/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRACI_ANIMATION_H #define DRACI_ANIMATION_H #include "draci/sprite.h" namespace Draci { enum { kOverlayImage = -1 }; class DraciEngine; struct AnimObj { uint _id; uint _currentFrame; uint _z; Common::Array _frames; }; class Animation { public: Animation(DraciEngine *vm) : _vm(vm) {}; void addAnimation(uint id, uint z = 0); void addFrame(uint id, Drawable *frame); void addOverlay(Drawable *overlay, uint z = 0); void deleteAnimation(uint id); void deleteAll(); void drawScene(Surface *surf); Common::List::iterator getAnimation(uint id); private: void insertAnimation(AnimObj &animObj); DraciEngine *_vm; Common::List _animObjects; }; } #endif // DRACI_ANIMATION_H