/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "dm.h" #include "champion.h" namespace DM { #define kSlotBoxInventoryFirstSlot 8 // @ C08_SLOT_BOX_INVENTORY_FIRST_SLOT #define kSlotBoxInventoryActionHand 9 // @ C09_SLOT_BOX_INVENTORY_ACTION_HAND #define kSlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT #define kObjectNameCount 199 // @ C199_OBJECT_NAME_COUNT class SlotBox { public: int16 _x; int16 _y; int16 _iconIndex; SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {} SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {} }; // @ SLOT_BOX class ObjectMan { DMEngine *_vm; public: explicit ObjectMan(DMEngine *vm); ~ObjectMan(); void loadObjectNames(); // @ F0031_OBJECT_LoadNames SlotBox _slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes; char *_objectNames[kObjectNameCount]; // @ G0352_apc_ObjectNames byte *_objectIconForMousePointer; // @ G0412_puc_Bitmap_ObjectIconForMousePointer IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex void extractIconFromBitmap(uint16 iconIndex, byte *destBitmap); // F0036_OBJECT_ExtractIconFromBitmap void drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex); // @ F0038_OBJECT_DrawIconInSlotBox void drawLeaderObjectName(Thing thing); // @ F0034_OBJECT_DrawLeaderHandObjectName IconIndice getIconIndexInSlotBox(uint16 slotBoxIndex); // @ F0039_OBJECT_GetIconIndexInSlotBox }; }