/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DRACI_H #define DRACI_H #include "engines/engine.h" #include "common/random.h" #include "draci/console.h" struct ADGameDescription; class MidiDriver; class OSystem; /** * This is the namespace of the Draci engine. * * Status of this engine: Complete * * Games using this engine: * - Dragon History */ namespace Draci { class Screen; class Mouse; class Game; class Script; class AnimationManager; class Sound; class MusicPlayer; class Font; class BArchive; class SoundArchive; class DraciEngine : public Engine { public: DraciEngine(OSystem *syst, const ADGameDescription *gameDesc); virtual ~DraciEngine(); int init(); virtual Common::Error run(); virtual bool hasFeature(Engine::EngineFeature f) const; virtual void pauseEngineIntern(bool pause); virtual void syncSoundSettings(); void handleEvents(); static Common::String getSavegameFile(int saveGameIdx); virtual Common::Error loadGameState(int slot); virtual bool canLoadGameStateCurrently(); virtual Common::Error saveGameState(int slot, const Common::String &desc); virtual bool canSaveGameStateCurrently(); GUI::Debugger *getDebugger() { return _console; } Screen *_screen; Mouse *_mouse; Game *_game; Script *_script; AnimationManager *_anims; Sound *_sound; MusicPlayer *_music; Font *_smallFont; Font *_bigFont; BArchive *_iconsArchive; BArchive *_objectsArchive; BArchive *_spritesArchive; BArchive *_paletteArchive; BArchive *_roomsArchive; BArchive *_overlaysArchive; BArchive *_animationsArchive; BArchive *_walkingMapsArchive; BArchive *_itemsArchive; BArchive *_itemImagesArchive; BArchive *_initArchive; BArchive *_stringsArchive; SoundArchive *_soundsArchive; SoundArchive *_dubbingArchive; bool _showWalkingMap; Common::RandomSource _rnd; int32 _pauseStartTime; private: DraciConsole *_console; }; enum { kDraciGeneralDebugLevel = 1 << 0, kDraciBytecodeDebugLevel = 1 << 1, kDraciArchiverDebugLevel = 1 << 2, kDraciLogicDebugLevel = 1 << 3, kDraciAnimationDebugLevel = 1 << 4, kDraciSoundDebugLevel = 1 << 5, kDraciWalkingDebugLevel = 1 << 6 }; // Macro to simulate lround() for non-C99 compilers static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); } } // End of namespace Draci #endif // DRACI_H