/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_SOUND_H #define DM_SOUND_H #include "dm/dm.h" namespace DM { enum SoundMode { kDMSoundModeDoNotPlaySound = -1, // @ CM1_MODE_DO_NOT_PLAY_SOUND kDMSoundModePlayImmediately = 0, // @ C00_MODE_PLAY_IMMEDIATELY kDMSoundModePlayIfPrioritized = 1, // @ C01_MODE_PLAY_IF_PRIORITIZED kDMSoundModePlayOneTickLater = 2 // @ C02_MODE_PLAY_ONE_TICK_LATER }; enum SoundIndex { kDMSoundIndexMetallicThud = 0, // @ C00_SOUND_METALLIC_THUD kDMSoundIndexSwitch = 1, // @ C01_SOUND_SWITCH kDMSoundIndexDoorRattle = 2, // @ C02_SOUND_DOOR_RATTLE kDMSoundIndexAttackPainRatHellHoundRedDragon = 3, // @ C03_SOUND_ATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem = 4, // @ C04_SOUND_WOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM kDMSoundIndexStrongExplosion = 5, // @ C05_SOUND_STRONG_EXPLOSION kDMSoundIndexScream = 6, // @ C06_SOUND_SCREAM kDMSoundIndexAttackMummyGhostRive = 7, // @ C07_SOUND_ATTACK_MUMMY_GHOST_RIVE kDMSoundIndexSwallow = 8, // @ C08_SOUND_SWALLOW kDMSoundIndexChampion0Damaged = 9, // @ C09_SOUND_CHAMPION_0_DAMAGED kDMSoundIndexChampion1Damaged = 10, // @ C10_SOUND_CHAMPION_1_DAMAGED kDMSoundIndexChampion2Damaged = 11, // @ C11_SOUND_CHAMPION_2_DAMAGED kDMSoundIndexChampion3Damaged = 12, // @ C12_SOUND_CHAMPION_3_DAMAGED kDMSoundIndexSpell = 13, // @ C13_SOUND_SPELL kDMSoundIndexAttackScreamerOitu = 14, // @ C14_SOUND_ATTACK_SCREAMER_OITU kDMSoundIndexAttackGiantScorpion = 15, // @ C15_SOUND_ATTACK_GIANT_SCORPION_SCORPION kDMSoundIndexAttackSkelettonAnimatedArmorDethKnight = 16, // @ C16_SOUND_COMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT kDMSoundIndexBuzz = 17, // @ C17_SOUND_BUZZ kDMSoundIndexPartyDamaged = 18, // @ C18_SOUND_PARTY_DAMAGED kDMSoundIndexAttackMagentaWorm = 19, // @ C19_SOUND_ATTACK_MAGENTA_WORM_WORM kDMSoundIndexWeakExplosion = 20, // @ C20_SOUND_WEAK_EXPLOSION kDMSoundIndexAttackGiggler = 21, // @ C21_SOUND_ATTACK_GIGGLER kDMSoundIndexMoveAnimatedArmorDethKnight = 22, // @ C22_SOUND_MOVE_ANIMATED_ARMOUR_DETH_KNIGHT kDMSoundIndexMoveCouatlGiantWaspMuncher = 23, // @ C23_SOUND_MOVE_COUATL_GIANT_WASP_MUNCHER kDMSoundIndexMoveMummyTrolinAntmanStoneGolemGiggleVexirkDemon = 24, // @ C24_SOUND_MOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON kDMSoundIndexBlowHorn = 25, // @ C25_SOUND_BLOW_HORN kDMSoundIndexMoveScreamerRocksWormPainRatHellHoundRusterScorpionsOitu = 26, // @ C26_SOUND_MOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU kDMSoundIndexMoveSlimesDevilWaterElemental = 27, // @ C27_SOUND_MOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL kDMSoundIndexWarCry = 28, // @ C28_SOUND_WAR_CRY kDMSoundIndexAttackRocks = 29, // @ C29_SOUND_ATTACK_ROCK_ROCKPILE kDMSoundIndexAttackWaterElemental = 30, // @ C30_SOUND_ATTACK_WATER_ELEMENTAL kDMSoundIndexAttackCouatl = 31, // @ C31_SOUND_ATTACK_COUATL kDMSoundIndexMoveRedDragon = 32, // @ C32_SOUND_MOVE_RED_DRAGON kDMSoundIndexMoveSkeletton = 33 // @ C33_SOUND_MOVE_SKELETON }; #define kDMSoundCount 34 // @ D13_SOUND_COUNT class SoundData { public: uint32 _byteCount; byte *_firstSample; uint32 _sampleCount; SoundData() : _byteCount(0), _firstSample(nullptr), _sampleCount(0) {} }; // @ SOUND_DATA class Sound { public: int16 _graphicIndex; byte _period; byte _priority; byte _loudDistance; byte _softDistance; Sound(int16 index, byte period, byte priority, byte loudDist, byte softDist) : _graphicIndex(index), _period(period), _priority(priority), _loudDistance(loudDist), _softDistance(softDist) {} Sound() : _graphicIndex(0), _period(0), _priority(0), _loudDistance(0), _softDistance(0) {} }; // @ Sound class PendingSound { public: uint8 _leftVolume; uint8 _rightVolume; int16 _soundIndex; PendingSound(uint8 leftVolume, uint8 rightVolume, int16 soundIndex) : _leftVolume(leftVolume), _rightVolume(rightVolume), _soundIndex(soundIndex) {} }; class SoundMan { DMEngine *_vm; protected: SoundMan(DMEngine *vm); public: virtual ~SoundMan(); static SoundMan *getSoundMan(DMEngine *vm, const DMADGameDescription *gameVersion); SoundData _soundData[kDMSoundCount]; // @ K0024_as_SoundData Common::Queue _pendingSounds; virtual void loadSounds(); // @ F0503_SOUND_LoadAll virtual void requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode); // @ F0064_SOUND_RequestPlay_CPSD virtual void play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume); // @ F0060_SOUND_Play void playPendingSound(); // @ F0065_SOUND_PlayPendingSound_CPSD bool soundGetVolume(int16 mapX, int16 mapY, uint8 *leftVolume, uint8 *rightVolume); // @ F0505_SOUND_GetVolume Sound _sounds[kDMSoundCount]; void initConstants(); }; class SoundMan_Atari: public SoundMan { friend class SoundMan; SoundMan_Atari(DMEngine *vm): SoundMan(vm) {}; public: void loadSounds() override {} // @ F0503_SOUND_LoadAll void requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode) override {} // @ F0064_SOUND_RequestPlay_CPSD void play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume) override {} // @ F0060_SOUND_Play }; } #endif