/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "audio/audiostream.h" #include "audio/decoders/raw.h" #include "audio/mixer.h" #include "advancedDetector.h" #include "dm/dm.h" #include "dm/gfx.h" #include "dm/timeline.h" #include "dm/dungeonman.h" #include "dm/group.h" #include "dm/sounds.h" namespace DM { SoundMan *SoundMan::getSoundMan(DMEngine *vm, const DMADGameDescription *gameVersion) { switch (gameVersion->_desc.platform) { default: warning("Unknown platform, using default Amiga SoundMan"); // fall through case Common::kPlatformAmiga: return new SoundMan(vm); case Common::kPlatformAtariST: return new SoundMan_Atari(vm); } } void SoundMan::initConstants() { Sound sounds[kDMSoundCount] = { Sound(533, 112, 11, 3, 6), /* k00_soundMETALLIC_THUD 0 */ Sound(534, 112, 15, 0, 3), /* k01_soundSWITCH 1 */ Sound(535, 112, 72, 3, 6), /* k02_soundDOOR_RATTLE 2 */ Sound(550, 112, 60, 3, 5), /* k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 */ Sound(536, 112, 10, 3, 6), /* k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 */ Sound(537, 112, 99, 3, 7), /* k05_soundSTRONG_EXPLOSION 5 */ Sound(539, 112, 110, 3, 6), /* k06_soundSCREAM 6 */ Sound(551, 112, 55, 3, 5), /* k07_soundATTACK_MUMMY_GHOST_RIVE 7 */ Sound(540, 112, 2, 3, 6), /* k08_soundSWALLOW 8 */ Sound(541, 112, 80, 3, 6), /* k09_soundCHAMPION_0_DAMAGED 9 */ Sound(542, 112, 82, 3, 6), /* k10_soundCHAMPION_1_DAMAGED 10 */ Sound(543, 112, 84, 3, 6), /* k11_soundCHAMPION_2_DAMAGED 11 */ Sound(544, 112, 86, 3, 6), /* k12_soundCHAMPION_3_DAMAGED 12 */ Sound(545, 112, 95, 3, 6), /* k13_soundSPELL 13 */ Sound(552, 112, 57, 3, 5), /* k14_soundATTACK_SCREAMER_OITU 14 */ Sound(553, 112, 52, 3, 5), /* k15_soundATTACK_GIANT_SCORPION_SCORPION 15 */ Sound(546, 112, 40, 2, 4), /* k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 */ Sound(547, 112, 70, 1, 4), /* k17_soundBUZZ 17 */ Sound(549, 138, 75, 3, 6), /* k18_soundPARTY_DAMAGED 18 */ Sound(554, 112, 50, 3, 5), /* k19_soundATTACK_MAGENTA_WORM_WORM 19 */ Sound(537, 112, 98, 0, 4), /* k20_soundWEAK_EXPLOSION 20 */ Sound(555, 112, 96, 2, 4), /* k21_soundATTACK_GIGGLER 21 */ Sound(563, 138, 24, 0, 4), /* k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 Atari ST: not present */ Sound(564, 138, 21, 0, 4), /* k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 Atari ST: not present */ Sound(565, 138, 23, 0, 4), /* k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 Atari ST: not present */ Sound(566, 138, 105, 0, 4), /* k25_soundBLOW_HORN 25 Atari ST: not present */ Sound(567, 138, 27, 0, 4), /* k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 Atari ST: not present */ Sound(568, 138, 28, 0, 4), /* k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 Atari ST: not present */ Sound(569, 138, 106, 0, 4), /* k28_soundWAR_CRY 28 Atari ST: not present */ Sound(570, 138, 56, 0, 4), /* k29_soundATTACK_ROCK_ROCKPILE 29 Atari ST: not present */ Sound(571, 138, 58, 0, 4), /* k30_soundATTACK_WATER_ELEMENTAL 30 Atari ST: not present */ Sound(572, 112, 53, 0, 4), /* k31_soundATTACK_COUATL 31 Atari ST: not present */ Sound(573, 138, 29, 0, 4), /* k32_soundMOVE_RED_DRAGON 32 Atari ST: not present */ Sound(574, 150, 22, 0, 4) /* k33_soundMOVE_SKELETON 33 Atari ST: not present */ }; for (int i = 0; i < kDMSoundCount; i++) _sounds[i] = sounds[i]; } SoundMan::SoundMan(DMEngine *vm) : _vm(vm) { initConstants(); } SoundMan::~SoundMan() { for (uint16 i = 0; i < kDMSoundCount; ++i) delete[] _soundData[i]._firstSample; } void SoundMan::loadSounds() { for (uint16 soundIndex = 0; soundIndex < kDMSoundCount; ++soundIndex) { SoundData *soundData = _soundData + soundIndex; uint16 graphicIndex = _sounds[soundIndex]._graphicIndex; soundData->_byteCount = _vm->_displayMan->getCompressedDataSize(graphicIndex) - 2; // the header is 2 bytes long soundData->_firstSample = new byte[soundData->_byteCount]; Common::MemoryReadStream stream = _vm->_displayMan->getCompressedData(graphicIndex); soundData->_sampleCount = stream.readUint16BE(); stream.read(soundData->_firstSample, soundData->_byteCount); } } void SoundMan::play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume) { SoundData *sound = &_soundData[soundIndex]; Audio::AudioStream *stream = Audio::makeRawStream(sound->_firstSample, sound->_byteCount, (72800 / period) * 8, 0, DisposeAfterUse::NO); signed char balance = ((int16)rightVolume - (int16)leftVolume) / 2; Audio::SoundHandle handle; _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, stream, -1, 127, balance); } void SoundMan::playPendingSound() { while (!