/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "dm/objectman.h" #include "dm/dungeonman.h" #include "dm/text.h" namespace DM { void ObjectMan::initConstants() { int16 iconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight int16 iconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex 0, /* First icon index in graphic #42 */ 32, /* First icon index in graphic #43 */ 64, /* First icon index in graphic #44 */ 96, /* First icon index in graphic #45 */ 128, /* First icon index in graphic #46 */ 160, /* First icon index in graphic #47 */ 192 /* First icon index in graphic #48 */ }; /* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */ _slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */ _slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */ _slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */ _slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */ _slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */ _slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */ _slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */ _slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */ _slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */ _slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */ _slotBoxes[10] = SlotBox(34, 26, 0); /* Head */ _slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */ _slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */ _slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */ _slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */ _slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */ _slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */ _slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */ _slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */ _slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */ _slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */ _slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */ _slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */ _slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */ _slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */ _slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */ _slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */ _slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */ _slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */ _slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */ _slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */ _slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */ _slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */ _slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */ _slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */ _slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */ _slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */ _slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */ _slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */ _slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */ _slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */ _slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */ _slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */ _slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */ _slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */ _slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */ for (int i = 0; i < 7; i++) { _iconGraphicHeight[i] = iconGraphicHeight[i]; _iconGraphicFirstIndex[i] = iconGraphicFirstIndex[i]; } } ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) { for (uint16 i = 0; i < k199_ObjectNameCount; ++i) _objectNames[i] = nullptr; _objectIconForMousePointer = nullptr; initConstants(); } ObjectMan::~ObjectMan() { delete[] _objectIconForMousePointer; delete[] _objectNames[0]; } void ObjectMan::loadObjectNames() { DisplayMan &dispMan = *_vm->_displayMan; _objectIconForMousePointer = new byte[16 * 16]; char *objectNames = new char[dispMan.getCompressedDataSize(k556_ObjectNamesGraphicIndice) + k199_ObjectNameCount]; Common::MemoryReadStream stream = dispMan.getCompressedData(k556_ObjectNamesGraphicIndice); for (uint16 objNameIndex = 0; objNameIndex < k199_ObjectNameCount; ++objNameIndex) { _objectNames[objNameIndex] = objectNames; byte tmpByte; for (tmpByte = stream.readByte(); !