/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * Based on the Reverse Engineering work of Christophe Fontanel, * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/) */ #include "timeline.h" #include "dungeonman.h" namespace DM { Timeline::Timeline(DMEngine* vm) : _vm(vm) { _g370_events = nullptr; _g371_timeline = nullptr; } Timeline::~Timeline() { delete[] _g370_events; delete[] _g371_timeline; } void Timeline::initTimeline() { _g370_events = new TimelineEvent[_g369_eventMaxCount]; _g371_timeline = new uint16[_g369_eventMaxCount]; if (_vm->_g298_newGame) { for (int16 i = 0; i < _g369_eventMaxCount; ++i) _g370_events->_type = k0_TMEventTypeNone; _g372_eventCount = 0; _g373_firstUnusedEventIndex = 0; } } }