_pendingSounds.empty()) { PendingSound pendingSound = _pendingSounds.pop(); play(pendingSound._soundIndex, _sounds[pendingSound._soundIndex]._period, pendingSound._leftVolume, pendingSound._rightVolume); } } bool SoundMan::soundGetVolume(int16 mapX, int16 mapY, uint8 *leftVolume, uint8 *rightVolume) { static byte distanceToSoundVolume[25][25] = { {1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4}, {1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 5, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 4, 4, 4}, {1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 4, 4}, {1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4}, {1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 5, 8, 8, 7, 7, 7, 7, 6, 6, 6, 5, 5, 5, 4}, {1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 4, 6, 9, 9, 8, 8, 8, 7, 7, 6, 6, 6, 5, 5, 5}, {1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 6, 10, 10, 10, 9, 8, 8, 7, 7, 6, 6, 5, 5, 5}, {1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 7, 12, 12, 11, 10, 9, 9, 8, 7, 7, 6, 6, 5, 5}, {1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 7, 15, 14, 13, 12, 11, 9, 8, 8, 7, 6, 6, 5, 5}, {1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 8, 20, 19, 16, 14, 12, 10, 9, 8, 7, 7, 6, 6, 5}, {1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 8, 29, 26, 21, 16, 13, 11, 10, 8, 7, 7, 6, 6, 5}, {1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 4, 8, 58, 41, 26, 19, 14, 12, 10, 9, 8, 7, 6, 6, 5}, {1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 6, 64, 58, 29, 20, 15, 12, 10, 9, 8, 7, 6, 6, 5}, {0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 41, 29, 19, 13, 10, 8, 7, 6, 6, 5, 5, 4, 4}, {0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 21, 19, 15, 12, 10, 8, 7, 6, 5, 5, 4, 4, 4}, {0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 6, 14, 13, 12, 10, 9, 7, 7, 6, 5, 5, 4, 4, 4}, {0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 5, 11, 10, 10, 9, 8, 7, 6, 6, 5, 5, 4, 4, 4}, {0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 5, 9, 8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 4, 4}, {0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 5, 7, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 4, 4}, {0, 1, 1, 1, 1, 1, 1, 2, 2, 1, 3, 4, 6, 6, 6, 6, 6, 5, 5, 5, 4, 4, 4, 4, 3}, {1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 6, 6, 5, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3}, {1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3}, {1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 5, 5, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3}, {1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3}, {1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3}}; int16 lineIndex = 0; int16 rightVolumeColumnIndex = 0; switch (_vm->_dungeonMan->_partyDir) { case kDMDirNorth: rightVolumeColumnIndex = mapX - _vm->_dungeonMan->_partyMapX; lineIndex = mapY - _vm->_dungeonMan->_partyMapY; break; case kDMDirEast: rightVolumeColumnIndex = mapY - _vm->_dungeonMan->_partyMapY; lineIndex = -(mapX - _vm->_dungeonMan->_partyMapX); break; case kDMDirSouth: rightVolumeColumnIndex = -(mapX - _vm->_dungeonMan->_partyMapX); lineIndex = -(mapY - _vm->_dungeonMan->_partyMapY); break; case kDMDirWest: rightVolumeColumnIndex = -(mapY - _vm->_dungeonMan->_partyMapY); lineIndex = mapX - _vm->_dungeonMan->_partyMapX; break; default: break; } if ((rightVolumeColumnIndex < -12) || (rightVolumeColumnIndex > 12)) /* Sound is not audible if source is more than 12 squares away from the party */ return false; if ((lineIndex < -12) || (lineIndex > 12)) /* Sound is not audible if source is more than 12 squares away from the party */ return false; int16 leftVolumeColumnIndex = -rightVolumeColumnIndex + 12; rightVolumeColumnIndex += 12; lineIndex += 12; *rightVolume = distanceToSoundVolume[lineIndex][rightVolumeColumnIndex]; *leftVolume = distanceToSoundVolume[lineIndex][leftVolumeColumnIndex]; return true; } void SoundMan::requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode) { if ((soundMode != kDMSoundModePlayImmediately) && (_vm->_dungeonMan->_currMapIndex != _vm->_dungeonMan->_partyMapIndex)) return; Sound *sound = &_sounds[soundIndex]; if (soundMode == kDMSoundModePlayOneTickLater) { /* Add an event in the timeline to play the sound (mode - 1) ticks later */ TimelineEvent newEvent; newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + soundMode - 1); newEvent._type = kDMEventTypePlaySound; newEvent._priority = sound->_priority; newEvent._Cu._soundIndex = soundIndex; newEvent._Bu._location._mapX = mapX; newEvent._Bu._location._mapY = mapY; _vm->_timeline->addEventGetEventIndex(&newEvent); return; } uint8 leftVolume, rightVolume; if (!soundGetVolume(mapX, mapY, &leftVolume, &rightVolume)) return; if (soundMode == kDMSoundModePlayImmediately) { /* Play the sound immediately */ play(soundIndex, sound->_period, leftVolume, rightVolume); return; } _pendingSounds.push(PendingSound(leftVolume, rightVolume, soundIndex)); } }