/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_PROJEXPL_H #define DM_PROJEXPL_H #include "dm/dm.h" namespace DM { enum KillOutcome { kDMKillOutcomeNoCreaturesInGroup = 0, // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP kDMKillOutcomeSomeCreaturesInGroup = 1, // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP kDMKillOutcomeAllCreaturesInGroup = 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP }; class TimelineEvent; class Projectile; class ProjExpl { DMEngine *_vm; public: int16 _creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome int16 _secondaryDirToOrFromParty; // @ G0363_i_SecondaryDirectionToOrFromParty int32 _lastCreatureAttackTime; // @ G0361_l_LastCreatureAttackTime bool _createLauncherProjectile; // @ G0365_B_CreateLauncherProjectile int16 _projectilePoisonAttack; // @ G0366_i_ProjectilePoisonAttack int16 _projectileAttackType; // @ G0367_i_ProjectileAttackType int32 _lastPartyMovementTime; // @ G0362_l_LastPartyMovementTime explicit ProjExpl(DMEngine *vm); void createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir, byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create bool hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo, int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccured uint16 getProjectileImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack void createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo, uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create int16 projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount void projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent void projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete void processEvents48To49(TimelineEvent *event); // @ F0219_PROJECTILE_ProcessEvents48To49_Projectile void processEvent25(TimelineEvent *event); // @ F0220_EXPLOSION_ProcessEvent25_Explosion }; } #endif