList { public: byte _minimumSkillLevel[3]; /* Bit 7: requires charge, Bit 6-0: minimum skill level. */ ChampionAction _actionIndices[3]; ActionList() { for (uint16 i = 0; i < 3; ++i) { _minimumSkillLevel[i] = 0; _actionIndices[i] = kChampionActionNone; } } }; // @ ACTION_LIST class MenuMan { DMEngine *_vm; public: explicit MenuMan(DMEngine *vm); ~MenuMan(); bool _refreshActionArea; // @ G0508_B_RefreshActionArea bool _actionAreaContainsIcons; // @ G0509_B_ActionAreaContainsIcons int16 _actionDamage; // @ G0513_i_ActionDamage ActionList _actionList; // @ G0713_s_ActionList byte *_bitmapSpellAreaLine; // @ K0072_puc_Bitmap_SpellAreaLine void clearActingChampion(); // @ F0388_MENUS_ClearActingChampion void drawActionIcon(ChampionIndex championIndex); // @ F0386_MENUS_DrawActionIcon void drawMovementArrows(); // @ F0395_MENUS_DrawMovementArrows void drawDisabledMenu(); // @ F0456_START_DrawDisabledMenus void refreshActionAreaAndSetChampDirMaxDamageReceived(); // @ F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageReceived void drawActionArea(); // @ F0387_MENUS_DrawActionArea const char* getActionName(ChampionAction actionIndex); // @ F0384_MENUS_GetActionName void drawSpellAreaControls(ChampionIndex champIndex); // @ F0393_MENUS_DrawSpellAreaControls void buildSpellAreaLine(int16 spellAreaBitmapLine);// @ F0392_MENUS_BuildSpellAreaLine void setMagicCasterAndDrawSpellArea(int16 champIndex); // @ F0394_MENUS_SetMagicCasterAndDrawSpellArea }; } #endif // !DM_MENUS_H