/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "objectman.h" #include "dungeonman.h" namespace DM { int16 gIconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex 0, /* First icon index in graphic #42 */ 32, /* First icon index in graphic #43 */ 64, /* First icon index in graphic #44 */ 96, /* First icon index in graphic #45 */ 128, /* First icon index in graphic #46 */ 160, /* First icon index in graphic #47 */ 192}; /* First icon index in graphic #48 */ ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) { /* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */ _slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */ _slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */ _slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */ _slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */ _slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */ _slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */ _slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */ _slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */ _slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */ _slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */ _slotBoxes[10] = SlotBox(34, 26, 0); /* Head */ _slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */ _slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */ _slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */ _slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */ _slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */ _slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */ _slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */ _slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */ _slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */ _slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */ _slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */ _slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */ _slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */ _slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */ _slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */ _slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */ _slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */ _slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */ _slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */ _slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */ _slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */ _slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */ _slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */ _slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */ _slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */ _slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */ _slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */ _slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */ _slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */ _slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */ _slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */ _slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */ _slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */ _slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */ _slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */ } IconIndice ObjectMan::getObjectType(Thing thing) { if (thing == Thing::_thingNone) return kIconIndiceNone; int16 objectInfoIndex = _vm->_dungeonMan->getObjectInfoIndex(thing); if (objectInfoIndex != -1) { objectInfoIndex = gObjectInfo[objectInfoIndex]._type; } return (IconIndice)objectInfoIndex; } byte gChargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType IconIndice ObjectMan::getIconIndex(Thing thing) { IconIndice iconIndex = getObjectType(thing); if ((iconIndex != kIconIndiceNone) && ((iconIndex < kIconIndiceWeaponDagger) && (iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error ((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) || (iconIndex == kIconIndicePotionEmptyFlask) ) { uint16 *rawType = _vm->_dungeonMan->getThingData(thing); switch (iconIndex) { case kIconIndiceJunkCompassNorth: iconIndex = (IconIndice)(iconIndex + _vm->_dungeonMan->_currMap._partyDir); break; case kIconIndiceWeaponTorchUnlit: { Weapon weapon(rawType); if (weapon.isLit()) { iconIndex = (IconIndice)(iconIndex + gChargeCountToTorchType[weapon.getChargeCount()]); } break; } case kIconIndiceScrollOpen: if (Scroll(rawType).getClosed()) { iconIndex = (IconIndice)(iconIndex + 1); } break; case kIconIndiceJunkWater: case kIconIndiceJunkIllumuletUnequipped: case kIconIndiceJunkJewelSymalUnequipped: if (Junk(rawType).getChargeCount()) { iconIndex = (IconIndice)(iconIndex + 1); } break; case kIconIndiceWeaponBoltBladeStormEmpty: case kIconIndiceWeaponFlamittEmpty: case kIconIndiceWeaponStormringEmpty: case kIconIndiceWeaponFuryRaBladeEmpty: case kIconIndiceWeaponEyeOfTimeEmpty: case kIconIndiceWeaponStaffOfClawsEmpty: if (Weapon(rawType).getChargeCount()) { iconIndex = (IconIndice)(iconIndex + 1); } break; default: break; } } return iconIndex; } void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) { int16 i; for (i = 0; i < 7; ++i) { if (gIconGraphicFirstIndex[i] > iconIndex) break; } --i; byte *srcBitmap = _vm->_displayMan->getBitmap(kObjectIcons_000_TO_031 + i); iconIndex -= gIconGraphicFirstIndex[i]; _vm->_displayMan->_useByteBoxCoordinates = true; _vm->_displayMan->blitToBitmap(srcBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, destBitmap, 16, 0, 16, 0, 16, kColorNoTransparency); } void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) { SlotBox *slotBox = &_slotBoxes[slotBoxIndex]; slotBox->_iconIndex = iconIndex; // yes, this modifies the global array if (slotBox->_iconIndex == kIconIndiceNone) { return; } Box box; box._x1 = slotBox->_x; box._y1 = slotBox->_y; box._x2 = box._x1 + 15 + 1; box._y2 = box._y1 + 15 + 1; uint16 iconGraphicIndex; for (iconGraphicIndex = 0; iconGraphicIndex < 7; ++iconGraphicIndex) { if (gIconGraphicFirstIndex[iconGraphicIndex] > iconIndex) { break; } } iconGraphicIndex--; byte *iconsBitmap = _vm->_displayMan->getBitmap(iconGraphicIndex + kObjectIcons_000_TO_031); iconIndex -= gIconGraphicFirstIndex[iconGraphicIndex]; _vm->_displayMan->_useByteBoxCoordinates = false; if (slotBoxIndex >= kSlotBoxInventoryFirstSlot) { _vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDungeonViewport); } else { _vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, box, kColorNoTransparency, gDefultViewPort); } } }