#include "text.h" namespace DM { TextMan::TextMan(DMEngine* vm) : _vm(vm) {} #define kLetterWidth 5 #define kLetterHeight 6 void TextMan::printTextToBitmap(byte* destBitmap, uint16 destPixelWidth, uint16 destX, uint16 destY, Color textColor, Color bgColor, char* text, uint16 destHeight, Viewport &viewport) { uint16 textLength = strlen(text); uint16 nextX = destX; uint16 nextY = destY; byte *srcBitmap = _vm->_displayMan->getBitmap(kFontGraphicIndice); byte *tmp = _vm->_displayMan->_tmpBitmap; for (uint16 i = 0; i < (kLetterWidth + 1) * (kLetterHeight + 1) * 128; ++i) { tmp[i] = srcBitmap[i] ? textColor : bgColor; } srcBitmap = tmp; for (char *begin = text, *end = text + textLength; begin != end; ++begin) { // Note: this does no wraps in the middle of words if (nextX + kLetterWidth + 1 > destPixelWidth || (*begin == '\n')) { nextX = destX; nextY += kLetterHeight + 1; } if (nextY + kLetterHeight + 1 > destHeight) break; uint16 srcX = (1 + 5) * toupper(*begin); // 1 + 5 is not the letter width, arbitrary choice of the unpacking code _vm->_displayMan->blitToBitmap(srcBitmap, 6 * 128, srcX, 0, destBitmap, destPixelWidth, nextX, nextX + kLetterWidth + 1, nextY, nextY + kLetterHeight + 1, kColorNoTransparency, viewport); nextX += kLetterWidth + 1; } } void TextMan::printTextToScreen(uint16 destX, uint16 destY, Color textColor, Color bgColor, char* text, Viewport &viewport) { printTextToBitmap(_vm->_displayMan->_vgaBuffer, _vm->_displayMan->_screenWidth, destX, destY, textColor, bgColor, text, _vm->_displayMan->_screenHeight, viewport); } }