/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/events.h" #include "common/file.h" #include "graphics/cursorman.h" #include "graphics/font.h" #include "draci/draci.h" #include "draci/barchive.h" #include "draci/script.h" #include "draci/font.h" #include "draci/sprite.h" #include "draci/screen.h" #include "draci/mouse.h" namespace Draci { // Data file paths const Common::String objectsPath("OBJEKTY.DFW"); const Common::String palettePath("PALETY.DFW"); const Common::String spritesPath("OBR_AN.DFW"); const Common::String overlaysPath("OBR_MAS.DFW"); const Common::String roomsPath("MIST.DFW"); const Common::String animationsPath("ANIM.DFW"); const Common::String iconsPath("HRA.DFW"); const Common::String walkingMapsPath("MAPY.DFW"); DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst) { // Put your engine in a sane state, but do nothing big yet; // in particular, do not load data from files; rather, if you // need to do such things, do them from init(). // Do not initialize graphics here // However this is the place to specify all default directories //Common::File::addDefaultDirectory(_gameDataPath + "sound/"); // Here is the right place to set up the engine specific debug levels Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info"); Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions"); Common::addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info"); Common::addDebugChannel(kDraciLogicDebugLevel, "logic", "Game logic debug info"); Common::addDebugChannel(kDraciAnimationDebugLevel, "animation", "Animation debug info"); // Don't forget to register your random source _eventMan->registerRandomSource(_rnd, "draci"); } int DraciEngine::init() { // Initialize graphics using following: initGraphics(kScreenWidth, kScreenHeight, false); // Open game's archives _objectsArchive = new BArchive(objectsPath); _spritesArchive = new BArchive(spritesPath); _paletteArchive = new BArchive(palettePath); _roomsArchive = new BArchive(roomsPath); _overlaysArchive = new BArchive(overlaysPath); _animationsArchive = new BArchive(animationsPath); _iconsArchive = new BArchive(iconsPath); _walkingMapsArchive = new BArchive(walkingMapsPath); // Load the game's fonts _smallFont = new Font(kFontSmall); _bigFont = new Font(kFontBig); _screen = new Screen(this); _anims = new AnimationManager(this); _mouse = new Mouse(this); _script = new Script(this); _game = new Game(this); if(!_objectsArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening objects archive failed"); return Common::kUnknownError; } if(!_spritesArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening sprites archive failed"); return Common::kUnknownError; } if(!_paletteArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening palette archive failed"); return Common::kUnknownError; } if(!_roomsArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening rooms archive failed"); return Common::kUnknownError; } if(!_overlaysArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening overlays archive failed"); return Common::kUnknownError; } if(!_animationsArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening animations archive failed"); return Common::kUnknownError; } if(!_iconsArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening icons archive failed"); return Common::kUnknownError; } if(!_walkingMapsArchive->isOpen()) { debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening walking maps archive failed"); return Common::kUnknownError; } // Basic archive test debugC(2, kDraciGeneralDebugLevel, "Running archive tests..."); Common::String path("INIT.DFW"); BArchive ar(path); BAFile *f; debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size()); if(ar.isOpen()) { f = ar.getFile(0); } else { debugC(2, kDraciGeneralDebugLevel, "ERROR - Archive not opened"); return Common::kUnknownError; } debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0); for (unsigned int i = 0; i < 10; ++i) { debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n'); } return Common::kNoError; } int DraciEngine::go() { debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()"); debugC(2, kDraciGeneralDebugLevel, "Running graphics/animation test..."); _game->init(); Common::Event event; bool quit = false; while (!quit) { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: quit = true; break; default: _mouse->handleEvent(event); } } _game->loop(); _anims->drawScene(_screen->getSurface()); _screen->copyToScreen(); _system->delayMillis(20); } return Common::kNoError; } DraciEngine::~DraciEngine() { // Dispose your resources here // TODO: Investigate possibility of using sharedPtr or similar delete _smallFont; delete _bigFont; delete _screen; delete _mouse; delete _game; delete _script; delete _anims; delete _paletteArchive; delete _objectsArchive; delete _spritesArchive; delete _roomsArchive; delete _overlaysArchive; delete _animationsArchive; delete _iconsArchive; delete _walkingMapsArchive; // Remove all of our debug levels here Common::clearAllDebugChannels(); } Common::Error DraciEngine::run() { init(); go(); return Common::kNoError; } } // End of namespace Draci