/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #ifndef DM_SOUND_H #define DM_SOUND_H #include "dm/dm.h" namespace DM { #define k34_D13_soundCount 34 // @ D13_SOUND_COUNT class SoundData { public: uint32 _byteCount; byte *_firstSample; uint32 _sampleCount; SoundData() : _byteCount(0), _firstSample(nullptr), _sampleCount(0) {} }; // @ SOUND_DATA class Sound { public: int16 _graphicIndex; byte _period; byte _priority; byte _loudDistance; byte _softDistance; Sound(int16 index, byte period, byte priority, byte loudDist, byte softDist) : _graphicIndex(index), _period(period), _priority(priority), _loudDistance(loudDist), _softDistance(softDist) {} Sound() : _graphicIndex(0), _period(0), _priority(0), _loudDistance(0), _softDistance(0) {} }; // @ Sound class PendingSound { public: uint8 _leftVolume; uint8 _rightVolume; int16 _soundIndex; PendingSound(uint8 leftVolume, uint8 rightVolume, int16 soundIndex) : _leftVolume(leftVolume), _rightVolume(rightVolume), _soundIndex(soundIndex) {} }; class SoundMan { DMEngine *_vm; protected: SoundMan(DMEngine *vm); public: virtual ~SoundMan(); static SoundMan *getSoundMan(DMEngine *vm, const DMADGameDescription *gameVersion); SoundData _soundData[k34_D13_soundCount]; // @ K0024_as_SoundData Common::Queue _pendingSounds; virtual void loadSounds(); // @ F0503_SOUND_LoadAll virtual void requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode); // @ F0064_SOUND_RequestPlay_CPSD virtual void play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume); // @ F0060_SOUND_Play void playPendingSound(); // @ F0065_SOUND_PlayPendingSound_CPSD bool soundGetVolume(int16 mapX, int16 mapY, uint8 *leftVolume, uint8 *rightVolume); // @ F0505_SOUND_GetVolume Sound _sounds[k34_D13_soundCount]; void initConstants(); }; class SoundMan_Atari: public SoundMan { friend class SoundMan; SoundMan_Atari(DMEngine *vm): SoundMan(vm) {}; public: void loadSounds() override {} // @ F0503_SOUND_LoadAll void requestPlay(uint16 soundIndex, int16 mapX, int16 mapY, SoundMode soundMode) override {} // @ F0064_SOUND_RequestPlay_CPSD void play(uint16 soundIndex, uint16 period, uint8 leftVolume, uint8 rightVolume) override {} // @ F0060_SOUND_Play }; } #endif