/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, -* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_MENUS_H #define DM_MENUS_H #include "dm.h" #include "champion.h" #include "dungeonman.h" namespace DM { #define kM1_damageCantReach -1 // @ CM1_DAMAGE_CANT_REACH #define kM2_damageNoAmmunition -2 // @ CM2_DAMAGE_NO_AMMUNITION #define k0x8000_hitNonMaterialCreatures 0x8000 // @ MASK0x8000_HIT_NON_MATERIAL_CREATURES class ActionList { public: byte _minimumSkillLevel[3]; /* Bit 7: requires charge, Bit 6-0: minimum skill level. */ ChampionAction _actionIndices[3]; ActionList() { resetToZero(); } void resetToZero() { for (uint16 i = 0; i < 3; ++i) { _minimumSkillLevel[i] = 0; _actionIndices[i] = (ChampionAction)0; } } }; // @ ACTION_LIST class ActionSet { public: byte _actionIndices[3]; /* 1 byte of padding inserted by compiler on Atari ST, not on Amiga */ byte _actionProperties[2]; /* Bit 7: requires charge, Bit 6-0: minimum skill level */ ActionSet(byte a1, byte a2, byte a3, byte b1, byte b2) { _actionIndices[0] = a1; _actionIndices[1] = a2; _actionIndices[2] = a3; _actionProperties[0] = b1; _actionProperties[1] = b2; } }; // @ ACTION_SET class MenuMan { DMEngine *_vm; public: explicit MenuMan(DMEngine *vm); ~MenuMan(); bool _refreshActionArea; // @ G0508_B_RefreshActionArea bool _actionAreaContainsIcons; // @ G0509_B_ActionAreaContainsIcons int16 _actionDamage; // @ G0513_i_ActionDamage ActionList _actionList; // @ G0713_s_ActionList byte *_bitmapSpellAreaLine; // @ K0072_puc_Bitmap_SpellAreaLine byte *_bitmapSpellAreaLines; // @ K0073_puc_Bitmap_SpellAreaLines Thing _actionTargetGroupThing; // @ G0517_T_ActionTargetGroupThing uint16 _actionCount; // @ G0507_ui_ActionCount void clearActingChampion(); // @ F0388_MENUS_ClearActingChampion void drawActionIcon(ChampionIndex championIndex); // @ F0386_MENUS_DrawActionIcon void drawMovementArrows(); // @ F0395_MENUS_DrawMovementArrows void drawDisabledMenu(); // @ F0456_START_DrawDisabledMenus void refreshActionAreaAndSetChampDirMaxDamageReceived(); // @ F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageReceived void drawActionArea(); // @ F0387_MENUS_DrawActionArea const char *getActionName(ChampionAction actionIndex); // @ F0384_MENUS_GetActionName void drawSpellAreaControls(ChampionIndex champIndex); // @ F0393_MENUS_DrawSpellAreaControls void buildSpellAreaLine(int16 spellAreaBitmapLine);// @ F0392_MENUS_BuildSpellAreaLine void setMagicCasterAndDrawSpellArea(int16 champIndex); // @ F0394_MENUS_SetMagicCasterAndDrawSpellArea void drawEnabledMenus(); // @ F0457_START_DrawEnabledMenus_CPSF int16 getClickOnSpellCastResult(); // @ F0408_MENUS_GetClickOnSpellCastResult int16 getChampionSpellCastResult(uint16 champIndex); // @ F0412_MENUS_GetChampionSpellCastResult Spell *getSpellFromSymbols(byte *symbols); // @ F0409_MENUS_GetSpellFromSymbols void menusPrintSpellFailureMessage(Champion *champ, uint16 failureType, uint16 skillIndex); // @ F0410_MENUS_PrintSpellFailureMessage Potion *getEmptyFlaskInHand(Champion *champ, Thing *potionThing); // @ F0411_MENUS_GetEmptyFlaskInHand void createEvent70_light(int16 lightPower, int16 ticks); // @ F0404_MENUS_CreateEvent70_Light bool isPartySpellOrFireShieldSuccessful(Champion *champ, bool spellShield, uint16 ticks, bool useMana); // @ F0403_MENUS_IsPartySpellOrFireShieldSuccessful void drawAvailableSymbols(uint16 symbolStep); // @ F0397_MENUS_DrawAvailableSymbols void drawChampionSymbols(Champion *champ); // @ F0398_MENUS_DrawChampionSymbols void addChampionSymbol(int16 symbolIndex); // @ F0399_MENUS_AddChampionSymbol void deleteChampionSymbol(); // @ F0400_MENUS_DeleteChampionSymbol bool didClickTriggerAction(int16 actionListIndex); // @ F0391_MENUS_DidClickTriggerAction bool isActionPerformed(uint16 champIndex, int16 actionIndex); // @ F0407_MENUS_IsActionPerformed void setChampionDirectionToPartyDirection(Champion *champ); // @ F0406_MENUS_SetChampionDirectionToPartyDirection void decrementCharges(Champion *champ); // @ F0405_MENUS_DecrementCharges bool isMeleeActionPerformed(int16 champIndex, Champion *champ, int16 actionIndex, int16 targetMapX, int16 targetMapY, int16 skillIndex); // @ F0402_MENUS_IsMeleeActionPerformed bool isGroupFrightenedByAction(int16 champIndex, uint16 actionIndex, int16 mapX, int16 mapY); // @ F0401_MENUS_IsGroupFrightenedByAction void printMessageAfterReplacements(const char *str); // @ F0381_MENUS_PrintMessageAfterReplacements void processCommands116To119_setActingChampion(uint16 champIndex); // @ F0389_MENUS_ProcessCommands116To119_SetActingChampion void setActionList(ActionSet *actionSet); // @ F0383_MENUS_SetActionList int16 getActionObjectChargeCount(); // @ F0382_MENUS_GetActionObjectChargeCount void drawActionDamage(int16 damage); // @ F0385_MENUS_DrawActionDamage Box _boxActionArea3ActionMenu; // @ G0499_s_Graphic560_Box_ActionArea3ActionsMenu Box _boxActionArea2ActionMenu; // @ G0500_s_Graphic560_Box_ActionArea2ActionsMenu Box _boxActionArea1ActionMenu; // @ G0501_s_Graphic560_Box_ActionArea1ActionMenu Box _boxActionArea; // @ G0001_s_Graphic562_Box_ActionArea Box _boxSpellArea; unsigned char _actionSkillIndex[44]; // @ G0496_auc_Graphic560_ActionSkillIndex void initConstants(); }; } #endif // DM_MENUS_H