(tmpByte & 0x80); tmpByte = stream.readByte()) // last char of object name has 7th bit on *objectNames++ = tmpByte; // write while not last char *objectNames++ = tmpByte & 0x7F; // write without the 7th bit *objectNames++ = '\0'; // terminate string } } IconIndice ObjectMan::getObjectType(Thing thing) { if (thing == Thing::_none) return kM1_IconIndiceNone; int16 objectInfoIndex = _vm->_dungeonMan->getObjectInfoIndex(thing); if (objectInfoIndex != -1) objectInfoIndex = _vm->_dungeonMan->_objectInfos[objectInfoIndex]._type; return (IconIndice)objectInfoIndex; } IconIndice ObjectMan::getIconIndex(Thing thing) { static byte chargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType int16 iconIndex = getObjectType(thing); if (iconIndex != kM1_IconIndiceNone) { if (((iconIndex < k32_IconIndiceWeaponDagger) && (iconIndex >= k0_IconIndiceJunkCompassNorth)) || ((iconIndex >= k148_IconIndicePotionMaPotionMonPotion) && (iconIndex <= k163_IconIndicePotionWaterFlask)) || (iconIndex == k195_IconIndicePotionEmptyFlask)) { Junk *junkThing = (Junk*)_vm->_dungeonMan->getThingData(thing); switch (iconIndex) { case k0_IconIndiceJunkCompassNorth: iconIndex += _vm->_dungeonMan->_partyDir; break; case k4_IconIndiceWeaponTorchUnlit: if (((Weapon*)junkThing)->isLit()) iconIndex += chargeCountToTorchType[((Weapon*)junkThing)->getChargeCount()]; break; case k30_IconIndiceScrollOpen: if (((Scroll*)junkThing)->getClosed()) iconIndex++; break; case k8_IconIndiceJunkWater: case k12_IconIndiceJunkIllumuletUnequipped: case k10_IconIndiceJunkJewelSymalUnequipped: if (junkThing->getChargeCount()) iconIndex++; break; case k23_IconIndiceWeaponBoltBladeStormEmpty: case k14_IconIndiceWeaponFlamittEmpty: case k18_IconIndiceWeaponStormringEmpty: case k25_IconIndiceWeaponFuryRaBladeEmpty: case k16_IconIndiceWeaponEyeOfTimeEmpty: case k20_IconIndiceWeaponStaffOfClawsEmpty: if (((Weapon*)junkThing)->getChargeCount()) iconIndex++; break; } } } return (IconIndice)iconIndex; } void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) { uint16 counter; for (counter = 0; counter < 7; counter++) { if (_iconGraphicFirstIndex[counter] > iconIndex) break; } --counter; byte *iconBitmap = _vm->_displayMan->getNativeBitmapOrGraphic(k42_ObjectIcons_000_TO_031 + counter); iconIndex -= _iconGraphicFirstIndex[counter]; _vm->_displayMan->_useByteBoxCoordinates = true; Box blitBox(0, 15, 0, 15); _vm->_displayMan->blitToBitmap(iconBitmap, destBitmap, blitBox, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, 128, 8, kM1_ColorNoTransparency, _iconGraphicHeight[counter], 16); } void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) { SlotBox *slotBox = &_slotBoxes[slotBoxIndex]; slotBox->_iconIndex = iconIndex; if (slotBox->_iconIndex == kM1_IconIndiceNone) return; Box blitBox; blitBox._x1 = slotBox->_x; blitBox._x2 = blitBox._x1 + 15; blitBox._y1 = slotBox->_y; blitBox._y2 = blitBox._y1 + 15; uint16 iconGraphicIndex; for (iconGraphicIndex = 0; iconGraphicIndex < 7; iconGraphicIndex++) { if (_iconGraphicFirstIndex[iconGraphicIndex] > iconIndex) break; } iconGraphicIndex--; byte *iconBitmap = _vm->_displayMan->getNativeBitmapOrGraphic(iconGraphicIndex + k42_ObjectIcons_000_TO_031); iconIndex -= _iconGraphicFirstIndex[iconGraphicIndex]; int16 byteWidth; byte* blitDestination; int16 destHeight; if (slotBoxIndex >= k8_SlotBoxInventoryFirstSlot) { blitDestination = _vm->_displayMan->_bitmapViewport; byteWidth = k112_byteWidthViewport; destHeight = 136; } else { blitDestination = (unsigned char*)_vm->_displayMan->_bitmapScreen; byteWidth = k160_byteWidthScreen; destHeight = 200; } _vm->_displayMan->_useByteBoxCoordinates = false; _vm->_displayMan->blitToBitmap(iconBitmap, blitDestination, blitBox, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, k128_byteWidth, byteWidth, kM1_ColorNoTransparency, _iconGraphicHeight[iconGraphicIndex], destHeight); } void ObjectMan::drawLeaderObjectName(Thing thing) { char *objectName = nullptr; int16 iconIndex = getIconIndex(thing); if (iconIndex == k147_IconIndiceJunkChampionBones) { Junk *junk = (Junk*)_vm->_dungeonMan->getThingData(thing); char champBonesName[16]; switch (_vm->getGameLanguage()) { // localized case Common::FR_FRA: // Fix original bug: strcpy was coming after strcat strcpy(champBonesName, _objectNames[iconIndex]); strcat(champBonesName, _vm->_championMan->_champions[junk->getChargeCount()]._name); break; default: // English and German version are the same strcpy(champBonesName, _vm->_championMan->_champions[junk->getChargeCount()]._name); strcat(champBonesName, _objectNames[iconIndex]); break; } objectName = champBonesName; } else objectName = _objectNames[iconIndex]; _vm->_textMan->printWithTrailingSpaces(_vm->_displayMan->_bitmapScreen, k160_byteWidthScreen, 233, 37, k4_ColorCyan, k0_ColorBlack, objectName, k14_ObjectNameMaximumLength, k200_heightScreen); } IconIndice ObjectMan::getIconIndexInSlotBox(uint16 slotBoxIndex) { return (IconIndice)_slotBoxes[slotBoxIndex]._iconIndex; } void ObjectMan::clearLeaderObjectName() { static Box boxLeaderHandObjectName(233, 319, 33, 38); // @ G0028_s_Graphic562_Box_LeaderHandObjectName _vm->_displayMan->fillScreenBox(boxLeaderHandObjectName, k0_ColorBlack); } void ObjectMan::drawIconToScreen(int16 iconIndex, int16 posX, int16 posY) { static byte iconBitmap[16 * 16]; Box blitBox(posX, posX + 15, posY, posY + 15); extractIconFromBitmap(iconIndex, iconBitmap); _vm->_displayMan->blitToScreen(iconBitmap, &blitBox, k8_byteWidth, kM1_ColorNoTransparency, 16); } }