/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_MOVESENS_H #define DM_MOVESENS_H #include "dm/dm.h" #include "dm/group.h" enum SensorEffect { kDMSensorEffectNone = -1, // @ CM1_EFFECT_NONE kDMSensorEffectSet = 0, // @ C00_EFFECT_SET kDMSensorEffectClear = 1, // @ C01_EFFECT_CLEAR kDMSensorEffectToggle = 2, // @ C02_EFFECT_TOGGLE kDMSensorEffectHold = 3, // @ C03_EFFECT_HOLD kDMSensorEffectAddExperience = 10 // @ C10_EFFECT_ADD_EXPERIENCE }; namespace DM { class Sensor; class Teleporter; class MovesensMan { DMEngine *_vm; public: explicit MovesensMan(DMEngine *vm); int16 _moveResultMapX; // @ G0397_i_MoveResultMapX int16 _moveResultMapY; // @ G0398_i_MoveResultMapY uint16 _moveResultMapIndex; // @ G0399_ui_MoveResultMapIndex int16 _moveResultDir; // @ G0400_i_MoveResultDirection uint16 _moveResultCell; // @ G0401_ui_MoveResultCell bool _useRopeToClimbDownPit; // @ G0402_B_UseRopeToClimbDownPit int16 _sensorRotationEffect; // @ G0403_i_SensorRotationEffect int16 _sensorRotationEffMapX; // @ G0404_i_SensorRotationEffectMapX int16 _sensorRotationEffMapY; // @ G0405_i_SensorRotationEffectMapY int16 _sensorRotationEffCell; // @ G0406_i_SensorRotationEffectCell bool sensorIsTriggeredByClickOnWall(int16 mapX, int16 mapY, uint16 cellParam); // @ F0275_SENSOR_IsTriggeredByClickOnWall bool getMoveResult(Thing thing, int16 mapX, int16 mapY, int16 destMapX, int16 destMapY); // @ F0267_MOVE_GetMoveResult_CPSCE bool isLevitating(Thing thing); // @ F0264_MOVE_IsLevitating bool moveIsKilledByProjectileImpact(int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY, Thing thing); // @ F0266_MOVE_IsKilledByProjectileImpact void addEvent(TimelineEventType type, byte mapX, byte mapY, Cell cell, SensorEffect effect, int32 time); // @ F0268_SENSOR_AddEvent int16 getSound(CreatureType creatureType); // @ F0514_MOVE_GetSound int16 getTeleporterRotatedGroupResult(Teleporter *teleporter, Thing thing, uint16 mapIndex);// @ F0262_MOVE_GetTeleporterRotatedGroupResult Thing getTeleporterRotatedProjectileThing(Teleporter *teleporter, Thing projectileThing); // @ F0263_MOVE_GetTeleporterRotatedProjectileThing void processThingAdditionOrRemoval(uint16 mapX, uint16 mapY, Thing thing, bool partySquare, bool addThing);// @ F0276_SENSOR_ProcessThingAdditionOrRemoval bool isObjectInPartyPossession(int16 objectType); // @ F0274_SENSOR_IsObjectInPartyPossession void triggerEffect(Sensor *sensor, SensorEffect effect, int16 mapX, int16 mapY, uint16 cell); // @ F0272_SENSOR_TriggerEffect void triggerLocalEffect(SensorEffect localEffect, int16 effX, int16 effY, int16 effCell); // @ F0270_SENSOR_TriggerLocalEffect void addSkillExperience(int16 skillIndex, uint16 exp, bool leaderOnly); // @ F0269_SENSOR_AddSkillExperience void processRotationEffect();// @ F0271_SENSOR_ProcessRotationEffect void createEventMoveGroup(Thing groupThing, int16 mapX, int16 mapY, int16 mapIndex, bool audible); // @ F0265_MOVE_CreateEvent60To61_MoveGroup Thing getObjectOfTypeInCell(int16 mapX, int16 mapY, int16 cell, int16 objectType); // @ F0273_SENSOR_GetObjectOfTypeInCell }; } #endif