/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "draci/draci.h" #include "draci/saveload.h" #include "base/plugins.h" #include "engines/advancedDetector.h" #include "engines/metaengine.h" static const PlainGameDescriptor draciGames[] = { { "draci", "Draci Historie" }, { 0, 0 } }; namespace Draci { using Common::GUIO_NONE; const ADGameDescription gameDescriptions[] = { { "draci", 0, AD_ENTRY1s("INIT.DFW", "b890a5aeebaf16af39219cba2416b0a3", 906), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { "draci", 0, AD_ENTRY1s("INIT.DFW", "9921c8f0045679a8f37eca8d41c5ec02", 906), Common::CZ_CZE, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, { "draci", 0, AD_ENTRY1s("INIT.DFW", "76b9b78a8a8809a240acc395df4d0715", 906), Common::PL_POL, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, AD_TABLE_END_MARKER }; } // End of namespace Draci const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Draci::gameDescriptions, // Size of that superset structure sizeof(ADGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets draciGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "draci", // List of files for file-based fallback detection (optional) 0, // Flags 0, // Global GUI options Common::GUIO_NONE }; class DraciMetaEngine : public AdvancedMetaEngine { public: DraciMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Draci Historie Engine"; } virtual const char *getOriginalCopyright() const { return "Copyright (C) 1995 NoSense"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual int getMaximumSaveSlot() const { return 99; }; virtual SaveStateList listSaves(const char *target) const; virtual void removeSaveState(const char *target, int slot) const; virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; }; bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime) || (f == kSupportsLoadingDuringStartup); } SaveStateList DraciMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringList filenames; Common::String pattern("draci.s??"); filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { Draci::DraciSavegameHeader header; if (Draci::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); if (header.thumbnail) { header.thumbnail->free(); delete header.thumbnail; } } delete in; } } } return saveList; } void DraciMetaEngine::removeSaveState(const char *target, int slot) const { g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot)); } SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading( Draci::DraciEngine::getSavegameFile(slot)); assert(f); Draci::DraciSavegameHeader header; Draci::readSavegameHeader(f, header); delete f; // Create the return descriptor SaveStateDescriptor desc(slot, header.saveName); desc.setDeletableFlag(true); desc.setWriteProtectedFlag(false); desc.setThumbnail(header.thumbnail); int day = (header.date >> 24) & 0xFF; int month = (header.date >> 16) & 0xFF; int year = header.date & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (header.time >> 8) & 0xFF; int minutes = header.time & 0xFF; desc.setSaveTime(hour, minutes); minutes = header.playtime / 60; hour = minutes / 60; minutes %= 60; desc.setPlayTime(hour, minutes); return desc; } bool DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { if (desc) { *engine = new Draci::DraciEngine(syst, desc); } return desc != 0; } #if PLUGIN_ENABLED_DYNAMIC(DRACI) REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine); #else REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine); #endif