/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef DRACI_H #define DRACI_H #include "common/system.h" #include "engines/engine.h" #include "engines/advancedDetector.h" #include "draci/game.h" #include "draci/mouse.h" #include "draci/screen.h" #include "draci/font.h" #include "draci/script.h" #include "draci/barchive.h" #include "draci/animation.h" namespace Draci { class DraciEngine : public Engine { public: DraciEngine(OSystem *syst, const ADGameDescription *gameDesc); ~DraciEngine(); int init(); int go(); Common::Error run(); bool hasFeature(Engine::EngineFeature f) const; bool handleEvents(); Screen *_screen; Mouse *_mouse; Game *_game; Script *_script; AnimationManager *_anims; Font *_smallFont; Font *_bigFont; BArchive *_iconsArchive; BArchive *_objectsArchive; BArchive *_spritesArchive; BArchive *_paletteArchive; BArchive *_roomsArchive; BArchive *_overlaysArchive; BArchive *_animationsArchive; BArchive *_walkingMapsArchive; BArchive *_itemsArchive; BArchive *_itemImagesArchive; BArchive *_initArchive; BArchive *_stringsArchive; bool _showWalkingMap; Common::RandomSource _rnd; }; enum { kDraciGeneralDebugLevel = 1 << 0, kDraciBytecodeDebugLevel = 1 << 1, kDraciArchiverDebugLevel = 1 << 2, kDraciLogicDebugLevel = 1 << 3, kDraciAnimationDebugLevel = 1 << 4 }; // Macro to simulate lround() for non-C99 compilers static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); } } // End of namespace Draci #endif // DRACI_H